My download precentage keeps falling back by large amounts. It will get to 75% and then the next time I look at it its at 30%. I evben when to the store and bought everything on the wife's list and when I got back it was lower than when I left.
SirKid
Hi all. I just bought and downloaded this add-on and I would like to ask some questions about the game play but I did not see a dedicated forum for it. Where is the best place to post my questions?
I want to start a new game and I want to get rid of all my old ship designs from the last game I played. Is there an easy way to do this, delete some files somewhere, or do I have to load the last saved game and deleted them from in game?
What I have never seen is a fantasy turn-based tactical game, something on the scale of Talonsoft's Battleground series. I loved MoM but it is dated now and many games have somewhat copied its style. What I would like to see is some type of 4x but with huge battles, not just 8 to 10 pieces per side. Picture hundreds of units on each side with the tactics and combat results modeled as accurately as possible. I would love to play a turn-base tactical game that involvers the siege of a castle. It’s
I would buy a standalone version of a Tactical Combat system. It would be a great way to fund the R&D for adding it into GC3.
Tatical battles is what I loved best about MOO2. The trick is to find a balance in the size of the battles. Bigger is not always better.
True I was thinking of speed.
One of the best ways to approach this type of game is to set up a routine. For example you might do things in the following order: 1. Pick the technology you want to research. I normally start of researching engines so I can get better range out of my ships. 2. Adjust economic Keep an eye on you income do not allow yourself to go into the negative 3. Conduct Diplomacy - check and see if anyone is willing to trade or can be talked into supporting your efforts 4. Set pl
Sorry if this has already been brought up but I've been off the boards for a while. When I zoom in on the map I do not get the 3D map objects. The planets stay as the owner’s symbol or little circles and the ships retain the 2D sprit they had while zoomed out. Any ideas on what is going on?
I use Troop Transports myself. When transporting population to the destination planet, max out the load slider (100%) and when leaving the destination planet just load 1%.
I will not pay for multi-player but I would pay for PBEM WEGO system.
I'll try the space tonight when I get home. Thanks.
Sometimes when I move a ship or fleet and don't use all the movement points, I get a Skip button. I would like to have this button 100% of the time not just when i don't finish a move. Sometimes I just want to skip a move and leave the fleet inplace without putting it on Guard or Sentry. Just add it as a third option.
I think there should be more planet defense improvmets that could be researched, onced researced we could upgrade them. More stuff to research.
On the trade screen can you please make the influence slider increment by 10 and 100 instead of 1 and 10? I always try to get every last drop out of a trade and sometimes I just trade for influence and it takes sooooo many clicks to get it in the correct place. I know you can type in a number but that is a crapshoot to get it right.
Nope.
Thanks found it.
so I take it that it can't be done?
I'm near the end game and I want to attack one of teh few races left but I have an alliance with them. I can't figure out how to break it. When I try to attack I get a pop-up box telling me I must break yrh allianc efirst. How is this done?
I see your point. Ok how about a tool tip and when you click on it the graphic centers on, selects and highlights the componet on the ship.
I don't think this issue is getting enough attention. I think one more improvement needs to be made to ship design. I want to be able to click on a component and select an upgrade button that will replace that component with the same component in the same place and same size but the next version. As it is now, I have to remove all of the components and replace them with the latest in the list because I can't tell from the pictures what version I hav
Make the damage to the planet proportional to the number of defending people killed. This would prevent the exploit where you use mass drivers with one soldier: it won't kill many enemies, and it won't do much damage. It also prevents the existing exploit: if you use mass drivers and kill lots of defenders but don't win the batll
I’ve noticed that if your invasion fails while using a destructive bombardment, no improvements are destroyed but you still get the combat bonus during the combat. So the exploit is to invade a large planet with one transport at a time using bombardment and when the planet is about to fall, use enough troops to do a normal invasion. The Paradox is the game was designed so that you could not bombard without invading. They could have the imp
I've been a beta tester on many games and was even the coordinator for one, a very big game, and no game will ever be relased 100% bug free. Even with the CTD bug this game is very playable. I just set the auto save to every 2 turns and away I go. I would much rather see a playable game come out with a few bugs than wait another year r two for the game to be perfected, as long as th edevelopes support the game. So, for me this is a great game.