When in-game nothing is changed, it might be due to a wrong or missing manifest file in the mod folder (for Entrnenchment at least).
Cathryne
Maybe both vanilla Sins versions try to use the same 'Mods' folder. I have the problem that my version 1.15 doesn't even show any mods I place there :-(
[quote]you have to edit the planet entity files[/quote] Thanks, found it :-) [quote]This means you won't be able to play MP though...[/quote] Yes, but maybe some other people mod it to 2 SB per gravwell and then the checksums match again! [e digicons]XD[/e]
The map must only be in the game's galaxy folder NOT under ...\Documents and Settings\...
There is an option to disable the 'strafe at screen border' under 'user interface'. In window and fullscreen mode it also works differently. But how that could be changed by just loading a different savegame, I have no idea, sorry.
Where can I change the SB limit for a gravity well?
Maybe some browser issue, I never saw such an error message.
It not in the game folder but in C:\Documents and Settings\USERNAME\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\ (WinXP) For Vista it is similar, \USER\AppData\..., not exactly sure :-( The folder might be hidden in default setting so you might have to go to folder preferences in WinExplorer and enable 'show hidden folders' :-)
Hm, then I think the only option will be to translate everything manually? Irgendjemand von der deutschen Community hier? Ihr stellt doch immer ziemlich schnell ne german.string her. Wie macht ihr das? [e digicons]:thumbsup:[/e] Danke!
Wallpapers? Do you mean the screenshots in the download section? If you want to embed them into a forum post, just use the image URL (like https://www.sinsofasolarempire.com/images/screenshots/Entrenchment1_large.jpg or _small.jpg). If you use on as a desktop background, open it in your browser, right click and select 'use image as wallpaper/
Hm, TEC and Advent can deploy starbases there but all abilities (also the hurt-ships-that-jump-away-thingy) are disabled. I guess it's a feature rather than a bug. Every race needs to have some disadvantages. Esp. Vasari who can move there starbases :-P
There should be some basic text formatting option over the reply field. The 'tree' icon brings you to a picture menu where you can embedd an image-URL (so you have to upload it somewhere else).
Ah, OK. So you wanna update an existing (but binary) language file, right? Hm, you could try using the ConvertData_....exe from ForgeTools (https://stardock.cachefly.net/ForgeTools3.rar) and the SinsEditor/ConvertData GUI (look here in the modding forum). These tools are used to convert many of the game files binary text, maybe it also works with .string files. I'm no modder, so that's the best guess I have, sorry.
Mad Scientist and Distant Stars have lots of ne planets like Sins Plus. Both work with Entrenchment :-) If you follow the forum posts for a few days you will get a pretty good idea which mods are currently being developed.
[quote]Or, similarly, sub-fences that are part of the parent fence would be nice.[/quote] Just create one fence for each game+addons and put all these fences into one area of your desktop. There would be no 'Games' fence, OK, but sub fences would IMHO clutter the desktop up. Fences is supposed to clean it up and it does so perfectly the way it works now :-)
I agree!
Did you enable beta/pre-release-versions in Impulse? There is an option for this behind the blue stardock logo in the top left corner. :-)
[quote]especially after looking at the decent and matching layout for sevral hours[/quote] What are you doing looking at your desktop for several hours? [e digicons]:rofl:[/e] Seriously: some good ideas. A default fence would definitely be great![e digicons]:thumbsup:[/e]
Sorry this didn't help. Have you tried uninstalling the WHOLE game? I recomend RevoUninstaller, since it checks if the 'native' uninstaller has left files or registry keys.
What exactly do you mean, sorry??? Yes, it's lots of text to translate, approx. 5000 sentences. Excluding of course the stuff like StringInfo ID "IDS_INFOCARD_BUFFVALUE_SPAWNRESOURCEEXTRACTORS" Only what's after Value " [e digicons]:thumbsup:[/e]
.str's are nothing more than a text files. You can open the original English.str with notepad and edit it. I'm not sure how the game handles different language files, though. You are on the save side when you backup the original, and leave your translated version named "English.str" :-)
Good list, my support for all of those items :-)
There currently is no option to NOT auto-pin starbases. It would be great if it was added in a future patch. Also: how about NOT showing mines in the empire tree at all. Or make them just use one field for all 150 mines instead of 15 with 10 mines each. I would really like to see some improvements for the empire tree :-) It could be very useful, but the lack of customization options now makes it annoying a times [e digicons]:\[/e]
In each .galaxy file is a line "isFirstCapitalShipIsFlagship" TRUE or FALSE, just open with a text editor, edit and save (as .galaxy! Sometimes .txt is auto-added, remove it manually) :-)
In Impulse there is this blue button, top left corner, it will take you to preferences. In the left column is an entry "Folders" where you can change the install path of "My Desktop", "My Games" and "My Tools" :-)