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Gal Civ 1.21 and Altarian Prophecy 1.51

Gal Civ 1.21 and Altarian Prophecy 1.51

http://www.galciv.com/index.asp?action=full&NewsID=497

The version history for Gal Civ 1.21 probably doesn't include everything.  Rather than sorting through and trying to figure out what was fixed in Altarian Prophecy first, I decided that it would be better to get it up there on the server for you guys. :)

I don't think that stability will be an issue with these betas, but since a lot has changed, I wanted to make sure that everything works on different systems before making it public. 

The changes to the save games were made to make cheating harder.  We are still presently allowing modded games to be submitted to the metaverse, but we may disallow it or add more caps in the future.

Please let me know what you think about the difficulty of the campaign missions at various levels of difficulty.  The feedback will be most useful if you aren't using mods.  We also didn't get a lot of feedback on the custom maps and scenarios that aren't associated with the campaign.

It probably doesn't make a lot of difference, but if you need to post a bug report, please report whether your using Gal Civ or Altarian Prophecy.


[Message Edited]
14,668 views 138 replies
Reply #126 Top
I downloaded GalCiv 1.21 today and the game hangs when I try to load a saved game. I thought maybe it was because the game was saved before I upgraded GalCiv, but then I started a new game and saved it with GalCiv 1.21 and the game hangs when I try loading the saved game. I can start a new game, but cannot load a saved game. I am running the game on a 1.2 GHz processor with 512 Meg of RAM and a 128 MB Video Card. I have never had any video or sound issues.

The reason I loaded the updtaed version was because my screensaver causes the game to crash with GalCiv 1.0.

What do you think the issue is?
Reply #127 Top
The reason I loaded the updtaed version was because my screensaver causes the game to crash with GalCiv 1.0.
End of quote

If you have passed from Galciv 1.0 to Galciv 1.21a, the savegame are clearly incompatible.

Have you tried to delete all data linked with savegames? Maybe the problem is linked with the fact that savegame in the old format still exists in ypur savegame directory.
Reply #128 Top
Yes, delete any subfolders in your savedgames directory and that will probably fix it.
Reply #129 Top
Ok, thanks. The only reason I upgraded was to see if it would fix the crash caused by a screensaver popping up while the game is still running. If I don't participate in the Metaverse is there any benefit to the upgrade?
Reply #130 Top
If I don't participate in the Metaverse is there any benefit to the upgrade?
End of quote

Well, there was lots of tweaks, bug fixes, loopholes closed and improvements (like some hyperlink in diplomacy screen and the tech navigator) from 1.0 to 1.21
take a look here http://sdcentral.stardock.com/public/gc1/production/history.htm
Reply #131 Top

Blade777, when the screensaver pops up, does it leave Gal Civ out of focus for a long time? It doesn't seem to like that and I don't know why.

 

 

Reply #133 Top
I wouldn't even consider HL2 right now with all the howling about the Steam mess. Seems many people can't register their copies through Steam because the servers have been overloaded, and if you don't register you don't play. A lot of people are pissed.
Reply #134 Top
After downloading the latest update and starting a new game, I got the following CTD:

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : RADEON 9200
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 0050580D 01:0010480D D:\Stardock\Drengin.net\AltarianProphecy\galciv.exe

Processor Registers (x86):
EAX:10F3F448
EBX:7FFDC000
ECX:10F3F448
EDX:00000000
ESI:00000000
EDI:80000001
CS:EIP:001B:0050580D
SS:ESP:0023:0012F344 EBP:0012F5C0
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
0050580D 0012F5C0 0001:0010480D D:\Stardock\Drengin.net\AltarianProphecy\galciv.exe
0055E589 0012FA20 0001:0015D589 D:\Stardock\Drengin.net\AltarianProphecy\galciv.exe
0040C060 0012FA68 0001:0000B060 D:\Stardock\Drengin.net\AltarianProphecy\galciv.exe
005568BB 0012FAD4 0001:001558BB D:\Stardock\Drengin.net\AltarianProphecy\galciv.exe
00556B7B 0012FC50 0001:00155B7B D:\Stardock\Drengin.net\AltarianProphecy\galciv.exe
005581B7 0012FDB4 0001:001571B7 D:\Stardock\Drengin.net\AltarianProphecy\galciv.exe
0055858A 0012FECC 0001:0015758A D:\Stardock\Drengin.net\AltarianProphecy\galciv.exe
0051B9F9 0012FEF8 0001:0011A9F9 D:\Stardock\Drengin.net\AltarianProphecy\galciv.exe
00545120 0012FF0C 0001:00144120 D:\Stardock\Drengin.net\AltarianProphecy\galciv.exe
005BFAB7 0012FF34 0001:001BEAB7 D:\Stardock\Drengin.net\AltarianProphecy\galciv.exe
005FBAAA 0012FFC0 0001:001FAAAA D:\Stardock\Drengin.net\AltarianProphecy\galciv.exe
7C816D4F 0012FFF0 0001:00015D4F C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....

~SDC~
Reply #135 Top

jmgarth, I've already fixed this crash and we will probably be putting up a fix this afternoon.

Reply #136 Top
jmgarth, I've already fixed this crash and we will probably be putting up a fix this afternoon.
End of quote


Excellent! Thank you! :) :)

~SDC~
Reply #137 Top
I just stopped by to thank Cari for still supporting GalCiv this far past its end of life cycle! :CONGRAT:

Bill

~SDC~
Reply #138 Top
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: Palette
ASSERT ERROR in file C:\Projects\pear\SOURCE\MEMMAN.CPP at line 581.

Same here :(