I usually weight it 80% importance for # of games played and 20% importance for win%. I've played lots of games with good players having 100ish games under their belt but a poor There are just too many reasons for a loss to show on your record when y
Guderian77
Being an Oak who has from time to time shielded an angel in the heat of combat or taken that extra 1/2 second trying to target myself and dying, I would like to see a couple of buffs activated by hitting their hot key a second time. The first time you push the key it would work as it does now, a targeting cursor would appear and you would cast the effect on whoever you mouse-clicked on. If you pushed the hotkey a second time while the targeting cursor was active, the fo
Love It!
[quote who="-Ryanheart-" reply="7" id="2406820"]Its happened many of times, also ive lost games according to the stats where i won them, again happens far to often, GPG FTW!!!! [/quote] ^^This Also don't forget the 'disappearing' games that don't show period.
Making a comeback is always a rush, especially when the other team was doing a 'little' taunting before you do it. Being in a large (3v3 or 4v4) fight, getting the first kill, then proceeding to roll the other team is nice. The single best moment I personally have ever had was a VERY close total PUG match that my side ended up winning. As the citadel collapsed and we all issued our gg's, one opponent, Lokida13, said 'F*** You Sedna' This made me very happy [e digicons]:grin:[/
[quote who="CelMare" reply="27" id="2405870"] - generals stop following to atack a tower, a creep or a grasshopper on their way when chasing [/quote] [e digicons]k1[/e] LoL
I like the game but I am not a stat whore, it's just not that important to me + from what I've read it seems to be broken anyway, so I've never really watched my game list too closely. That being said, here is what I was wondering. I was using the beta overlay last night for the first time in a 3v3 cataract battle. The host, lordi17, quit after about 6 minutes after several tower pursuits ended in his death. My remaining partner, masterhaster, stuck around with me and we ended up wi
[quote]The real solution is to provide alternatives to Cataract or rework Cat itself. Locks are really only a major issue on that map[/quote] I would argue that late game locks on Zik or Lev are just as effective. If you can lock the sides (and then easily keep them locked) after giants, the game is over. The best alternative I've heard is to make flag-locks targetable with a health value (maybe 20-30k hp? or increasing health depending on you war score) so if you really
Best to worst 1)Exile - I pug a lot and like to see the different approaches people take here, love using locks to reverse trap people. 2)Zikarat - Too big unless you have at least 4v4. 3)Leviathan - As big as it is, this map plays fast and offers lots of stratagy. 4)Cataract - Good map, just overplayed. 5)Prison, Mandala, Brothers - Seem okay, just haven't played them a lot. (When I have played Mandala, one side of the map always gets steamrolled).
Banned for using banned substances but falling asleep anyway
[quote who="Sacrificial_Soul" reply="63" id="2393621"] Quoting Nucleus Accumbens, reply 50 A big regarding selling and re-buying of priests was reported here. Briefly, if you sell your monks at citadel and buy them back, the summoning icon is greyed out and you can't actually summon them. Not sure if this happens all the time, and I haven't tested in SP yet (will do so tonight). But it has happened to at least 2 of us since 1.19.<b
Maybe 'sale' off the leaving character for 100% of it's equipment gold value + 100 gold per level of character and split it evenly with the remaining players on that team? Have to try this before you could say wether or not it would work, but at least no A.I. would be left.
[quote who="iamKira" reply="21" id="2356376"]I am not sure if it is intentional or not but I had this lots of time. But guess what, it never ever happens when i am losing... [/quote] Now that I read your post, I realize I've never seen the desync when losing either, but definitely 8 or 9 different times when it was apparent we would win. Most recently playing a 4v4 with Slayer4200 on my team (can't remember any of the others becasue it was a PUG, but I've seen him
I just treat the A.I. just like I treat a newb (admittedly a really stupid newb), if it gets in the way of what I'm trying to do I kill it. If it stays out of the way I don't actively hunt it down. A decent team will almost alway beat the team with the A.I. even if it isn't being singled out because you can't get it to work with the team it is on, period.
