This weekend's game documented
from
Stardock Forums
While it's too late to make tweaks for the "gold" version, we continue to play the game to put together a set of wishlists for a future update (like the bonuspak).
Yesterday I started a game in which my strategy was to be the ultimate diplomat. Neutral/Good in behavior, try to win by getting everyone else together. All players were set on intelligent and I'm on a medium sized galaxy which means it's pretty big (hundreds of planets) and it also means I can't finish it in a single session.
I already posted a screenshot from my saved game from day 1 so I'll start there.
http://draginol.stardock.com/temp/sofar.jpg
My plan has gone pretty well. I actually have avoided fighting any wars. My military budget is tiny but despite that, I have a relatively large military budget because my ships don't keep getting destroyed in war.
But I'm a paper tiger. Most of my ships are pretty old, they've just accumulated.
So I had to tread carefully. Part of my strategy has been to win by cultural domination. That is my mode of "conquest". *I* don't like the Altarians. Of course, I am playing with the AI set on the default alignments (which you can change). And by default the Altarians are Flanders in space. So my initial strategy was to culturally dominate them.
To do this, you build starbases in their sectors and build up influence modules. This strategy works pretty well if you have the industrial capcity for it which I did thanks to a good starting location.
But at higher levels, well, it doesn't always work:
http://www.stardock.com/stardock/articles/galciv/ex2/new-2.jpg
It knows I'm a paper tiger and puts it bluntly that I have to remove my new star base with the cultural influence modifiers. Well actually, I have to GIVE it to them to avoid war. Which I do.
Now, if you think I'm being a sissy for giving in, here's why I did that:
http://www.stardock.com/stardock/articles/galciv/ex2/new-3.jpg
The blue line means that the Altarians and Torians are allied. WHich means I go to war with one, I end up with the other and the Torians are not a paper tiger. So I decide it's time to cozy up to the Arceans.
http://www.stardock.com/stardock/articles/galciv/ex2/new-4.jpg
Now I'm allied with the Arceans and things are good.
And things get even better for me. The alignments work on a scale from 1 to 100. 1=pure evil, 100 = pure good. with chaotic being random in between 1-40 and 60 to 99 depending on whether it's chaotic good or evil. The Altarians are set to pure good.
There are some rare disadvantages to being very good. You end up with citizens who become zealots. The Altarians were allied with the Torians who were neutral and in an exceedingly rare event (most of the events are very rare but something pops up in each game typically) one of the Altarian zealots assasinates the leader of the Torians which causes them to be at war.
http://www.stardock.com/stardock/articles/galciv/ex2/new-6.jpg
And look, so far I've even weazeled out of having to go to war with the guys my ally is at war with. (wars aren't automatic when an ally is at war, alliances are modeled after the NATO treaty, they have to ask for it either to you directly or to your senate).
But the Arceans end up going to war with the Torians and request my help in that so I end up going to war too and I lose a major star system in two ways: 1) the loss of territory and 2) they use mass drivers (see Babylon 5 Narn home workd for examples of what that means) which means even WHEN I recover it, the world is damaged.
But this presents an opportunity. I ally up with the Altarians.
http://www.stardock.com/stardock/articles/galciv/ex2/new-10.jpg
http://www.stardock.com/stardock/articles/galciv/ex2/new-11.jpg
Is where I'm at when I saved my game today.
I'm pretty confident of victory. Of course, since I wrote the AI, I should be able to beat it.
That said, the AI made errors:
1) The AI didn't do a good enough job going through the tech tree. We use metaverse data for this info but it tries to "intelligently" choose its own paths on lower levels. It does a decent job of this but I still feel this could have been better.
2) Arceans didn't capitalize on their position enough and fortify its starbases. This left them exposed to the Torians.
Though it's hard to say. The Altarians and Torians, if they had stayed together, would have been a pretty potent combination. Their war weakened both of them and changed the political landscape. With the Torians isolated, we can grind them down.
I'll let you know how it concludes.
Yesterday I started a game in which my strategy was to be the ultimate diplomat. Neutral/Good in behavior, try to win by getting everyone else together. All players were set on intelligent and I'm on a medium sized galaxy which means it's pretty big (hundreds of planets) and it also means I can't finish it in a single session.
I already posted a screenshot from my saved game from day 1 so I'll start there.
http://draginol.stardock.com/temp/sofar.jpg
My plan has gone pretty well. I actually have avoided fighting any wars. My military budget is tiny but despite that, I have a relatively large military budget because my ships don't keep getting destroyed in war.
But I'm a paper tiger. Most of my ships are pretty old, they've just accumulated.
So I had to tread carefully. Part of my strategy has been to win by cultural domination. That is my mode of "conquest". *I* don't like the Altarians. Of course, I am playing with the AI set on the default alignments (which you can change). And by default the Altarians are Flanders in space. So my initial strategy was to culturally dominate them.
To do this, you build starbases in their sectors and build up influence modules. This strategy works pretty well if you have the industrial capcity for it which I did thanks to a good starting location.
But at higher levels, well, it doesn't always work:
http://www.stardock.com/stardock/articles/galciv/ex2/new-2.jpg
It knows I'm a paper tiger and puts it bluntly that I have to remove my new star base with the cultural influence modifiers. Well actually, I have to GIVE it to them to avoid war. Which I do.
Now, if you think I'm being a sissy for giving in, here's why I did that:
http://www.stardock.com/stardock/articles/galciv/ex2/new-3.jpg
The blue line means that the Altarians and Torians are allied. WHich means I go to war with one, I end up with the other and the Torians are not a paper tiger. So I decide it's time to cozy up to the Arceans.
http://www.stardock.com/stardock/articles/galciv/ex2/new-4.jpg
Now I'm allied with the Arceans and things are good.
And things get even better for me. The alignments work on a scale from 1 to 100. 1=pure evil, 100 = pure good. with chaotic being random in between 1-40 and 60 to 99 depending on whether it's chaotic good or evil. The Altarians are set to pure good.
There are some rare disadvantages to being very good. You end up with citizens who become zealots. The Altarians were allied with the Torians who were neutral and in an exceedingly rare event (most of the events are very rare but something pops up in each game typically) one of the Altarian zealots assasinates the leader of the Torians which causes them to be at war.
http://www.stardock.com/stardock/articles/galciv/ex2/new-6.jpg
And look, so far I've even weazeled out of having to go to war with the guys my ally is at war with. (wars aren't automatic when an ally is at war, alliances are modeled after the NATO treaty, they have to ask for it either to you directly or to your senate).
But the Arceans end up going to war with the Torians and request my help in that so I end up going to war too and I lose a major star system in two ways: 1) the loss of territory and 2) they use mass drivers (see Babylon 5 Narn home workd for examples of what that means) which means even WHEN I recover it, the world is damaged.
But this presents an opportunity. I ally up with the Altarians.
http://www.stardock.com/stardock/articles/galciv/ex2/new-10.jpg
http://www.stardock.com/stardock/articles/galciv/ex2/new-11.jpg
Is where I'm at when I saved my game today.
I'm pretty confident of victory. Of course, since I wrote the AI, I should be able to beat it.
That said, the AI made errors:
1) The AI didn't do a good enough job going through the tech tree. We use metaverse data for this info but it tries to "intelligently" choose its own paths on lower levels. It does a decent job of this but I still feel this could have been better.
2) Arceans didn't capitalize on their position enough and fortify its starbases. This left them exposed to the Torians.
Though it's hard to say. The Altarians and Torians, if they had stayed together, would have been a pretty potent combination. Their war weakened both of them and changed the political landscape. With the Torians isolated, we can grind them down.
I'll let you know how it concludes.