Gene1966

Gene1966

Joined Member # 4040694
0 Posts 1 Replies 516 Reputation

[quote who="Derek Paxton" reply="165" id="2826365"] Sorry all. The beta build isn't passing QA. Even though it is just a beta, and issues are to be expected, it has stability issues we want to address before releasing. We are pushing the release until tomorrow to give the developers some time to investigate. I apologize to those who have been patiently waiting, we have more work to do on our end first. [/quote] <p

261 Replies 147,024 Views

[quote who="Wintersong" reply="65" id="2825830"] Quoting Gene1966, reply 40 I will not be a willing Beta Tester when I am a paying customer, but my enthusiasm for this game is so great that I will point out things that I think are absurd and question the rationale behind them in case I am just missing the point. I will also point out perceived incongruous statements made by official SD personnel... Actions speak louder than words.... I did however

261 Replies 147,024 Views

I will not be a willing Beta Tester when I am a paying customer, but my enthusiasm for this game is so great that I will point out things that I think are absurd and question the rationale behind them in case I am just missing the point. I will also point out perceived incongruous statements made by official SD personnel... Actions speak louder than words.... I did however used to be a professional QA tester and Test designer. If I am compensated as a contractor or employe

261 Replies 147,024 Views

[quote who="Heavenfall" reply="24" id="2825527"] Quoting Gene1966, reply 22 Quoting Heavenfall, reply 19Gene1966 what about Lower Land makes you think it will work on cliffs? Maybe it was Raise Land, and Lower land defintion confused me but to the same effect. And to address your question, #1 Cliffs are in fact land not water, and #2 if I want to create a beach today in 1.09e where there is only cliff, then I simply apply Raise land and

110 Replies 237,319 Views

[quote who="Heavenfall" reply="19" id="2825491"]Gene1966 what about Lower Land makes you think it will work on cliffs? [/quote] Maybe it was Raise Land, and Lower land defintion confused me but to the same effect. And to address your question, #1 Cliffs are in fact land not water, and #2 if I want to create a beach today in 1.09e where there is only cliff, then I simply apply Raise land and the cliff is now a nice sandy beach that allow for transports to be contructed

110 Replies 237,319 Views

[quote quoting="post"]Since launch, one of the major complaints about Elemental: War of Magic was that the last bit of our title (the "Magic" part) was found to be...lacking (to put it gently). Global mana addresses areas of cheese, but without a significant overhaul to the Spellbooks and Spells you’re casting, that side of the game would still feel weak. We’ve taken the following steps to rectify this in 1.1.... 1. Spellbook Re-evaluation: There were

110 Replies 237,319 Views

+ Fixed exploit where you could still use the shortcut key (x) to raze a city, even if you don't yet have the tech that grants you the ability to Raze. I would not call that an exploit when Brad could not even explain the rationale for having to be required to do research to learn how to torch a city... I would have called the x to raze cities a documentation flaw and the design to require research a design flaw. Has something changed? what makes the requirement to

261 Replies 147,024 Views

[quote who="Napean" reply="33" id="2824679"] Quoting Gene1966, reply 24 The current AI is flawed in that it does not react to the following situation. AI 'X' decides I'm a good target and attacks my newest outpost, while I may be weaker ATM I used summoned creatures and magic to break the AI's assault and then immediately follow up with a counter assault of my own which steamrolls the AI all the way back to its Capital. My anal

47 Replies 94,877 Views

[quote who="Trojasmic" reply="23" id="2824424"] Quoting Istari, reply 16 Quoting Heavenfall, reply 15Actually I was talking to Heph_ But you were looking at me when you said, 'Why is a Raven like a writing desk....' I don't know what this means (or what the reference is from), but it was very funny... [/quote] Alice in Wonderland...

47 Replies 94,877 Views

Brad, you wanted CHEESE, here is my cheese. The current AI is flawed in that it does not react to the following situation. AI 'X' decides I'm a good target and attacks my newest outpost, while I may be weaker ATM I used summoned creatures and magic to break the AI's assault and then immediately follow up with a counter assault of my own which steamrolls the AI all the way back to its Capital. My analysis is that the AI is not capable in its pres

47 Replies 94,877 Views

[quote who="Istari" reply="12" id="2824360"]This is tedious. Why not have the AI design the AI? In terms of general decisions, you can have repetitive play-testing yield improved AI strategies. By creating a tally system for the development of the AI, you could have it do most of the work for you. For example, during the game, the tally system can keep records of how much was put into research of different kinds, how many resources of particular types were harvested, how

