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eraser310
I was thinking, the Jupiter-class battlestar is cool and all, but to me, the model doesn't seem that battlestar-like, does anyone share my opinion?
I don't really like the idea of mixing RDM and TOS. They're both just too different.
I agree with you larkis, it would be more realistic if they didn't fire missiles.
The site is: http://wolfsshipyard.mystarship.com/BSG_GNS_CD.html
I found a website with about 35, canon and non-canon, ship drawings from battlestar galactica. They are very detailed and could possibly be used as a basis for new ship models in the game. Is it against the Forum rules to post web addresses?
When its done, would I be able to replace the current basestar model with it?
I like the Basestar model Larkis. It would look even better if the inner part was redone a little bit. eg. raider slots, more windows
I'm getting to same crc error with the curry, Is there anyway for me to remove the curry files from the the un-extracted file for right now? When I click out of the error box on winzip, it stops the rest of the extraction. A half a mod doesn't really help me.
thanks major stress, those pics fit my resolution perfectly :) Careful Arthyr 121, angering the klingons can be hazardous to your health
"Nice... "Resistance is futile" as the saying goes [e digicons]:P[/e] Whats the progress on the "Debugging"? It's been like that for last month I think. I've got a LAN comming up (it's either 22nd or 29th) who've played the last version of the mod, and waiting (patiently) for the next one....." click this link: http://code.google.com/p/sinss
could a video with sound be released? Or has audio not been added yet?
I think I found a bit of a glitch concerning the Colonial defense turrets. When you upgrade them so that they have missile launchers they revert to looking like the normal SINS turret rather than the Galactica turret
thanks, I was able to get it off impulse
When I first bought the game I registered it to my old desktop; but now I have a new laptop and I'm not sure how to move the game onto it. Can I reregister it for my new computer or do I have to buy a new copy? I know I can install sins onto my laptop from the disk, but since its not registered, I can't get updates; and I won't be able to use entrenchment.
I applaud you Stress, good move. I'm a tekkie, but I hate what those other people did to it too. I mean really, ships being destroyed in one shot? That is NOT real Star Trek. A couple of klingon frigates could take down a sovereign class ship. How realistic is that? Anyway, I hope you can make the New Mod better. I will eagerly await its release. [e digicons]:thumbsup:[/e]
Very nice indeed, good work:)
Hey Kyogre, could you post a picture of the retextured Valkyrie Battlestar if its already been finished?
I've had that problem too. Especially when pirates come. None of my starbases, platforms, or defense fighters autoattack after a while.
Good job everyone:)
You guys are right, I watched a couple of episodes and I see what you're saying.
its also been a while since I've seen those episodes, but that is what I remember.
In Resurrection Ship part II when they attack the resurrection ship, Galactica and Pegasus are shown circling 2 cylon baseships quite rapidly and in Exodus part II when Pegasus comes in to save Galactica, it is easily able to catch up to the baseships that are chasing Galactica.
[ To compensate for their huge amounts of armor, the more you research, the slower their ships get. The Cylons get a huge missile research path, as well as research to increase the range of their missiles. They are also getting some speed boost research, so they get faster as the game goes. ] In the show, the battlestars were shown to be faster and more maneuverable than the cylon baseships. It would be more realistic to ma
I think that the model for the Viper should be changed so that it is the mark II or VII instead of the one from the 1978 series. It would be more realistic.