I agree waiting 30 sec's after someone rage quits, its like pouring salt into the wound. Not only is the game now basicly very one sided with someone dropping out and destroying the future of the game (3v2+ai is not cool), but you also end watching the 30 secs of 'can not interact' screen. At least give other people the ability to quit, cause right after one player leaves, most of his fellow teammate quit as well. This leads to watching each player do his 30 secs of quit screen.
vastep
Personally I think they are alright. They could use some improvements such as better pathfinding (noticing that half your team is stuck about quarter of the map away is indeed annoying, but not killer), and I'd like there to be a guard or follow button for your minions, so that I be able to assign my minions to help out the DG staying behind while I get items/upgrades. Perhaps we could even perhaps specialize the minions for more customization options such as allowing the last tome on
Demo idea: Limited to a single map (smallish, 2v2 or 3v3) Limit to two demogod's: I'd advise an assasin the ROOK cause his the poster demogod (being a cool castle and on the box art), and a general (I'd choose Oak, his a lot more newb free since his got the HP to make mistakes). If I was playing a demo, I'd probably be more interested in just playing Skimish AI bots to get a feel for the game and it's playstyle. In MP you get the unknown factor of other human play
I live in Europe, in eastern europe if you need clarification. When I join the custom games list in DG, I have four tables of information: name of game (which is the most informing tab), #'of players/player limit, map, host's name. What I propose (sorry if this has been proposed, which I do not doubt it has been at some point) is to add an average ping (of the players or mabye just the host's ping) of the game being hosted. Because when I re