i dont feel like reading, but if you only look at os 7.5 then most of what was in the article is accurate. but 5 or 6 years prior to os 7.5 was Version 6. v6 had many applications that were solely designed to provide desktop level information similar to the widgets and toolbar. stardock, i love sins, but i will need to see something better than 1996 material when it was being done in the mac enviroment in the late 80's if not sooner. plus with os 7.1 you had another app called launcher that
DauntlessAnsible
so it destorys the mine itself? that cant be right. if you could destroy the mine, the you destory mines at planets too. sounds like a bug to me. most likely they expected the neutral mine to act the way a planet mine would and it didnt.
saying sins rips off another game that is a space rts is kinda silly. sins is ripping off simcity and command and c&c or risk for that matter if you look at it that way. sins is a highly enjoyable game that was designed to fit into many levels of play. they definately reached that goal. i guess you might see CoD4 as rip off of wolf3d too. idk.
move thread, wrong forum. i have all of the above.
its "the i dont read thru forums before posting" disease. its must have spread from the strategy forum to here.
yes. read thru the threads on this forum for more info. Here is the 2cent version. You will need to research long distant jumps. Location of the tech varies depending on race. Once researched, move the ship/fleet to the local star. Then set the destination to the star you want to go to. You must have manually charted the jump before the computer can auto route between start systems. For more info, read the 2 dozen threads on this topic in this forum.
in reading the WoW agreement... Ownership. ^broken. Here are the trademark issues I'm sure. Limitations on Your Use of the Service. ^broken. They say dont cheat. Rules of Conduct. Section C Part 1. ^broken. They spell out that you cant tamper with the game in case you missed it under Limitations. Acknowledgments. ^again states that Blizzard has rights over the 3rd party app. Equitable Remedies. In the event that you breach this
"The user already owns a legally purchased copy" Well, when we buy software we are purchasing the right to use it. The dev/publisher still owns it. We simply by a license. This guy obviously broke the EULA so his license is void. On a broader scale, the EULA has been broken by everyone that has used the cheat. Blizzard can't sue 100 or 1000 or 10,000 people so they are going after the developer. Copyright is a huge chunk of law. WAAAY beyond the simply act of copying some
you can also set your strike craft to rally at a point in the grav well. i usually put mine right where the enemy jumps in so the fire almost immeaditly. as long as the ai senses that it is over powered it will run. draw the ai into your static defenses then send a part of your fleet a different way to out flak the ai's fleets. send your fleet to your planet and start chasing. eventaully they will run into the other part of your fleet. you should be able to inflict more dama
also note hf, that most people that play in sp dont really pick one or the other. i will choose my fleet dynamicly depending on what is needed most at that time. how boring would every game be if i always chose X race and Y ship class. snoozer.
i love forcing the ai to attack the pirates. they just jump in, turn and jump out...over and over and over.
[quote]another note of the vasari tech. in the higher stages, it allows the collection of resources of defeated ships and structures. the way i read it, as your fleet wipes out planets, you get a small income bonus as things die.[/quote] *cough* :) and rafi, yes i have been know to read Ender's Game and its series. :D
i beleive the illum is the fav ship of advent players in multiplayer. in single player i build a little of everything.
I will take a swing at this, but since its been a couple of weeks, either you have figured it out for yourselves or found a better way. Anyway here it goes... [quote]What sort of strategies should the remaining 2-3 players have?[/quote] If you are playing the hardest AI levels then your remaining teammates should be securing planets and protecting borders. Secured planets can be handed over to your teammates that are trying to build up eco and tech fast so you will have their
im running 1.05 and not having issues like that. only other thing i can think of is if your fleet is getting new ships along the way, then they may not have the correct fleet orders. I personally reset my fleets a few times during a game. select all ships in the grave well, dump the fleet grouping, re-add the fleet grouping and then assign engagement orders as needed. You may want to try that. But I would also look into installing 1.05 as well.
one thing to note too, is that if you are using static defenses the ai will continually lose when he attacks as long as your fleet is near by. i was in a similar situation a couple weeks back, and a vasari hard ai was well within his power to dominate me, but he would continuely retreat when he should have pressed. also since your fleet is LRF heavy, make sure you are fully researched on missile technologies.
i purchased in may i think. basically play it every night and i have only scratched the surface of the available maps. i havent ventured into mp yet and dont intend to. i would say after about 2 months i have only played about a third of the single player game.
did you calculate in time? it wouldn't change your results much but if it took several seconds to all of the waves to hit, then an additional wave may be necessary.
wow. so many people dont understand 64bit.
from what i have seen, the ai at different level still plays by the numbers. at easy the ai will just retreeat until its defending its homeworld. at hard the ai will retreat but instead of going home it will try to attack another planet a couple of jumps away. regardless, if the ai calcs your fleet size as stronger than its own, it will always run until it gets to the home world.
some of vasari's best features are coupled with the phase and nav research. Returning Armada (RA) can be a powerfull tool. I have seen the AI use up to 3 phase lane stabilizers to bring in RA ships. these ships just keep coming even after the ai is past its fleet limit. imagine having the strongest ships, and then the most ships.
my guess would be that the TEC are the result of generations of industrialization. The earlist generations polluted Earth and left it behind.
as you setup the game, click the on the Random button until it says Advent. You can also force the AI to play a specific race.
well...ok. welcome to the community.
there is not a way to do this. how would the tunnel know if the rally point is for the RA or for a fleet that just used the tunnel.