Wieke

Wieke

Joined Member # 3799502
0 Posts 3 Replies 359 Reputation

The oldest computer i've got access to is an athlon 2200+ with ati 9600 256mb and 1 gb of memory. Not sure if they sell any devices which such a low grade setup anymore. (cpu is about 10 years old) I've got a convertible tablet/laptop thingy, and i'm especially curious how well the game will run in power save mode (with the GPU running on minimal capacity). It would be great for those annoyingly long trips by train. Do we need impulse etc to run the beta, it would be verry con

70 Replies 238,919 Views

Well assuming mid-day is around 15:00 EST, that will be around 19:00 GMT. So all us working (or studying) folk in Europe can rest assured that they probably won't miss a thing. Pity the Americans who will be working, or the people who live past +4 GMT who probably have to be sleeping, around that time.

30 Replies 22,959 Views

[quote who="landisaurus" reply="4" id="2373713"] 1. Spells will have lots of flashy 3D particle effects that may not be available in the 1st 3D build. So while we may have spells by the end of Beta 1, they are likely removed again in Beta 3. They said one benifit of the cloth-map only is they can play with things without having to make expensive graphics, this is especially true for spell animations. [/quote] "Introduction to Magical Spells" sounds more li

172 Replies 322,739 Views

[quote quoting="post"]As has been mentioned, beta 1 will NOT be fun in any way. We are not kidding about this. [/quote] You know Frogboy, posting this schedule was way more effective of convincing my of this fact than all your previous posts about the matter. I'm am curious how we're going to test gameplay and economy without an AI opponent. What's the magic system in beta 1F going to do if beta 3b implements magical spells?

70 Replies 238,919 Views

[quote who="piderman" reply="10" id="2373634"]They live GMT-4 atm (it being daylight saving time) so that's 6 hours before Holland [/quote] *looks at Piderman's profile* Hé een landgenoot, cool. [e digicons]:grin:[/e] @anybody at stardock. I'd just like to know if the beta will be released around a time that we europeans would call late in the evening. Which starts around 4 in the afternoon from your (stardock's) perspective.

21 Replies 20,413 Views

[quote who="kryo" reply="6" id="2373614"]That having been said, for those not in IRC we're looking at tomorrow for the beta.[/quote] Wohoo! Quick, gotta finish my programming homework so i don't have to go to the practical lessons tomorrow. What time are we looking at? And at what -x GMT do you guys live?

21 Replies 20,413 Views

Kinda sounds like the Civ4 trade system. each city has a number of trade routes (determined by tech + bonusus from civic buildings and wonders), the income from the traderoute is determined by the two cities's sizes and distance (+% bonusus from wonders, civics and buildings), these trade-routes were set up automatically. But with a visual (or in-game "phisical") aspect. I like it.

10 Replies 9,783 Views

If i already draw a fair amount of enjoyment of discussing and speculating on various aspects of the game on these forums. How can adding the beta to the mix not result in more enjoyment? Even if the beta itself isn't all that fun, it probably will enhance the discussion (if only by granting us more concrete things to discuss). Though i admit you have succeeded in bringing down my expectations from "unfinished unpolished game" to "unfinished unpolished tech-demo". Still going

36 Replies 22,409 Views

[quote who="Wintersong" reply="10" id="2372661"]Edit: In the Epic Map pic... that city doesn't seem one. Just some... er.. blocks put together. I know, I know, still very early but I just wanted to mention that it seems odd. Some people would say "inmersion breaking" but I'm beyond such things in a TBS. (RPgs tough...)[/quote] I know what you mean, and i think it's largely due to the lack of roads. A city isn't much more than an assortment of buildings interconnected with roads to for

33 Replies 86,146 Views

Making magic and technology exclusive doesn't make any sense to me. Unless magic causes some weird anti-technology field (or as Harry Dresden puts it, murphyonic field), there's no reason a magical perpetuum mobile couldn't power a dynamo or a car/plane/whatever. (or a continual light spell power a photovoltaic panel). Nah, Eberron i more my cup of soup. Though the tec

16 Replies 7,622 Views

Mmm magic after tech. It will probably start out a a novelty, or form of entrertainment. Until someone finds a way to power tech more effeciently with magic than, say, batteries. You would probably end up with some kind of mixture, where devices, spells or rituals use the most efficient components of both tech and magic. (magic batteries, glowing runes instead of lights, voice sythnesizer for ritual chanting, etc)

16 Replies 7,622 Views

The point isn't that researchers get random results, the point is that more often than not political leaders aren't leading the scientific process, and therefore have only limited knowledge of what to expect. Plus IRL, there's a lot of scientific progress going on at all fronts simultaneously, so maybe you want research Y, but that's no reason research Y should be expected to be a part of the next breakthrough.

99 Replies 320,664 Views

Could any of you Hip-Hop experts tell me, a alternative progressive rock boy, which genre Muse's Undisclosed Desire (it's from their brand new album) belongs to. It isn't rock, no guitar, i would guess it's hiphop but i'm far from an expert. [quote who="Emperor_Seth" reply="23" id="2370461"]Seriously, I hate Rock and Metal, but I used to think it was cool, until I realized it was just screaming and shouting.[/quote] I too dislik

63 Replies 296,447 Views