Beta keys are obtained by preordering. I don't know if there are any available at the moment--wait for a Stardock person to confirm or deny. :P
Fishbreath
[quote who="HorseRadish" reply="3" id="2068211"] momentarily 1. For a moment or an instant. 2. Usage Problem In a moment; very soon. 3. Moment by moment; progressively. Usage Note: Momentarily is widely used in speech to mean "in a moment," as in The manager is on another line, but she'll be with you momentarily. This usage rarely leads to ambiguity since the intended sense can usually be determined on the basis of the tense of the verb and the conte
[quote who="dfalken" reply="15" id="2063502"]How about the carriers use antimatter to replace downed strike craft?/quote] Isn't this how it already works?
*cough* Any ideas? It's not a big problem, but it's one of those things that really gets on my nerves. >.>
I usually have one around for Clairvoyance.
Ron hit the nail on the head. You're really far /far/ better off just putting defenses in orbit.
If you order from Impulse in any way, you get access to the downloadable goodies, including the music CD.
Ordering via Impulse download gets you the Collector's Edition goodies in downloadable form. Ordering via Impulse and getting a box gets you a Collector's Edition box (unless things have changed, or maybe if they've run out), whatever that contains. It strikes me as fairly likely that they're out of CE boxes at this point.
I thought I remembered seeing that this had been fixed--whenever I get a whisper from an AI ally (say), or the 'Planet acquired' message, or anything else in the chat text area at the top of the screen, my framerate drops drastically. Using the 181.22 GeForce drivers and an 8500GT. Dxdiag available on request--I don't like to pack it into the first post in a thread. I fiddled around with graphics settings today. It seems much worse on the Non-maskable antialiasing
It already does.
You can rotate the camera up and down, too.
IIRC they mentioned that there's an issue in the creep AI in this build--after attacking demigods, creeps get stuck sometime. Is it that, or is it something more insidious?
Part All of the reason why she's so good at lane pushing and siege is her healing and support abilities. It's a tough thing to balance well. The yeti swarm is a bit much, though. Maybe from 8 to 6 at the top level?
Haven't had the time to try her online, so this is colored by inept AI, but: Yeti are incredibly survivable--I knocked down towers at 2 or 3 minutes in by yeti charge without taking any significant damage myself. Health regen aura makes pushing lanes really easy. With a little mana regen gear, a 1500 heal every 10 seconds is basically 150hp/sec, on top of the 30 from the health regen aura. 180dps is a decent amount to be mitigating. Throw in the fact that Sedna ends up with a decent a
I think First Smite has always been the first kill by a demigod, as opposed to the first death by one.
Not in the feedback forum because it's not really feedback. Sedna is the demigod I've been waiting for since beta 1. She's fantastic.
Both of these are already getting fixed, probably in the next build we get.
Someone sell me on Starshatter. I hear that there are still some serious problems--less-than-intelligent ally AI, difficult capital ship combat... I'd like to like it, I think.
I played on a friend's computer. Didn't think it was worth $20. Sorry. >.>
A few points: [quote]- Maps are too open. Need more narrow areas for experienced players to take advantage of.[/quote] This can be done with other maps in the game. I think that it's good to have different styles, from narrow and closed-in (none, really), to absolutely wide-open (a la Prison). [quote]- Add secret flags that are hidden in the fog away from creep paths.[/quote] No. After the first game on a given map, you end up knowing where the 'secret' f
As I believe I said in the item upgrades thread, I'm all for it. See, item upgrades are actual depth. The interface shows you what you can do and when it will happen--no foreknowledge required (although if you don't know what you're doing, chances are you'll screw it up). Item recipes are artificial depth--they accomplish the same thing as item upgrades, but you have to know what plus what equals what. Memorization does not add real depth. Choices between clear benefits and not-benefi
To the OP: seriously? I run at 1440x900 with fidelity (for fog of war quality) and shadows set to medium, and texture detail set to high. My system is basically exactly the same as yours, and I manage about 25-30fps through the whole game.
Pretty sure it was a bugfix. 0.61 showed all games in the lobby, including games in progress. 0.62 only shows games that haven't started yet.
Oak is fairly well done, and an awesome defensive character. It seems to me like the Vampire Lord is a little below average in power, though.
1. Thread necromancy FTL. 2. q/e rotate the camera.