Star Base Costs

Ok my current game is at 2226 and i again encountered something interesting:
The Torians build about 50 Star Bases, ok they are the mightiest military power
The Arcean Empire, the second weakest, build 150 Star Bases!!!!!
considereing each with 225bc (dunno if that fits) thats 33750bc (45k for 300bc)
Taking in that they always only have a fund of less then 5k and they are building them fast, this is scarry

Oh yea and about 1/4 of them are Terror Stars
[Message Edited]
370 views 15 replies
Reply #1 Top
Oh yea and about 1/4 of them are Terror Stars
End of quote


I've never seen AI built Terror Stars! That's interesting...

Reply #2 Top
They dont use or move them, they just build them
And they keep increasing the amout of SBs and build an labyrinth of constructors
Reply #3 Top
They dont use or move them, they just build them
End of quote


I have actually seen them move them, but only for influence sake and only in 1.49 or earlier
Reply #4 Top
And they keep increasing the amout of SBs and build an labyrinth of constructors
End of quote


Latest count (2237): 181 SBs and about 600 Constructors standing around
Reply #5 Top
Oh yea and about 1/4 of them are Terror Stars
End of quote


:sniff!: :sniff!: :sniff!: :sniff!:
Reply #6 Top
Genghis Hank - 5/22/2004 3:49:50 PM Oh yea and about 1/4 of them are Terror Stars :sniff!: :sniff!: :sniff!: :sniff!:
End of quote


BAH!
An average Storm class can take these (170def SBs (TSs)) out
Reply #7 Top
BAH!An average Storm class can take these (170def SBs (TSs)) out
End of quote


I've never had a game go on to the point where the AI is building TS. Nor have I ever built anything tougher than Wraiths. You must be playing Gig Maso or something. I usually play small maps. Several hundred TS in an alien's hands on a small map, well... *shudder*
Reply #8 Top
You must be playing Gig Maso or something
End of quote

Pretty close Huge/Maso/Occasional one AI more or less hostile and one AI unwilling to allie

and last time i counted it were 60TSs
[Message Edited]
Reply #9 Top
holy smokes. This is why i never let my games get past the ranger stage lol. 60 Terror stars.... thats just a wee bit of overkill. Good thing the AI doesnt use um.
Reply #10 Top
Ummm... regarding starbase costs: do they cost any upkeep ? Somehow I always end up my (long) games decreasing the spending slider, ending up with 8 / 10% spending only even with all trade routes maxed out. One game I had to go for an alliance victory because I could not spend a penny anymore.

I think it's only the planetary improvement costs for all the planets I have that does this, but the big spendings somehow always seem to start when I build up my 'starbase park'... any ideas?
Reply #11 Top
My thoughts on managing BCs:

Dont have all the ship bonus buildings on your auto build. Select a couple of planets only to have the full range of Shipyards etc. This will reduce maintenance costs by a heap.

For war have your best ship yards producing the larger ships and the others (no ship improvements) producing AMM. A dozen or so capital ships backed up by teams of missiles is an effective, relatively inexpensive fleet.

The same goes for morale buildings which tend to be expensive in maintenance. Only build what you need.
The buildings v's cultural flipping should rarely be needed and never on a mass scale.

If you are finding it hard for trade, select the furtherest away minor to be your only trading partner. Ring his world with ships so it can not be invaded. This gives you secure trade routes, providing you are not at war.

Reply #12 Top
Dont have all the ship bonus buildings on your auto build. Select a couple of planets only to have the full range of Shipyards etc.
End of quote


As rarely ever build ships at all (except constructors and colony ships), I only build those on my most productive planet (just in case ;) ).

The same goes for morale buildings which tend to be expensive in maintenance. Only build what you need.
End of quote


I agree - I only build morale buildings to keep the people happy, but I don't go as far as to do this on a per-planet basis, as that can get very tedious on larger galaxy settings with many planets.

Ring his world with ships so it can not be invaded
End of quote


That's a good idea and if I'm not mistaken, a ring of freighters should do it, right? They don't cost any upkeep... :d

...but does anybody know if starbases cost any upkeep?
Reply #13 Top
but does anybody know if starbases cost any upkeep
End of quote


Not any more. When 'logistics' was introduced... SB maintenance costs were removed.
Reply #15 Top
I have never seen anything like that! In most of my games the AI only builds up their resource bases and later on some in their systems. I have seen an unfinished Terrorstar but never a finished one.

The problem is that sometimes you have games that just dont gonna end.

When the planets reach the 100 Billion Pops and Excaliburs, that are beefed up by Mil-SBs are flying around war is a pain. Culture-Abuse was removed lateley and you just don't get them to ally.