Tyo

Tyo

Joined Member # 3166371
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Hey all, Couple answers and insights on this one: Demigods cannot take all of their skills during a game. Each Demigod features a unique play style. We do not employ a strength, intelligence and dexterity model. [HR] Mike "Tyo" Marr Demigod Lead Designer

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Hey all, A couple answers based off Rustrum's post. 1) We feature a Fog of War; in fact with different looking fogs for each map. And while our maps are fundamentally different than DOTA, and our game play is also moderately different, our maps do offer opportunities for ambushes. 2) Of course we'll take suggestions! This is already occurring and will certainly ramp up during beta and continue post release. You all need to know what the game is about first :)

72 Replies 128,908 Views

[quote]This is something that's already been confirmed AFAIK.. 4 skills and 1 ultimate you can't start leveling until a certain level.[/quote] [color="#FF0000"][size="5"][B]ATTENTION! SPOILERS![/B][/size][/color] I wanted to comment on this one. This information is incorrect. Demigods having varying amounts of unique skills. For example, the Torchbearer CURRENTLY has ten unique skills. He has eight activate-able abilities and two passives. In addition to this, he has severa

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[quote]6. Can't Touch This (pre-req for Hammertime): The Rook shuffles rapidly from side to side, mesmerizing nearby foes and increasing dodge rating 10,000% for the duration. Can't Touch This is a high energy maneuver but the drain is somewhat mitigated by equipping baggy pants.[/quote] God! Can't you people take this game seriously? [link="http://www.youtube.com/watch?v=SHQ_tp37JpU"][color="#FFFFFF"]Click here[/color][/link] [HR] Mike "Tyo" Marr Demigod Lead

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[quote]So everybody influences it all?[/quote] Absolutely! As Tim mentioned, we do white boxing before we do any of the hard lifting. When we go to create a Demigod, I pull up our "List of candidates", which is a document that any team member can enter ideas into, and select the best candidates. From there the team sits down and spitballs ideas to flesh out the character. Based on that meeting, art spearheads some initial concepts while design draws up an ability list. After that we mee

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[quote]Once it leaves the hands of the Artist all they can do is hope, and like the player - hope for something really fun and enjoyable.[/quote] Quite the contrary. The character artists on Demigod are fully involved with Design and Animation every step of the way. The departments collaborate to an insane degree to make sure the art, animation, design and balance all "gel" to ensure that each Demigod reaches its full potential. We're not a "throw it over the fence" style team.

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[quote]I agree. When do we get more?[/quote] One of the earliest opportunities to see more of Demigod will be at Penny Arcade Expo, we'll be offering chances for the public to sit down and play Demigod. [HR] Mike "Tyo" Marr Demigod Lead Designer

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[quote]Animators are obviously underappreciated as it seems dev teams just hire them at random or hire the one that'll work for cheapest. It's so rare to see such amazing animations.[/quote] Not at Gas Powered Games they aren't! We love our animators. Love them so very, very much. Except for when Aung's playing Regulus and has me in his crossbow sights. Then all bets are off. [HR] Mike "Tyo" Marr Demigod Lead Designer

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RE: Concerns about our rating. We'll be doing what's required to get a T rating. I think I might break something if people weren't able to play Demigod because their parents wouldn't let them buy the game. - Mike "Tyo" Marr Demigod Lead Designer

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[quote]Finally, a quick question. 2 actually, How many Demigods are ready for Beta? How many Demigods are projected for final Release?[/quote] Ready for Beta is a funny question. All of our Demigods are playable, however many of them are much further into their polish pass than others. The Demigods the furthest along are Regulus, Torchbearer, Unclean Beast and the Rook. As for the number of Demigods projected for release, I can neither confirm or deny any particular num

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Thanks Phazon. Forged Alliance was a blast to work on. Eric and I really got a chance to sink our teeth into the balance with the aid of the community. You all helped us tremendously. I look forward to doing the same thing with Demigod! With Beta right around the corner it's going to be an exciting time.

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