Won't ruin the plotline for anyone, but suffice it to say, at the end of the day, I was more than a little frustrated. I'd expected a bit more bang for my buck, with as much work and toil as it took to best the campaign. No new campaign branching off from it?
MTCason
Seems a lot of the old codes from GalCiv work. Ctrl+P will increase the class of whatever planet you have selected by 1, etc. Wasn't aware of any god mode code, though.
Meh? God Mode?
These are the ones I've figured out so far: Ctrl+M ... Adds money Ctrl+R ... Completes current research project Ctrl+B ... Adds a battleship with your affiliation to the map immediately.
Oh, goodie. Seems as if some of the old cheats from GalCiv still work.
Anything would be most helpful.
All kinds. Particularly those adding money, completing research early, that sort of thing.
Incidentally, how does one go about editting racial abilities? I've been trying to edit the Terrans, and it just doesn't seem to show up in-game. I've been trying to edit the RaceConfig file, but nothing seems to work.
Right, understood. Though I can't seem to get the command line to take with editting it to "C:\Program Files\Stardock\TotalGaming\GalCiv2\GalCiv2.exe -cheats" as recommended. Any pointers on how to correct it would be most appreciated.
Just tried to add -cheats to the end of the command line, and doesn't seem to work.
We as players should have the option of changing things. I DID find a way to beef up my empire at the start by editting the starting bonuses but ... do the other races get the exact same boni?! It seemed to me they were operating under the self-same benefits that I was.
The problem with the files in the data folder is that there is no way to 'trigger' them. I can't give myself a dreadnought. I can't even edit the number of advantage points I have to spend when I start a new game (and believe me, I've tried tinkering with the numbers). Is there not some way to 'edit' things so that it gives one a better advantage from the start? If I edit the ship or tech files, it's going to affect all the other races as well.
*nod* I essentially was hoping for more leeway to edit, much as Razon here. And still, the binary code of 'most' files doesn't explain why, for instance, the Researched Techs file in Saved Games folders is not functioning properly. If, in reviewing the techs, I understand things properly, it SHOULD, were one to go into that file and plunk in every number from 1 to 133, give one EVERY tech in the game. Altering those numbers, deleting ones already there ... nothing done to that folder
Can anyone give me the quick and dirty on how to edit this game? The text files in the game directory are supposedly able to be changed, but, for instance, I open my saved game directory, and attempt to edit the researched techs file, and it does absolutely nothing when I reload the game. I have the same tech lineup I had when I saved and exited. And why cannot things like the player files be edited? I try to open a lot of them, and get coded gobbledigook all over the place. If anyone has f