[quote who="Sarmis" reply="24" id="2393303"]Anyone left completely alone in a lane will have the first tower down in under 2:30. I know I've done it in under two minutes from time to time. Of course, this never happens in games where it would matter. [/quote] Agreed, almost any decent demigod build with someone who knows what they are doing can take out an enemy tower low level if the other team leaves you alone for 2-1/2 minutes. But if that happens yo
[quote who="mrlarone" reply="39" id="2391874"]there's roughly 1,300 (rounding down) players online currently. not bad for a thursday afternoon (GMT) really as long as there some players i'll be happy, not in it to be OMG UBER and not really a fan of that mentality. the OP's made some good points, but the way he's framed is just grating. [/quote] [quote who="brjoha" reply="38" id="2391858"] there are, on average, now less than 15
[quote who="brjoha" reply="30" id="2390719"]In my opinion, much of the frustration isn't necessarily over what is missing, but over the glacial pace of fixing what is already there. If I recall correctly, there were even two or three instances where the community found and provided the fix for a problem, and nothing happened for weeks or months. I personally find the prioritization of fixes puzzling. For example, v1.19 fixed angel flight movement and something to do wit
I PUG about 95% of my games, play with one guy on and off (very occasionally) even though our 3rd+ is always random. All I ask for is truth in advertising. I don't mind losing (too much), I just hate the stomps... especially when a team has to be dishonest to pull it off. Guess I'll be stat-checking a little more often.
[quote who="fTdOmen" reply="32" id="2385046"] Quoting StAcK3D_ActR, reply 26 Endless connectivity screen in game. Playing a 4v4. The connectivity screen popped up. We could all chat. No movement on the screen. The connectivity screen stayed up. We wait 5-10 min. Nothing happened. Someone disconnects. Nothing happens. Someone else disconnects - we see desync message and game ends. This behavior is new and appears to be caused by desync handling in 1.19.
Played in his game 3 times. 1st time with him (he was qot) and we lost :( 2nd time against him (he was Oak) we won :) 3rd time with him (don't remember what he was playing AND this game doesn't show on my game list)and we were ahead by quite a bit on warscore and kills when one of the opposing players d/c. One of the remaining opposition players swore the d/c was a good guy who never did that and the game was far from decided so it was probably a glitch of some type. A
[quote who="Obscenitor" reply="36" id="2371685"]No, absolutely not. Currently some items like the warpstone and orb of defiance are not popular, but they're still effective at what they do. Their high price is in place to prevent everyone from playing the game the same way, and I don't mean on a superficial level like everyone trending towards the same HP and armor totals, I mean every single person getting the same on-use items up until a point where the individual gameplay of demigods is wa
[quote who="Lukas_A_79" reply="31" id="2370003"] Quoting Guderian77, reply 23 What if a simple supply/demand system were put in place? Track the frequency that items are purchased and adjust the cost up/down by a percentage each week until the purchase price is equal to the usefullness of the item. At first we would have exactly what we have now, but based on actual game play we would get automatic item balancing. Anytime any item was too OP, word would get out, pe
What if a simple supply/demand system were put in place? Track the frequency that items are purchased and adjust the cost up/down by a percentage each week until the purchase price is equal to the usefullness of the item. At first we would have exactly what we have now, but based on actual game play we would get automatic item balancing. Anytime any item was too OP, word would get out, people would buy it in droves and the price would increase until it cost what it was worth. The same for the
[quote who="wraid" reply="1" id="2367202"]Hmm. I think i know what you mean. Some friend of yours joins the enemy team in the lobby and then just afk or feeds your team? I once played with a player named nikitakiller. He attacked creeps in the middle of the enemy towers while a reg was shooting him. I told him to run, i shielded him, i healed him but he died and then he quit. Either he was a retard (not even the worse noob could do that) or a spy, as you said. [/quote] Yeah I pla