47 Replies 94,877 Views

I hope battles in Elemental do not become a contest of 1 hit wonders. It was that once already and it was terrible. I think the damage done should be a % on the unites Total undamaged health, this would have the effect of preventing 1 hit wonders on healthy troops. Plate Armor should provide significant defense from physical attacks. Historically speaking - swords did little damage to a fully plated mail knight it was the war hammers, Maces and Flai

259 Replies 777,467 Views

[quote who="Mandelik" reply="3" id="2821611"]Dear derek I am sure that you will find here (see link: an official thread!) everything you are looking for. No need for contests when you've got at your disposal such a mine of ideas/suggestions/lists/mechanisms as this forum. It's becoming tiring to see Stardock wanting to look cool by asking time and again the same things. STOP ASKING! You've got all the cards in your hands; now create the game or throw the towel, the

106 Replies 358,233 Views

[quote who="_PawelS_" reply="6" id="2817120"] quoting post We will create a consistent design, we will document that design, we will march toward implementing that design. This is what Stardock should have done from the start [/quote] Hear! Hear! Well said and all that Jazz...

113 Replies 373,570 Views

It is rather sad that for a game who's secondary title is war of magic that the magic system was not flushed out and polished much at all with bugs like this... I am still holding out that 1.1 will improved on the current state however.

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[quote who="BoogieBac" reply="111" id="2812637"] Once that hut popped, however, I was forced to change the status quo: Procipinee had something I wanted.Nice...these are the little diamonds in the rough that I like to hear about. So perhaps revisit the spawning of objects so that some low % show up in foreign territory, just fingertips away from your grasp....perhaps even have an advisor popup to make a note of the situation. Anyways, just rambling. thanks aga

134 Replies 428,412 Views

[quote who="Stmorpheus" reply="18" id="2810635"] Quoting Heavenfall, reply 1 I love how environment spreads out and reinvigorates the land. It can create cool-looking borders between nations as well. I would love to see more variations of these used in-game. Right now there's only Kingdom and Empire, but you could easily extend it to have some nations spread an arctic environment, or a desert. Another improvement to this would be that environm

134 Replies 428,412 Views

[quote who="Frogboy" reply="26" id="2811297"] Quoting Gene1966, reply 24 Brad, You mentioned Warrior-Priests, but nowhere is there anymention of religion and any roles said religion would have and no where in the game are there any chapels, churches, mosques, cathedrals, etc to build... You do not need to personally have a religion or believe in a religion to appreciate religions role in societies fact or fiction.&

45 Replies 13,323 Views

I like to play the game as much diplomatically as I can. You see this game was marketed as a TBSRPG, as such my roleplaying is peace until w2ar is declared upon me. I do not just make war against all. I have been strongly disappointed in the ability of the AI to interact with one another. The extent of AI interactions seems to have on declared war verses another then then they attack each other until one side's Soveriegn is dead. I

95 Replies 302,329 Views

I have been disappointed with the lack of a finished game. but am holding out for 1.1. I have quit playing Elemental altogther for the time being, but on the positive side the game had enough inspiring potential to cause me to dig out my AOW:SM (Age of Wonders: Shadow Magic) CD and reinstall it. Despite the lack of support for modern widescreen montiors it runs amazingly well on patch 1.3 with Win7 64-bit. The Scenarios stitched together into a campaign do a surpri

1 Replies 134 Views

Brad, You mentioned Warrior-Priests, but nowhere is there anymention of religion and any roles said religion would have and no where in the game are there any chapels, churches, mosques, cathedrals, etc to build... You do not need to personally have a religion or believe in a religion to appreciate religions role in societies fact or fiction. This just sort of jumped out as a kind of oversight then seeing warrior-Priest and nothing to prie

45 Replies 13,323 Views

I like the tech trees, each one and each level gained is not overpowering and they should not be, but the Kingdom equipment trees needs some lovin, even if to make it progressive. Please do not leave it regressive as it is now regarding Maces -> warhammers.

134 Replies 428,412 Views

These are all good thoughts! I too wished the Barter system was to a greater degree more widely implemented as well as inflation. Only a couple of you touched on the idea or concept of monetary pool expansion and the inflation which it creates. I think it is important to continue to share your thoughts on these subjects for the 1.1 version and beyond of this game. Consider the fantasy history behind the game...

10 Replies 10,229 Views