[quote quoting="post"] Not really a bug, more a kind of weirdness: You can equip two pilot seats. Maybe the second seat is for a passenger? "What to do, am i going to sit in the 'Comfy Pilot Chair Number B' or am i going to sit in the 'Comfy Pilot Chair Number B' ?" [e digicons]o_O[/e] Reduced 29% <img style=
BXP_Godgib
[quote who="Dracohouston" reply="3" id="3572903"] That's a cool idea, because after the duration is up you'd either die or be very low hp. 8 seconds is a long time to be immune to damage though like maybe you'd be not immune to stun and the effect could be mutually exclusive with immunizer. Could also have a version of WoW paladin's divine intervention spell, the one that'd pull people out of combat and become immune to everything but prev
[quote who="Thecw" reply="2" id="3572485"] Quoting BXP_Godgib, reply 1 Quoting , quoting post Guys, I known that the little soldiers running around are cosmetic
[quote quoting="post"] Guys, I known that the little soldiers running around are cosmetic, but for fun sake: Make them leave a blood splat when stepped upon; Make them fly around when caught in a explosion blast. And have them scream while dying. Maybe even make it a quest for some credits: <p style="padding-
[quote who="Thecw" reply="22" id="3572460"] "Shock Wave Generator" - Does damage to everything around the servo. Like the blast effect of a grenade, but with the servo as origin point and does not need to be thrown/shot. [/quote] We have a variant of that (area-based EMP stun) coming in the next update. Would be easy to riff that into other options, as well.
[quote who="BrandonPotter0" reply="2" id="3572386"] When is the next update? [e digicons]:D[/e] And that idea sounds much better, I think. It will make playing the game a bit more rewarding. [e digicons]:D[/e] [/quote] We haven't said yet because we're not entirely sure. Don't want to announce it before we know. It should go into testing this week. Rest depends on how quickly it makes it through testing.
[quote quoting="post"] Hey Everyone. New to Servo, playing offline. I read that your supposed to get new parts whenever you finish a battle? (Win or Lose) But whenever I finish a Campaign mission, or a Skirmish game with the AI, All I get is Dropship XP and some credits to buy loot crates. Is this a known issue? The amount of credits I win isnt that much either.... [/quote] We've been
[quote who="Vithar133" reply="20" id="3571215"] A few other ideas: Flight pack - enables limited flight, but disables weapons while in-flight. Requires a cooldown before flying again. (Would allow for sneak attacks or getting the heck outta Dodge, for example) Artillery Mode - the servo deploys into an immobile artillery unit, enabling slow, but powerful attacks at extreme range. Disables main weapons and movement while active. (Good for clearing away defenses, but
[quote who="wondible" reply="15" id="3570491"] Anti-missile system. Servo part that protects an area from missile/grenade attacks, allowing it to protect a drone swarm from it's mortal enemy. Probably need experimentation to see if it works best with rate of fire limit, shield block style activation, or immunizer style. Actually, rate-of-fire suggests it might be partially effective on volley/barrage. Which in turn suggests a passive system with an intercept chance per at
[quote who="Thecw" reply="14" id="3570480"] Quoting BXP_Godgib, reply 13 Take a look at Zeek's Strip Mine in the next build. Kinda feels like this (in terms of the return to you) as he burns through the Bloom and only gets a small percentage of the yield. I know about the strip mine abilit
[quote who="Thecw" reply="10" id="3570345"] Not a part or a building, but a drone idea: "Harvester Drone" - A drone that can harvest bloom wells for bloom, but very slowly and very inefficiently (eg harvesting 10 bloom might actually deplete the well for 15). Use when you know you can not hold a bloom well; and therefor do not want to waste 150 bloom for a refinery on it that is going to be destroyed before you can even recuperate that cost; but you want to get some bloom out
[quote who="Thecw" reply="9" id="3570340"] Quoting BXP_Godgib, reply 8 Quoting Thecw, reply 7 "Meteoric Attraction Tower
[quote who="Thecw" reply="7" id="3570150"] "Meteoric Attraction Tower" - Allows you to set a target point (like the rally point of the Drone factory) to which future meteors will be attracted. Fun strategies can be made by allowing the target point to be placed anywhere on the map (including in the enemy camp [e digicons]}:)[/e] ). [/quote] Nice one. That would be cool. Probably a screw in co-op, though. We've been trying to avoid "required" parts. Ideas on h
[quote who="wondible" reply="1" id="3565208"] You are almost there. I don't recall if was 900 or 1000, but somewhere around that level. I wasn't overly impressed with the woot crate, but maybe it was just a bad draw. [/quote] The next update should add a rollover to the level that shows you xp to next level. The crates are still about "guarantees" (which is also still up for debate). Buying a more expensive crate guarantees you better things,
[quote who="iskar__jarak" reply="2" id="3564022"] Is there a publicly available list of known issues somewhere? Just so I can avoid submitting details about any other known bugs. [/quote] No, there isn't. We'd rather get things over-reported, etc.
Ah, the giant text bug:) This one is on our list. Not sure if it'll get fixed before the next update. Thanks for the report.
[quote who="Dracohouston" reply="3" id="3563230"] Anyone else not got early access racer torso, legs, head? I got the founders again but not EA parts [/quote] If you got Founder's, then the DLC stuff is working for you (well, at least for that). Can you verify whether or not you have the EA parts DLC listed on your Servo Steam page?
[quote who="wondible" reply="4" id="3563232"] Quoting Dracohouston, reply 3 Anyone else not got early access racer torso, legs, head? I got the founders again but not EA parts Nope. Also, "equipment reset" seems kind of important ;^) I still have the partially complete go
[quote who="wondible" reply="7" id="3563260"] Finite bloomwells also seem to have made it in. Edit: clicking on a well shows how much is left. Starts at 3000 [/quote] Crap, I could've sworn that was in the change list. Yes, that's in. Next update, we start playing around with how much is in them on at least one map (to vary things up).
[quote who="wondible" reply="6" id="3563252"] Goals seem to be clearing normally. In the training missions without a dropship, the servo hotkeys did not work. It said a dropship was required. [/quote] This is fixed in the next update.
[quote who="egable" reply="6" id="3561660"] Keep in mind that while fixing this, not all of us want it fixed. [e digicons]:)[/e] I like the fact I can move the mouse outside the window and click on another window. The only annoying part is that the game minimizes when I do so. I would like the game to stay full screen on that monitor even when I switch to something on the other monitor. I often switch back and forth between the game and other things I'm doing which have higher prior
[quote who="knodelj" reply="2" id="3560991"] When is this next update? So hard playing with mouse leaving the screen onto other 2 monitors.. [/quote] Okay, now that we understand the issue, I need to amend my statement. Better res code is coming in the next update. But, a fix for this is not. Hopefully the update after the next one.
Cool, thanks all.
[quote who="egable" reply="7" id="3560742"] Quoting knodelj, reply 6 Could we get some inventory management, so not everything is lumped together? And maybe an ability to scrap parts right there where we are trying them out so we don't have to swap back and forth between two different sect
[quote who="knodelj" reply="6" id="3560485"] Could we get some inventory management, so not everything is lumped together? [/quote] What did you have in mind? Hangar or Korso? Or both?