i have to quite often worry about my economy. The problem is IMO that tourism rewards too much for expansionist play. No tourism malus for being at war? Really? Tourism is the full amount on a planet, which was just invaded, conquered, and lost 20 BILLION citizens? Tourism mechanics literally PAY for your expansion. Tourism really needs to be treated on a per planet basis as well, taking pop, distance from the front lines, and distance from the empire core to heart.
Approval is a decent attempt to degrade efficiency with expansion, as it affects numerous important attributes. But, it doesn't touch tourism. How popular would cruise ships be, if all the staff were batshit angry and depressed, and the constant worry of DEATH? Dream vacation, huh?
And, if you want to make it harder and slower to expand, a simple solution is INCREASE the LEP malus and effects of 0% approval That slows everything down. And would certainly put a greater burden on managing your economy.
On Friday, Paul said they were looking to put a lot of effort into balance in 1.2/1.3. But until then, once you get tourism with the current mechanics, the economy aspect becomes a joke.
Paul - I hope you take this cruise ship analogy to heart, while vacationing the seemingly 'safe and happy' coastlines of Alaska next week.