Freyja_Bjorn

Freyja_Bjorn

Joined Member # 4573874
0 Posts 0 Replies 1,196 Reputation

I don't really get the question actually. Sorry The brutes produce, the dread is a dread and you haven't build medics yet? If you have a factory with Brutes, Medic and you have it reproduce on auto. it'll Produce even numbers, if you have one with 2 - 1 medic on the queue they you're ratio will be the same.

9 Replies 22,618 Views

I guess again this is because you can choose to get 2 points.. or not. Why not you ask. Welllll! On some maps you may only want to get one with the second engi as the first is making an assembly, then filling your first 2 metal points building a second assebly and cap your radioactive on the move. I think you're underestimating the amount of knowledge you need to learn in any game to be competitive. If you dumb it down too much you won&#

7 Replies 38,619 Views

No my point is not for you to get good. my point was, as you're winning and it's boring right now, you will pass beyond the bad and hit the better players that require you to be more alert and will give you a better game. When climbing the ladder it does have a nice catch up mechanic based on +stars for consecutive wins. now you're salty because I don't agree with you. i don't really get be problem here though, yo

13 Replies 74,644 Views

And that really means that 94% of the players are actively attempting to change and alter meta gameplay. all I'm saying is regardless of design ideas of what the game is perceived to be. Ranked play always changes initial designs in ways developers dont anticipate. I am a pro rts player, or have been. So in that respect I don't mind speaking with a fair bit of competitive play experience and seeing how games get changed and patches when pl

7 Replies 38,619 Views

Again I guess I don't get what you mean. Combat is as interesting in ashes as with other rts. The flow or speed of the game is somewhat so but nevermind. Upping movement speed would be some where that I'd be happy with. With army management, I disagree again with you that there is a lot more to it than just composition and dread abilities. The breaking and joining to reset enemy targeting is a game in itself. I guess with this you need to be playing against bett

13 Replies 74,644 Views

I don't see how this is a dev problem at all. You will quickly go beyond your rank of that's the sort of people you're playing with. Many new players which suck compared to top leve play. you can compare that to any game really, good level is entirely different from a competitive level. Play any match vs the top 10 and tell me you think there is a design flaw (:

13 Replies 74,644 Views

The only time I think they are useful is when a PHC player has turtled a little and when you get in range, because of their speed keep them excluded from the army blob and once you start fighting keep them in a seperate control group , this way your bulk is taking some hits but they level structures quickly. You just can't play them like Artemis.

8 Replies 7,834 Views

you shouldn't be looking at the quanta investment vs turret cost, rather unit cost vs turret cost and then consider the abilities for example not being stationary and short range. You should've backed off, sentinel up and Artemis. Incursion behind enemy lines and not to build your army. Though I do question why we can't control turrets to attack certain targeta as that annoys me also. regarding your comment about units d

47 Replies 196,939 Views

Not much was dumbed down from my recalling, however if you consider the impact corvettes had on the game, it just shifted the style of gameplay. Couple of patches ago it shouldve been left alone as the balance imo was almost perfect. It actually required micro and macro to be the best. Right now very little macro is needed. I left honestly because of the lack of players and how long it would take to get something going, without any real semblance of happening.&nbsp

56 Replies 87,305 Views