Ericridge

Ericridge

Joined Member # 4609955
0 Posts 0 Replies 3,348 Reputation

I thought that vigilant trait would give free ships + they would also come with no maintenance cost. It was a big surprise that they have maintenance cost, it almost cost me one campaign game. I just immediately grabbed all the costly escort ships and hurled them all at the nearest meatgrinder target to get rid of all of them immediately and gain territory at drengin's expense. It needs to be relabeled you gain 3 escort ships for each controlled planets, starbases etc. Then I will

3 Replies 3,486 Views

If i remember correctly, there's a Precursor world that comes with base influence of 10 or 20. I had three influence starbases around this planet and, let's just say that planet brought the nearby planets under my influence. Fast.

16 Replies 68,209 Views

[quote who="Mystikmind" reply="12" id="3620457"] If you can get a brilliant series of planets in a relatively small star cluster, that is the holy grail! I have had good maps before, but typically always involving a larger area, so what happens is that my generous expansion is at the cost of the AI having less planets which is very bad...... and i have quit plenty of good starts for that very reason. [/quote] Its

17 Replies 59,233 Views

I once got a start where I had 10+ Star systems with 3 earthlike planets in each. yeah. I just fainted from joy. Was an incredible start. And it also had five precursor worlds that I nabbed. Needless to say my manufacturing was incredible in that game.

17 Replies 59,233 Views

About mercenary becoming useless halfway into a game isn't that intended by design, no? AN Mercenary you hired in age of exploration is good during age of exploration but definitely can be weak by age of ascension because of improvements in tech? Isn't that kinda obvious. You let him go, and he goes back on the market to be hired out by less advanced civs out there in space. And then you use that freed up credits to hire more better mercenary suitable to your ne

55 Replies 96,219 Views

But if that one ship doing the boost to vision, durability, and damage gets shot down. That fleet is crippled. Unless it has other fleets in the area to protect it. Such is the risks of putting all eggs into one basket tactic. And then there was one time where I had war declared on me by drengin empire which was on other side of gigantic map. I set up an daisy chain of starbases and slowly reached his empire. It was an 50+ turn affair just to get all those starbases set

10 Replies 35,196 Views

[quote who="Mystikmind" reply="5" id="3619895"] Quoting , quoting post Why such a harsh treatment over couple hundred credits when USA govt is trillions into debt. I wasn't even losing credits and have a positive inflow! I'm slightly upset. Because its a futuristic game, so

8 Replies 53,681 Views

Techs that boost capacity should be valuable because it can increase the power of your fleets. It shouldn't just go down in value just because almost everyone has it. AI probably should learn to try ask for bit more when the tech in question will increase capacity of all ships. Because I know I would ask for more if AI wanted my Capacity techs.

43 Replies 199,840 Views

[quote who="ManiiNames" reply="2" id="3618910"] Go to the main wheel in Givernance tab and set it to something other than pure wealth, should fix your problem. [/quote] awesome that worked thank you!!!!!!!

8 Replies 53,681 Views

Had all of my manufacturing / science buildings shut down after one or two turns. Event popped up, 100% boost to base movement for my spaceships, I paid scientist off 2500 credits to keep it to my faction only. This puts me into -699 credits into debt and after I sold off all my Tiny/Escort ships, my debt went to -169credits with positive income of 28 CPT. But the game didn't care it just shut everything I owned down. Was disappointing. I got the unique expe

8 Replies 53,681 Views

One of my biggest screw up in campaigns? I was too used to age of wonders 3's campaigns and tried to rush the enemies in campaign fast. It took me three days of bloody headbutting the pinned down fleets on Arcea campaign. Then I eventually realized that I was suiciding my frigates + escorts against a late game style of fleet. XD I woke up to that and backed off to sit down and research the tree bit. Finished the human campaign, and tutorial, a

3 Replies 16,177 Views

I was pretty confused when I first started this game but after one day I was like oh hey I see how it is. Armor defeats Kinetic guns. Shield defeats Lasers. Point defense defeats missiles. See 100+ Drengin ships charging at you with kinetic guns and shields? Reequip your ships to Carry Kinetic guns + Armor and watch foolish drengin fleet get crushed utterly because you will be attacking their HP directly while drengin

20 Replies 30,545 Views

[quote who="Chibiabos" reply="2" id="3617390"] The partial screenshot is merely what the expanded enhancement tech looks like after having researched one enhancement and traded for a second enhancement. They're both solid because I possess both techs now, even though you're only allowed to research one at a time. [/quote] Ahh I see thank you! :)

5 Replies 48,510 Views

[quote who="Syrris" reply="3" id="3617301"] Tactical Repair is available as ship modules. The exact placement varies from tech tree to tech tree but they're generally found on a branch from the hull construction line around the late Warfare/early Ascension era. (Engineering tree.) [/quote] Cool thanks! This might be the answer I'm looking for to bring badly damaged ships back into action quick than putting them into shipdocks!

4 Replies 14,091 Views

This ship is a complete monster. I like it. Plus it's been basically a portable repair dock for my ships in combat. Currently in the Chapter 3 of human campaign to liberate earth. I had one battleship with 22 hp left, and so I brought it into a smallish battle and had the fleet pound away at opposing drengin fleet and after that fight ended that 22 hp battleship is now at 100ish hp. I like this module, just what is it? I notice its something c

4 Replies 14,091 Views

I've had one military starbase get attacked by a couple of assault ships from drengins with 120+ hp. Somehow that starbase managed to turn one of the ships into spacedust very fast. Then.. the second assault ship spazzed out and I watched it spin for few minutes in front of the starbase for few minutes until it regained control and started fighting only to get blown up as well. That was one of the rare starbase wins lol<

8 Replies 8,720 Views