GoaFan77

GoaFan77

Joined Member # 3343511
0 Posts 168 Replies 2,884 Reputation

[quote who="dkt0404" reply="1082" id="3723772"] They were a useful tool before..... Just lost 6+ capital ships inside a minute to what would have normally been an easy fight. That is after blowing up quite a few of them. Simply doesn't work. They take awhile to kill, even for a dozen or more capital ships and in the time that took, the swarm of them kill the rest before they can even retreat. I did enjoy this mod before this change but after going through

1,119 Replies 3,156,365 Views

You know, I vaguely remember someone else reporting this issue. I don't remember if it was just the plasma storm random event or planet module entities are just bugged with this modifier (probably because in vanilla before Stellar Phenomenon, I don't think this modifier could ever be applied to structures).

1 Replies 14,199 Views

[quote who="dkt0404" reply="1080" id="3723743"] Mods: Double Supply/Cap, Enhanved AI, Expanded research, max starbase upgrades, more tactical slots, E4X mod [/quote] Those minimods could be making a difference. We cannot guarantee a balanced gameplay experience if you use minimods. We typically only fix truly game breaking exploits (invincible units, free planet upgrades etc) with them. Expanded Research means the Advent will theoretically get +60% damage bonu

1,119 Replies 3,156,365 Views

[quote quoting="post"] Hello friends, I recently started looking at modding and found tons of awesome work done in this field from which I have learned quite a bit, but as someone with development background, my first questions was "where are the modding engine reference manuals?". I've spent quite some time trying to find them and all I can get is good but partial documentation developed by you guys. I refuse to believe that SOASE developers have never provided an

1 Replies 12,812 Views

[quote who="dkt0404" reply="1077" id="3723473"] Yes, the anti structure units. In the games I have tried so far, they are immensely over powered. A few of them wipe out a systems defenses normally pretty quickly, but now they do the same thing to capital ships and titans. And just just one at a time. They wipe out groups of capital ships from range. Yes they are fragile, but they were consistently killing targets before they could get into range to shoot back.

1,119 Replies 3,156,365 Views

Check your game version. I'm not sure what version GoG is on, but Sins recently updated to version 1.92 and it changed the main menu, which caused this issue for all mods that made custom menus. There's a few things you can do. Make sure Sins of the Fallen has not been updated. Most active mods have already updated to fix the menus, though I'm honestly not sure how active ZombiesRus is anymore. Use tab/enter to get past the first screen. On steam the

2 Replies 25,088 Views

[quote who="dkt0404" reply="1074" id="3723360"] Is there a way to disable the highly irritating effect of siege units targeting capital ships and titans? The effect has been that I haven't seen a ship in my game above level 4 vs massed siege cruiser fleets that are popping the caps and titans extremely quickly because they can hit 3-4 different units at once from extreme range. Edit: Game up on the mod. This broke the game for me as it meant there became little poin

1,119 Replies 3,156,365 Views

Afraid not. Certain planet types have a chance to have a ring, but it is entirely random, and not controlled by the map and thus cannot be controlled by galaxy forge. You'd have to make a mod where you take that planet type, make a copy of it, change the ring chance to 100%, then use that in your galaxy forge map.

1 Replies 17,707 Views

[quote who="Fabiulu" reply="1072" id="3718341"] Hello GoaFan77, Excellent mod you have here! Most of your features should really be in the base game. Unfortunately I'm experiencing the same issue as loki679, my game freezes for ~5 seconds and then resumes for ~1 seconds, following by more freezes and so on... Medium map, 6 players, small fleet and it started this around 2 hours of game. [/quote] Hello Fabiulu, This is now fixed in the latest version of the

1,119 Replies 3,156,365 Views

I can't promise any of the other things, but I do intend to add some of your fighter models to E4X some day! [e digicons]:thumbsup:[/e] I hope every goes well for you Sinperium. Especially with the needy ex-super model.

2 Replies 45,747 Views

[quote who="Zero1989" reply="532" id="3718368"] MrGoaFan77, i wanna ask something about Interregnum.... Why there's no research slot of System Redesign in Imperial Warlords faction Enforcement Tree? Is that research already been auto-upgraded the instance i play this faction.. Note, i just start the game and haven't choose any Warlords sub-faction part yet?? [/quote] It is still there and working fine for me. [quote who="trackpads" reply="533" i

577 Replies 3,000,413 Views

[quote who="DeadlyTitan" reply="2702" id="3716153"] Umm i want to create an ability that increases targets per weapon bank for the duration of the ability, i tried using researchFloatModifiers and failed miserably, can anyone tell me how can i include researchFloatModifiers in abilities ? it crashes as soon as i try to add them. [/quote] That is sadly not possible currently. You cannot add new values for researchFloatModifiers or much of anything else, you ca

2,761 Replies 7,645,242 Views

[quote who="TobiWahn_Kenobi" reply="7" id="3717743"] I am so stupid!! I forgot to copy the red channel of the normal map to the alpha channel. [e digicons]:blush:[/e] [e digicons]X|[/e] [/quote] Wow, I had no idea it could make that big of a difference.

9 Replies 58,431 Views

[quote who="V00DOO" reply="2699" id="3712639"] Hi, I'm looking for the location of whatever files govern diplomacy between factions, specifically faction relations maluses. I can't find them for the life of me. I'm trying to change the -10 malus to diplomacy that TEC rebels have toward the vasari. (Yes I know it's not lore friendly). Any help would be appreciated. [/quote] That's at the bottom of every race entity file. The rest of the diplo

2,761 Replies 7,645,242 Views

[quote who="V00DOO" reply="2" id="3712558"] Its like 2000 fleet supply just sitting in interstellar space [e digicons]XD[/e] Also, playing the distant stars mod so the bombers are ultra nerfed so that's a no go too. Maybe I can catch them when they go past the planet they're in line to, since at this point they've made about 4/5 of the journey. Almost their entire civilization has been eaten by another advent since their entire fleet is in the deep dark. [/qu

6 Replies 52,361 Views

I know it's vague, but you have an error in one of your files, probably the string file. Just for example, I think I've seen cryptic errors like this when a quotes was missing in the string file or something. ZombiesRus' eclipse plugin can help you catch some of the more basic errors if you really need some help and are willing to try a rather in depth new tool.

2,761 Replies 7,645,242 Views

[quote who="jarkourban" reply="2" id="3709974"] As first we tried Trinity(basic game and later Diplomacy), and later Rebellion. And on Rebellion we got some failed sync red error code, in the middle of screen. [/quote] That is definitely a desync then. Very strange it happens to you so consistently. You are playing the latest version of Rebellion right? Have either of you manually tweaked your settings file or use the developer.exe tool by off chance?

5 Replies 20,469 Views