I second to have a more interwoven Tech Tree. Doesnt make too much sense to me being able to have hyper-sophisticated techs on one aspect and being illitterate (or so) in other areas. But I also have to admit that being able to over-specialize in some areas makes the whole game more unpredictable. Or it should. Lets play and see.
markos2
Markos2 is here, Master!
he net, I found myself subscribing to Totalgaming after a few days... and I am now spending again my few spare time killing the Drengins.
Great rock albums? In the nineties? Noooooooooooooooo way...
Ok - I'm throwing my 5 cents here... We might have: - sensor range (SR -ie what we're able to see on the map) - zone of influence (ZOI - I assume it's something similar to what we have in GC today...) - zone of control (ZOC - as we may have in many tactical games - ie a zone that usually borders a ship, where an enemy ship gets slowed down ). Let's start with the last one. I'd love to have proper ZOCs. Ok, we'
that the techs might open. Galciv has a terrific AI. I dont want to trade it with anything .
ntral.net/images/smiles/joke.gif" border=0 ALIGN="absmiddle">
Hmmm... I downloaded it but it didn't work. I realize that the shortcut is to be changed, but even launching it from the \bin folder its not working. Screen goes black and then application ends. Also tried to launch the "profile" application - it seems to be working, showing landscapes and counting the fps... Any clue?
I am downloading it... any ideas on how it is in the meantime?