TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
0 Posts 6 Replies 2,638 Reputation

[quote who="Darvroth" reply="4923" id="3551630"] Looks very Homeworld like... Very clean lines for an early EA ship. Even so it will be nice to have a model for such a commonly used EA ship. [/quote] Yes, true. I'm not a master of textures, basically I'm not investing enough time for all the little details right now, but if anyone feels free to tweak them I'm all for it. [e digicons]:blush:[/e] [quote who="Darvroth" reply="4923" id="3551630"] I'

5,473 Replies 14,236,915 Views

[quote who="Darvroth" reply="4917" id="3543978"] Need a hot patch. Remove: SpawnCopyOfPirateRaidsAtRandomPlanet from Centauri research 100 worlds. It is unbalancing and did not do what I wanted it to do. [/quote] Done in the latest commit Tethys screenshots differ from ingame version, I tweak specular and reflections as well as normalmap afterwards

5,473 Replies 14,236,915 Views

[quote who="Darvroth" reply="4910" id="3541966"] TobiWahn, It strikes me as an organizational tool for the models...if you have more in mind send me an e-mail. In the short run I'll decline. Life is becoming busy for me and I don't think I'll be an overly productive mod member till the fall but I'll contribute when time allows. The tech branching effort is big and I have the distinct sense it must be finished as one project before it can be implemented. That da

5,473 Replies 14,236,915 Views

[quote who="pasmach" reply="4908" id="3541804"] Good day, having spent more than one hour for the battles in Sins of a Solar Empire with this awesome mod, I can confidently say that it is completely stable, there is of course a lot of work, for example it is necessary to put the icons for the study there and half not, lacking many Models in race at Centauri and Earth Federation and

5,473 Replies 14,236,915 Views

[quote who="Darvroth" reply="4886" id="3531541"] Yes, the last commit I passed to TobiWahn fixed (again) yet more vexing star base issues as well as balance issues. Weapon mounting on the model is the start point for range calculations and for some place holders that start point is inside the model exterior which for some shorter ranged weapons has proven an issue when ships bump into the model edge but haven't yet reached weapons range... I corrected all Starbase weapon ranges to ac

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[quote who="SpardaSon21" reply="4879" id="3530352"] Given that 0.44 was a long time ago, any chance of a new version with all these gameplay changes? [/quote] Sorry, still restructuring my life and trying to forget the past 6 years... Darvroth has sent me a large Commit which I will import this week I hope. Then I will verify its integrity and push it onto the repository. Will try to post another sneak peak after that. Tobias

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[quote who="Hael-sose" reply="4860" id="3527826"] Grats on the mobile app by the way, very device-fit idea, I'll try it out at the office friday [/quote] Thanks! Hope you like it. An update to the app store was submitted today to address a few problems. Oh, and help texts can be enabled in the iPhone settings under CamDuel

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[quote who="Hael-sose" reply="4858" id="3526806"] How about this version? I'll texture if acceptable, since it's so much work [/quote] Love that version. How many polygons? I'm still in the process of restructuring my entire life and not that well at the moment. I hope to continue work on this mod in about 2 weeks, depending on how I get on with my life. Thanks for still being here. if you do feel the urge to support

5,473 Replies 14,236,915 Views