Gwenio1

Gwenio1

Joined Member # 4229085
2 Posts 11 Replies 12,650 Reputation

[quote who="Aniaas" reply="21" id="2777004"]I suppoe I am looking at this from a ver Lore-oriented point of view - which befits the variety of gamer I am. If I were a channeler then allow other to cast from my mana pool (Imbued Champions) wouldn't be a big deal. The problem arises when you consider my childen - they aren't imbued they have inherited my "magical nature" - not my magic, the essence of being magical. This should mean that they generate their own mana as innately magical peo

26 Replies 19,259 Views

The UPatch does not cause trouble with single player balance; I have not tried any others extinsively. The configuration program lets you easily change rule sets so even if it does not work with the campaign. AoW I is a seprate game from the other two. AoW:SM is a stand alone expansion for AoW II. I hear there are problems switching rulesets for AoWI; I have not tried but I saw a post on another forum saying it made the game request the CD be inserted when using mods.

59 Replies 120,800 Views

[quote who="Gravedancer" reply="49" id="2776689"]After a few hours of playing AoW:SM, I would tend to agree with you. It felt good not having to worry about housing, food, building placement, etc. I appreciate that they tried to add some depth to the city building but when compared to other games that don't have it, I'm not sure that it adds much to the game vs. the distraction from the rest of the game and the source of frustration that many players have with it. [/quote]</p

193 Replies 143,175 Views

Global mana works well in Age of Wonders. To summarize how it works, you have a mana resource, which is aquired from various sources (in EWoM it would likely be shards amoungst other things). The upkeep for things like summons is subtracted from income. Finally, units that can cast spells can use a finite amount of mana per turn based on their ability to cast spells. This model fits well with the game's backstory. Channellers draw power from the shards, and then use it themselves or "

26 Replies 19,259 Views

The unofficial patch is compatible with the Impulse download, as is the AoWI mod for Shadow Magic (which was more likely to not work, as it has a separate executable to launch it). The UPatch only changes resources that were normally mod-able, the diffrence between it and a mod is its resources are made default (and the 1.3 resources are listed as a selectable mod). UPatch 1.4 link. (The site has lots

59 Replies 120,800 Views

No reason the UPatch 1.4 would not work, it does not modify the program at all. It just changes the default reasources with some created through the modding tools.

7 Replies 41,518 Views

The first one is fairly diffrent from the other two; Wizard's Throne is a lesser version of Shadow Magic with a diffrent campaign. There still are people that play AoW and AoW:SM (Wizard's Throne is not played much, unless it is the campaign). I would suggest people that get the game visit Age of Wonders Heaven and Age of Wonders II Heaven to find people to play with in multiplay, maps, and mods (particularly the unofficial 1.4 patch and Age of Wonders I mod for Shad

59 Replies 120,800 Views