This is one of the areas of the game that could use some more depth, again I don't wanna go down the MOO route, but you can't fault excellence, obviously there should be a chance on each roll to... stop a steal and spy gets caught point finger at originating empire (best case) stop a steal and spy gets caught points finger at wrong empire stop a steal but spy gets away dont stop steal byt spy gets caught points finger at wrong empire dont stop steal spy gets away b
Dan Greene
another 512 ram would really help, and a geforce 6 series card, works great for me in my system which had similar specs to yours, keeps it current for about another year or so and then you gotta seriously think about a new system for sure with HT, and probably a Dual Core rig. They should be about $750-900 in a year or so, and that'll make your system real happy. If you have 1.5 ghz processor that means you got like just over a P 3 in terms of processing power, one of the earliest Pen
What r you guys all worried about? Software piracy is really just free advertising. Just ask microsoft, about how they plan to see copies of Vista in China, you know the ones with the hardware protection keychains, Great stuff.
Well I can explain why the game's not doing well from your own statements "The forums that ttalk about the game are having a riot about connectivity problems, crashing, performance during multiplayer." "I might find a couple of 2 on 2 games if I go on during prime time. Games that almost certainly end with someone quitting or crashing out." "I have only managed to get one game to actually start due to lack of people to play and that game crashed." But you have to
Ha windows Vista, why doesnt MS fix XP's security holes FIRST!
I agree with the idea of multiplayer, whats frustrating is people not on board with the idea, who have no imagination, and are completely missing the point or dismissing it outright. It seems so easy and quick to point out on here for no good reasons, oh cost, thats brilliant, when it already costs hundreds or thousands if not millions of dollars to develop software anyway, whaver the cost, it can and should be done, if you can make a profit, that's all that matters really, the profit motive, an
last post lol haha.
On mars you can build a single factory and then build a farm or two and then once you got those farms build another farm after you demolish that factory or perhaps a happiness center, you can use it for a tax base and make some money cause you cant make much else there, if you use a colony ship buildt on earth, obviously you'll be building em there at some point, you can ferry excess ppl from earth to mars cheap and easy, just move em 499 million at a time, once you get to mars the other 1 milli
Wouldn't it be a bitch if the microprocessor really has an intelligence and has just decided that ever 1 in 1 quadrillion numbers it crunches it's going to switch the 0 to a 1 on you just to fu k with ya. LOL
Yeah the Torians are like the Federation, sticking their big, and I mean big and dumb looking heads in everywhere, you could just take a baseball bat to em and see if they'd pop off. LOL ROTFLPGC2
Not sure on this but, since noone else has posted... I believe you have 512 ram and an ancient graphics card with only 64MB or ram. I say, ancient, and only because I had this same card, up until I upgrade to a GeForce 6600, with 256 on board RAM, The fact that you only have 512 system ram means that it can't help out your grahpics card with any of the textures or drawing whatnot cause the operating system is using about 192-mb of ram + the game (128-384mb of the rest of the ram) Then the rest i
You're a whiner, and beyond that, you're not a very detailed whiner, consider resposting with clearer, specific, detailed examples of what you call bugs. If all you got is bitching cause you dont like how the game is setup, well it comes with an uninstaller, put it to good use and S T F U.
If you break it down in stages it's easier to understand whats happening and what you should be doing in the galaxy. Most RTS games are designed to come to a conclusion in less then 2 hours, because the time contraints and attention span demands beyond that aren't realistic for a majority of players. Real Time Strategy games are almost always about building up an economy thorugh harvesting, while simultaneously building a military. In that a turn based strategy game is very similar.
Oh and by the way stop trying to ruin the game for others by thinking your influence is stronger then any others. I.E. A much better slogan would be for you to get on the MP bandwagon so that stardock takes notice, and allows me to whip your cheating ass, online.
Shadow tek you need to grow up and stop offering money to people to fix your problems, learn your lesson as it is taught here and in the world, cheating is an unsatisfying way of completing a goal in the entertainment realm its as simple as that. The reason cheats exists is not for your dumb ass but for those others who are looking for easter eggs and who truely need the help. Offering money to stardock might be better spent on getting yourself some therapy.
I think you guys would agree some additonal depth in some areas would make the game more enjoyable. i.e. entertaining, throughout the gameplay.... Such as more depth in the UP, the Espionage area, random galatic events, random anoymalies, maybe some tactical combat, or even some ground combat, maybe more options in the ground attack arena.
To Stardock You know what, DONT SPEND TIME FIXING THIS! To the dude who noticed, Turn your monitor upside down if it bothers you or do a clean install or Windows, and reformat your harddrive while you're at it and let the developers develop something worth while. It's a game not a space sim.
I agree with your comment about the UP this is another area that the game could use more depth. I think the type of things you end up voting for are silly and at random, pointless. It would be much more interesting if you could choose or at least "influence" based on your influence points, via allies, which topic to choose from. A brilliant idea, which would encourage the player to do more wheeling and dealing anyway goes like this... Have a human player go around asking the other AI
Falcon 4.0 Allied Force is the best supported game in the world. Originally developed by companies no longer in existence, for Windows 98, back in 1995-1999, includes multiplayer support for peer to peer, host only, and a combination, a sophisticated simulation of the Avoinics and flight model for the F-16, allows you to play in single player execute missions like a real pilot, missions are created dynamically and are the real world equilavent of actually flying a mission. The latest developer t
This would be a great situation to take advantage of some sabotage or covert action against starbases that didn't fit your fancy for being inside your area. I suspect they are trying to see what kind of ships you have in those sectors but you're right it's annoying. Are they of all different types or military or economic bases? I think you said economic bases but that doesn't make sense to me unless they are trying to recoup more freighter bonuses. I like the idea of them building starbases but
so would that be a thumbs down for 2160? I remember it not making it's target release date and I wondered When they started talking about infinte polygon counts, and I remember uh see ya.
Just cause you got a bad exprience with another game, doesn't mean that this game can't have both a multiplayer system that works, and a good multiplayer exprience at that. Just cause the AI cheats on their program, they may not have had the time or the budget to make it work and just rushed it out the door. What I've read about Stardock, is they do have the funding, and the desire to create a quality product as well as the know how to make a product work, also should they make a monster of a tu
I was under the impression that if you're actual spending if you don't have any mil production ships quered and no social projects underway that all of that money goes back to taxiation? If you have a mil production project then it gets the social bonus if there's no social project, if you have both then they work like normal gettin the % shown in the national level. In order to grow the economy i.e. the population I generally keep my overall morale level about 75-85% this means my income taxes
How much production are you losing on average over 10 turns on a percentage basis with not doing this vs doing this as you've described. I'm curious as to how it plays out over 10 turns. I'm curious because... what you do at the beginning effects the next 100 turns for sure, and the 20 turns the next 120 turns, and on and on.
I get that weird drawing of ownership too when I zoom in, and thats' ok as long as it works when you zoom out, but it's hard to not zoom in too much when you want a regional look. As for tactical combat, if it's something "most" of the posts seem to indicate would be a good meld for the game, then that's a good indicator for a good profitable project for stardock to work on, or a good idea, a "NEW FEATURE" for an expansion pak. Obviously if it's massive new code well that's what a software compa