cardinaldirection

cardinaldirection

Joined Member # 4827756
1 Posts 42 Replies 16,214 Reputation

How do you kill a god? Easy: 2 ways - go kill him, or build a tower. The End. Now what? ive been thinking about this game a lot. playing it, playing other similar games, and then thinking about it some more. ive had this feeling like something was missing.. that the 4x and asymmetrical(rpg) aspects of the game weren't entirely integrated, and subsequently were suffering a rocky honeymoo

7 Replies 71,672 Views

[video]https://www.youtube.com/watch?v=HwJYKXsEnyU&ab_channel=Ubisoft[/video] ..nice tribute to the franchise. only series of games more prolific imo is metroid. can ubisoft do it? they hired some of the more proactive fans. http://mmh7.ubi.com/en/blog/post/view/introduction-to-modding-in-mmh7

35 Replies 214,034 Views

[quote who="The_Biz" reply="1" id="3568330"] some developers put this as an option in the settings menu. i see no downsides with that [/quote] which games are you referring to?

6 Replies 57,631 Views

i am curious, should a rng seed be saved, or rolled anew upon reload? http://heroescommunity.com/viewthread.php3?TID=41435 im in the for saving camp, as i want to win or lose by my strategic wits, not save scumming the rng. i actually see the rng seed AS my opponent - the specific scenario that my strategic wits are up against; and when it is changed upon reload, it actually

6 Replies 57,631 Views

well i played the beta, or rather what i could of it, it was ridiculously buggy, but there is a glimmer of potential.

35 Replies 214,034 Views

just because your intentions were good doesnt necessarily mean thats how the rest of the world would see it... your usurpation of the sorcerer king could be misinterpreted as an attempt to replace em... at which point you would have to use a combination of diplomacy, strength, and magic to either do so, or reunite the world in balance. i honestly feel like this idea is a must so as to truly capitalize on what the game is trying to do it would be an amazing final act to the sto

5 Replies 28,389 Views

from RaginCajun on the Steam forums : " I think that a post-SK defeat expansion could be fun. A good direction would be that now you have defeated the evil SK and saved 'cough, cough' the realm, you are now seen as the SK's predecessor because of some evil-post-life plot of the original SK and the realm now sees you as a threat to be dealt

5 Replies 28,389 Views

Love the proposed changes Frog! A couple quick questions/notes.. [quote who="Frogboy" reply="22" id="3556884"] Here's what I'm leaning towards: "Minor races" will be referred to as "Rivals" (other factions)[/quote] "Remnants", or "Remnant Factions", was really cool. [quote who="Frogboy" reply="22" id="3556884"] You are the leader of the cit

32 Replies 64,230 Views

i really like some of your ideas Natasin, especially the notion of "alignment based victory conditions / quests", ie. incentives to play through the same game in a different manner - towards good ends, balanced ends, or evil ends. even just the idea of each sovereign class having their own victory condition in addition to the defaults, is a wonderful way of enhancing the games replayability. and i agree that we need more impactful ways of spicing up the story and creating variet

32 Replies 64,230 Views

[video]https://www.youtube.com/watch?v=zlqegNcn6Jg[/video] [video]https://www.youtube.com/watch?v=wA1fnVu_Zmg[/video] [video]https://www.youtube.com/watch?v=6gCcmJEvmjE[/video] ..im actually much more impressed than i initially expected..

35 Replies 214,034 Views

[quote who="Frogboy" reply="158" id="3554144"] We're not really thinking a remake of WOM. Rather, should be invest in updating what we have and making it available on Steam? It would gain the engine updates that LH/SK have but it wouldn't be a new game. The question is, was WOM "fun" enough as a concept to justify this work? [/quote] yes! dynasties!

206 Replies 1,574,283 Views