Welcome to the Dead Man’s Draw forum! We have been working on this game since 2006, so we are thrilled to give everyone the chance to play it.
You're probably thinking, “You've been working on a mobile pirate card game for 7 years?!”
Well…. kinda.
The truth is that when I was working on Fall from Heaven I designed a mini-game to be playable in Fall from Heaven called Somnium. I enjoyed creating it, and it got a good response from fans. The goal was to boil a strategy game down to that big moment where you decide to risk it all or back off and play conservatively. In Stratego, it’s the moment when you attack an unknown enemy hoping it’s their spy and not a bomb. In poker, it’s when you go all in. And in Somnium, it was in deciding if you draw another card or pass and collect all the cards you’d collected that turn.
Fast forward to 2012. We knew we would be starting a mobile studio, and so we held a game jam where we all pitched ideas for mobile games we would like to play. Somnium was one of the designs selected, and we gave it to the mobile team to create and improve. Through that process, they made it much better than Somnium had ever been. They added abilities to the suits, tournaments with different rules and victory conditions, and turned my old mod into a beautiful game.
We went through a few different themes to find something that really clicked with the gameplay. Somnium was part of a fantasy game, so a fantasy theme was appropriate for it. But the fantasy theme didn’t make much sense apart from Fall from Heaven. We considered a "casino noir" theme, "old west," "bright cartoony" (this one was horrible) and were all locked into making the casino noir version when Leo stopped by my office. I knew we had it as soon as he suggested a pirates theme.
The team has done an amazing job and I couldn’t be prouder of the game they have produced (and I’m having fun playing their other games, but more about those in the coming months). Let me introduce the talented folks that make up our mobile division:
Chris Bray – Lead producer of Stardock's mobile division. Chris was hired to come in and start our mobile studio. He also produced Sins of Solar Empire: Rebellion while we got the pieces in place.
Bara Kathawa – Developer, formerly one of our of our web developers that we stole away from Stardock corporate to come help us make games.
Leo Li – Lead artist for Dead Man’s Draw, and concept artist and 2d artist for Fallen Enchantress.
Mat Mason – Developer for Dead Man’s Draw and Sins of a Solar Empire: Rebellion.
Bruno Sommer – Developer for Dead Man’s Draw and Sins of a Solar Empire: Rebellion.
I’d also like to thank all the folks at Stardock and our friends and family who have been playtesting Dead Man’s Draw and providing feedback as well as the QA and marketing folks that also worked hard helping us setup the mobile studio and get our first game ready.
A few questions you may have:
When will Dead Man's Draw be released?
Very, very soon. Watch this space for updates.
What platforms will Dead Man's Draw be released for?
iOS on your iPhone, iTouch or iPad. We may support more platforms in the future, but we are starting with iOS.
Will there be more mobile games?
Yes, we currently have Star Trails and Hero Buster being actively developed and played. Those two are scheduled to be released in the next few months.
Why is Stardock making mobile games?
We love strategy games, and we want people to be able to play them whenever and whereever they are. Some strategy games take hours and are better played while sitting at your computer, and we want to make those games. Some can be played in a few minutes while you are wating for the bus, and we want to make those games too. We want to make great strategy games, in every form you want to play them.
Does this mean Stardock is going to stop making PC games?
No way. Stardock may have a new mobile studio, but we still have a lot of exciting PC games to announce and talk about. Stardock is going to be doing more than it ever has in the PC space, not less.