TarlSS

TarlSS

Joined Member # 2403511
0 Posts 7 Replies 518 Reputation

I think as of 1.03 this issue is solved. Maybe we'll see a resurgence if it turns out massing LRMs is still a great idea due to damage potential +range, but I doubt it. They get shredded up by cobolts evenly now. Anyway, GJ Ironclad!

58 Replies 24,525 Views

I don't know WTF you were expecting with some kind of in depth tactical game, hardcore micromanagement tactics were deliberately removed in order to curb down on the ham fisted action pace of other more RTS game like Company of Heroes.

69 Replies 63,126 Views

Somehow I feel that if we changed LRM targeting priorty to orbital structures and replaced everything about siege frigates with LRMS in the AI code, we'd have an identical problem to what we did in 1.02 Would replays help? How about if everyone started posting replays of those 40+ LRM fleets?

58 Replies 24,525 Views

Well, I just encountered a lovely new strategy today, or rather, a lovely old one in a hyper aggressive form. The LRM blob! Not only did I play a game where I spent two hours fighting nothing -but- LRMS, imagine my consternation when I found out that the players weren't even using upgraded LRMs. All they did was ignore my fleet composed of half assailants and flaks and wail on my buildings until I couldn't tech up anymore. What kind of nonsense is that? It's siege frigates all over again,

58 Replies 24,525 Views

Hopefully the increase in LRM costs will make it more reasonable to build capital ships; less LRMs means less focus fire on Capital ships. I imagine that LRMs becoming highly effective capital ship counters (As opposed to bombers and HC) was an unintended side effect.

137 Replies 164,697 Views

The data (ICO stats and singleplayer commentary) says siege is being used as a massed strike force (and in many cases, multiple strike forces). Its obvious why too: the cost and supply usage is low and you can't kill them quick enough to stop them (nor can you strike at them elsewhere in time). Thus they cost more and are more easily killed - we really want players to have to choose whether they go heavy siege and when and where they should strike with them. But if there is serious problems 1.04

137 Replies 164,697 Views

Some people here just like to whine and whine... building a larger fleet then yours and then attacking is very different then walking a tank into a construction yard in total annihilation triggering a bug that renders that construction yard inoperative. >>>>> This statement is endemic of the misunderstanding we have here. While certainly the OP's newbness shows, the size of this thread indicates that we have a serious problem. Capital ships, originally the game's focus, as can

186 Replies 122,672 Views

I don't mean that capital ships ought to be more survivable at higher levels, they ought to be survivable -right- out of the box. A level 1 capital ship -should- be able to defeat 3000/400/300 worth of LRM right out of the box, and more. They should pretty much counter every unit out there effectively except bombers and heavy crusiers. Quite frankly, they cost well enough to justify effectiveness, and they would limit so called "LRM spamming" making frigates a -supplement- to capital sh

186 Replies 122,672 Views

Meeeeeee. I haven't really been playing SCFA since the performance difference between vanilla and FA really shows on my PC. That said I've really fallen behind on well, everything, and don't have much of a desire to catch up. The competition is really fierce now and kind of sucks the fun right out of the game.

26 Replies 72,454 Views

I find that Marzas are much deadlier than Kols; often your fleet lacks the capacity for decent planet bombing and the Marza remedies that. Also Incenidary shells +nuclear missiles is an incredibly damaging tactic.

57 Replies 36,547 Views

I scuttled it in a game where my capital ship got destroyed early, boy I wish I didn't. I spent at least an hour playing -without- a capital ship. To tell you the truth, having one is quite an asset. I think there is an element of risk/gain to scuttling, and that it's really a strategic gamble.

41 Replies 20,264 Views

If you have a smaller military, you're toast. A Combined arms fleet consisting of mostly kodiaks is quite frankly, a good combined arms fleet. You can't win against superior combined arms without a numeric advantage. That's like saying "How do you outsmart someone smarter than you are?" Well, tough. If it's isolated heavy crusiers, use bombers. carriers can hit and run. Support crusiers, particularly Stilakus Subverters and Domina Subjugators, are effective against smaller numbers of he

28 Replies 21,086 Views

The AI is pretty easy to beat if you focus on destroying their economy. You can usually bluff an AI into doing what you want. Splitting your fleet works really well too. Just like multiplayer, if you go for the throat, and bomb the home planet and raise science structures it works well.

10 Replies 14,820 Views

Arcovas are generally not very effective on their own, but the psychological response they can provoke by attacking structures and builders can be devastating. Not only that, having a roaming pack of arcovas means you're getting intelligence.

34 Replies 12,463 Views

Dawn of War is one of the most poorly balanced games out there, Relic is notorious for their so called 'balance forums' in which the game is just subjected to a cycle to death. Not to mention the fact that units remain useless for multiple patch cycles at a time. That said, Relic did alot right with the polish and general balance of the game. It stands up to casual play, but with the cutthroat competitive nature state the game's entered now even the slightest misstep can mean devastatio

35 Replies 36,414 Views

Whoa- Cannot destroy unbuilt structures? This means a lot for repair bay madness. Then again it improves defenses -alot- in the early game. We'll see. Make sure you can't -target- the structures either otherwise there's going to be a great deal of annoying baiting and that sort of thing.

47 Replies 78,943 Views

By killing the homeworld, he also kills a heavily populated planet, decreases allegiance for a time, and stifles the economy for at least a few minutes until you can build up the capital for another homeworld and rebuild. I mean, seriously, if you're looking at a 75% logistics cut, and you suddenly lose 14/credits a sec and then some from disloyalty, you have a real problem. ( This is why scouting is extremely important.)

34 Replies 16,633 Views

I think he means instead of automatching automatically being ranked, there would be a seperate ranked automatching system. Automatching systems take alot of time and energy to replace and they can really break a game if poorly implemented. Stardock is trying for a deliberate strike against the current RTS culture trying to move it away from the cutthroat do or die of the infamous "scrub article". Such a culture is only viable if the publisher supports it, and quite frankly doesn't real

34 Replies 16,633 Views

Had Iron Lore been working on the Stardock DRM free policy, then they would've lived. Frankly, the best way to combat piracy is to constantly put out tiny little updates for the game, particularly content based so users feel they aren't cheated. People pirate because they feel they are being cheated by the cost of games, in addition to those who are just in for it for greed. You really need to engage with the fact that over 75% of the people who play your game aren't going to b

55 Replies 93,072 Views

Yeah, but JIkara navigator's ability to capture Neutral Extractors is -extremely- powerful and can turn games if the map has enough neutrals. That said, TEC Bombs while nice aren't really all that effective, with a 15 minute cooldown you're waiting for a -really- long time for anything to happen after the second use. You're really better off tossing 5 LRMs or something into the fray than 10 Arcovas. The real strength is the innocuousness and speed of scouts. No one actually pays attenti

34 Replies 12,463 Views

If you do it right you can start brushfires in his empire and annoy him, if you do it to late he'll have culture and turrets all over the place from simple natural inclinations. Advent ultimate abilities are quite frankly fairly lame in comparison. Capital ship abilities like Malice can get really mean though.

15 Replies 12,119 Views

Usually I just play normally and start teching to RA after I strike a decisive victory against my opponent, such as defeating his fleet. If you can't kill him in one go, retreat and keep a scout around, and consolidate and tech while he licks his wounds, and send harassments at him to keep him off balance.

11 Replies 4,846 Views