Something to do with how Windows treats the fonts that are used right after install. I think it's been discussed in marginally more detail in other threads along the same lines, but that's all I remember.
Sole Soul
Literally every time I've ever seen this mentioned, rebooting the computer has fixed it. If you've done so after the reinstall mentioned above, then either wait for Kryo or someone else at SD to weigh in, or submit a support ticket at Stardock Support .
How long it takes to build an improvement is related to how many factories you have on the planet, your racial social bonuses & econ SBs, and of course what you can afford. There's no point in having half a dozen factories on every planet if you can only afford to run them at half their capacity. 1) Build more factories. 2) Build more stock markets (better economy). Edit: Oops, forgot something. Also, if you have a planet which is of a type that you
[quote who="qrtxian" reply="12" id="3120800"] Quoting Sole Soul, reply 10Recently, in a modding effort of mine, I've seen multiple AIs decommission the starport on more than one planet near game start-in a gigantic all-abundant, no less. And Neilo, it sounds like you'd prefer a model closer to SOASE's. Have you played it? This, I've never seen. Do you have any idea what caused it?[/quote] All I can tell you is that I didn't change a
[quote who="jackswift85" reply="21" id="3120541"] Quoting Frogboy, reply 20 They're all in there. You can even go on the Colbert Report in the game. Sold.[/quote] (Comedy) Gold. This sounds like a winner; thanks, Brad & co.
[quote who="Zubaz" reply="2" id="3120536"] Quoting Alstein, reply 1One question request in regards to GalCiv2. GalCiv II Ultimate Edition is avaliable, but the individual games aren't. One thing I'd like to see, if that folks who have GC2+ both expansions should get the ability to DL Ultimate edition. The legacy apps may migrate to SDC but might not. You can always get your apps at https://store.stardock
Not only Colbert (although I'm not sure if he was ever officially in it), but perhaps Perry, Bachmann, Cain (sex scandals included!), Huntsman, and others? I understand the desire to focus it on the actual happenings of 2012, but I think most of us would find it more interesting with all of the 2011/2012 candidates. In particular, with the plethora (unironic use) of Republican candidates as opposed to the inabundance of Democrat candidates, the game would seem rather empty
[quote who="iangoth" reply="2" id="3120518"]and getting a high score in Gal Civ seems to be more about end-game grinding than winning quickly, as far as I can tell.[/quote] It's a bit of both, actually. The sooner you "win", the more you can grind, and the higher your score. But you'll reach a point sooner or later where your score no longer goes up-it actually goes down -and although "winning" earlier results in a higher score, it means this drop p
Recently, in a modding effort of mine, I've seen multiple AIs decommission the starport on more than one planet near game start-in a gigantic all-abundant, no less. And Neilo, it sounds like you'd prefer a model closer to SOASE's. Have you played it?
D'oh, I hadn't considered the possibility of getting a tech from the AI that one hadn't yet researched. This is what I get for always outresearching the AI... But that's definitely an issue with AI-to-AI relations, so I suppose that method wouldn't work, at least by itself; they'd need to be untradeable/unstealable after all.
@Motti Unfortunately, due to TA's slower tech pace, as well as the plenty of filler techs that have been added, it's not suitable for scoring, either.
If memory serves, you can name the government techs differently in each racial tree (particularly Thalans and Yor, perhaps even Iconians, possibly even Drengin and Korath-come on, who really thinks they use a normal government?) to have them give different bonuses per race without actually increasing the quantity of techs in the game or running into issues with trading/stealing. Since governments themselves are hardcoded, I assume any such endeavour would either be pu
[quote quoting="post"]If a modder is thinking, "Hey, good idea," then I have one more suggestion. Make the Survay module a little cheaper, and move it to Sensors II. Make it a little earlier, that way. [/quote] Survey module is Sensors (I) already. Even in TA on Very Slow research, it doesn't take but at most perhaps 4-6 months (16-24 turns) to make a competitive survey ship, since all you really need is ion drive and sensors I. Adding sensor components i
1) Breeder gets an additional 4x multiplier only at 100% for a total of 8x, whereas normal races get 2x at 100%. 2) 100% is 2x, 76% is 1.25x, 41% is 1x, and 20% is zero growth, from memory. 3) Correct; it was Mumble who pointed out that score is front-end loaded. It's possible someone else stated so before him, but if so that was before my time.
8) It can be helpful to have a factory or two on any planet in order to speed up construction. One farm is generally good, while two is normally the maximum you'll want to use. 9) You can specialize influence if you like, but entertainment is on a per-planet basis, so specializing that won't help. Not many of us bother too much with influence, though. 10) Trade goods have nothing to do with trade routes. They're basically just Galactic Achievement
[quote who="Gaunathor" reply="331" id="3104366"]Quoting Sole Soul, reply 329This is immensely helpful for something else I'm doing. Thanks. Glad to hear it. May I ask what you're doing?[/quote] No, you may not. ;) Just know that it'll save me an assload of time of wasted effort. :)
[quote who="Gaunathor" reply="328" id="3103811"]Big error on my part: that's all SPs. Clearly shows, that I need more sleep. I haven't tested it with the other tech trees, but my guess is, that it's the same there, too. The minors have only access to SPs, but not to GAs or TGs.[/quote] This is immensely helpful for something else I'm doing. Thanks.
Research cost is not the only factor that the AI uses in determining how much it'll charge you for a given tech. However, since it is the primary factor, generally you can narrow down the techs that take the longest by seeing what is most valuable to them; offer up your best tech and see what techs (individually) they won't trade for it. If your diplomacy is subpar you may need to offer up multiple techs, but take care not to offer techs in the same bran
It increases the value of any industry-producing improvement on the tile, by the stated value, or in this case +7x the base value. In other words, factories, and, for the Thalans, Hyperion Matrix also qualifies-but not percentage increase buildings such as power plants, the manufacturing capital, or the several similar buildings that are in the Drengin tree.
Regardless of how well tweaked an AI is, it tends to die off quickly if it doesn't have many worlds nearby to colonize, and particularly if it's in a very tight pocket in between two or more other races. In other words, the spawn locations, with respect to the planets generated, have more of an effect than almost anything else (exceptions: that bug where AIs failed to build planetary improvements, that bug where AIs failed to research/build fighters) in determining who your ri
Dark blue generally works on any background that isn't dark blue, in my experience. Forest green is also an option.
@evilroc 3) In the opponent selection screen in game setup, click on each race in turn and adjust relations. This probably happened to you after playing one of the campaigns-relations don't properly reset afterwards for some reason. 2) Double click on a planet to go into the planet itself, click details, then click governor. You can also get to this screen by selecting a planet on the galaxy map and pressing ctrl+P in TA. Deselect "auto upgrade improvemen
@Motti Being threatened is always a good sign! :) @Neilo Would you care to run it on Very Slow tech for me? ;) It looks like I should have my desktop up and running again inside two weeks, so I'll probably hold off on starting anything until then. But I'm taking recommendations on tech speed for my next few games in the pipeline-especially that one where I can't research, that's going to be loads of fun!
[quote who="DrJBHL" reply="3" id="3098039"]Heavenfall... chose black. Will try to darken it. Hope that helped. [/quote] Both GC2 and Sins forums use a black background. There's just no winning, is there? :)
[quote who="godfather_77" reply="2" id="3097306"]Oh so achieving a specific victory condition(s) are not game enders...just for personal glory LOL[/quote] No, they are game enders, but they don't trigger the end of the game if they're not enabled. Unlike SOASE, you can't continue playing GC2 after you've won.