Cathryne

Cathryne

Joined Member # 3327293
0 Posts 0 Replies 325 Reputation

Yes, the ideas are good. Both for new races and for the existing ones I could imagine it. It would add (even) more depth if the starbase constructors could build different SB's from the start. Could be done by modding, hinthint :-D

9 Replies 2,244 Views

There is. Impulse will ask you after purchases which language you want to install. :-)

2 Replies 2,903 Views

1) Delete the pirate base from the .galaxy file. Either by editing it in Notepad or GalaxyForge. Be sure to make a backup though, if you want to play online (I guess it checks if every player has the same map). For 2 and 3 I have no answer, sorry. Have you tried searching the forum? I think it has been discussed before. :-)

5 Replies 1,490 Views

Depends on your race. Each of them has different bonuses for fighting within their own culture spread. It isn't directly tied to the grav well. Except for the starbase build speed. TEC get higher AM regen Advent shield migitation Vasari damage increase (?)

2 Replies 5,600 Views

I give you 3 guesses... [e digicons]:|[/e] Since there are 3 possibilities ('Galaxy', 'GalaxyForge' and the main folder) it can't be that hard. Providing the map file is good, meaning for example the version number (at the very top if you open it in notepad) is 3.

3 Replies 1,436 Views

[quote]I've had cases where I attempt to perform a star-to-star phase jump, only to have the fleet constantly refuse to take one phase jump in favour of 8 or so jumps through a wormhole.[/quote] I think that is because the path finding is calculated by absolute time, not number of jumps. If you have the faster-phase-jump artifact it might be faster to use a detour through wormholes. It should be fixed nonetheless, as well as all those fleet-movement-annoyances.

12 Replies 28,977 Views

Which game version do you have? In the latest one (1.16 and 1.02 for Entrenchment) there is a 'GalaxyForge' folder in the game's appdata directory. Vista: C:\Users\YOUR_USERNAME\AppData\Local\Ironclad Games\Sins of a Solar Empire\ XP: C:\Documents and Settings\YOUR_USERNAME\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\ Put them there and they will show in-game as 'custom maps' (click the button small/medium/large maps).

3 Replies 1,436 Views

Yeah, the info card gets too big, there is unfortunately no way (except changing the resolution) to 'scroll'. It would also be a good idea to show extractor and refinery income in each planets info card. Good idea, I've added it to this unofficial compilation of UI improvement suggestions: https://forums.sinsofasolarempire.com/348028

6 Replies 21,348 Views

Search the forums, this has been discussed *multiple* times: [e digicons]:typo:[/e] https://forums.sinsofasolarempire.com/347562 https://forums.sinsofasolarempire.com/347777 https://forums.sinsofa

4 Replies 2,624 Views

Yeah, that would be a neat feature. :-) Update : I correct my self, sorting inside a fence is a must-have! Please add this feature. Fences is so great allready :-) but the lack of correct sorting hurts the whole organize-your-icons-idea badly.

3 Replies 4,579 Views

Looks great! :-) Here's a way to use it as a regular mod: Create the folders and put the three files like the picture shows. The path to the mod folder should be known by now [e digicons]:thumbsup:[/e] There has to be no .manifest file in the mods main folder. Here's how it looks in game: <img style="vertical-align: middle;" src="htt

45 Replies 66,658 Views