[quote who="Coggy" reply="14" id="3838496"] Just want to mention that there are Ideology points, and there are Culture points. You don't spend Ideology points. I think you are referring to Culture points when you mention spending one to get a single colony ship, or getting 10% research boost empire-wide. [/quote] Yep, newbie mistake. I corrected the offending posts. I'm still getting the vernacular down.
Jeff Yutzler
Is this a variant of #15 in https://forums.galciv4.com/510334/get;3838463 ? If so, just restart the game and the problem will go away.
[quote who="Publius of NV" reply="9" id="3838488"] Quoting Jeff Yutzler, reply 7 19. Question: How does Penultipox work? When I unlocked the Galactic Challenge, I was given the option to create a Plague Research Center which I did. However, that did not end the challenge. Is that just one step in the challenge? If so, then
I went back to an earlier save to figure out the exact mechanic. I was partly wrong. I was about 75% on prestige victory, not ascension. I went and re-established my friendships to see what happens. 16. Observation: Alliances require +9 diplomacy which is pretty hard to achieve. You have to really pick sides because if you befriend two races that are at war with each other, the ensuing penalty (-2) is greater
I had open borders, at least one non-aggression pact, and declared friendships with multiple races outside my sector. I didn't investigate alliances. That was a failure on my part - I just did not check out that screen like I should have. The open borders and non-aggression pacts expire (see 13a) and I have no idea how declared friendship works.
I'm going to add to this because I was able to play a little more last night. 13a. Feature Request : Indicate how long a trade deal lasts for. Yet another mystery mechanic. You have got to get rid of these mysteries before the game gets to the release candidate stage. 13b. Feature Request: When the agreement expires, indicate what the agreement was, not just that it expired. No, forget that. Instead of offering insulting trade deals every
It reverts to a colony and you get -10% approval across your empire.
[quote who="aerez4546" reply="1" id="3838388"] I'm guessing you can't fire him because he is the Civ Leader for Onyx Hive. The Civ Leaders are probably "baked in" to their respective home worlds. [/quote] This seems like a bug specific to Onyx Hive because I have taken over other capitals and not had unfireable governors.
I forgot that you can launch the game from Epic. I've always used the desktop shortcuts.
I put in about 12 hours with the Onyx Hive this weekend. I'm about 75% to victory. I'll finish the game next weekend if there is not a new release this week. Some notes follow: Even after getting this far, I'm not entirely sure how to best play the Onyx Hive. They seem to be a good middle-of-the-road race with good production, but maybe they are undercooked or maybe I don't understand them. The intro said something about asteroids but I never figured out how to reall
I appreciate you doing this. I hope the mods will make this post sticky so that it doesn't get buried. It is helpful to open a separate window and look at the text along with the pictures. This is one area where YouTube videos shine.
[quote who="AdamMG" reply="3" id="3838125"] So you'd prefer planets look like soccer balls? (or C-60 molecules) ? Somehow I think they'll be sticking with hexes. [/quote] Yes, that's what I'm saying. Mathematically it is better because you have more usable adjacencies. I think 32 tiles is more than adequate for any planet. The problem with the planets now is that resources are invariably located at the edge of the map where they are hard to use. Why would more
I think it would be cool if planets were truncated icosahedrons. I think a limit of 32 workable tiles would be fine and I think that approach would give more interesting adjacency options than what we have now even though twelve tiles would be pentagonal instead of hexagonal. However, I wouldn't envy the programmer(s) told to implement it.
I'm playing Onyx Hive now. Their thing is that they are literally addicted to promethion and I found my first source around year five. (Duritanium and antimatter are nearly ubiquitous this game.) It has been a challenge because they barely grow without it. I'm okay with this. It's otherwise a good start so I think I will probably win by playing the economic game until I can overwhelm in science. Unless I hit an unexpected problem, I expect that this will be the first game I play to the end. I
I think you can delete whatever you want but improvements (anything dragged over from the left side) cannot be replaced.
I would consider spending an ideology a culture point to gain 1 control point per turn. One-time for 50? Not a chance. Same with a single colony ship. I would much rather have the option for improved growth on my home world because some races don't grow quickly and you can run out of citizens to staff colony and constructor ships. These decisions would would lose their value over time, but the value wouldn't drop to absolu
[quote who="bradzoob" reply="2" id="3838031"] I'd say by midgame... [/quote] Yeah I misspoke. It happens. In fact we shouldn't be afraid to delete improvements as the game progresses because there are often better alternatives available.
I think we're all in agreement that there are not enough ideology culture points to go around by the mid-game. However, keep in mind that many things you could spend ideology culture points are terrible. Out of the, what, 70-odd options, 25% are trash and 50% are ir
The differences between .77a and .77b are negligible. OK being able to settle aquatic worlds is nice (naturally there are none in my starting sector this game after having two last game) but other than that I barely notice the difference. Let's hope that .77c or .78 are more meaningful.
Actually I think they should leave it as is. Otherwise good planets would be game-breaking instead of merely good. Is it frustrating to not have ideal tile placement? Perhaps, but there are also many improvements available over the game that provide, let's say, science adjacency. By the end of the game, your core worlds should be humming.
Galactic Bazaar FTW. Everything is available for a price in this game. It's just a question of what you want to spend your money on. I won't start my first game of 0.77b until this weekend but I have generally found strategic resources to be quite abundant. I even wonder if they should be a little harder to discover. Right now all you need is to get your probe anywhere in the vicinity and build a starbase in range. Would it be more fun to have to scan an anomaly and discover that it i
[quote who="ergie272" reply="25" id="3836799"] I too have intermittent crashes, once an hour more of less. [/quote] I'm sorry to hear this. Crashes are maddening. Given that many people are playing this game without issue, I suspect you are experiencing problems that are specific to your hardware. I don't envy the developers trying to track this down.
I just want something more precise than the almost binary prediction we have now. I know there is RNG involved, but right now it isn't worth engaging in a battle unless it predicts no casualties / total loss because every battle is fight-to-the-death and quality ships are such a scarce resource.
RE the GC4 economy: Credits are not that hard to come by. I almost never use the print money executive action because of the 10% debuff and I rarely use my planets and shipyards to generate credits because they almost certainly have more important things to do. Here is what I do: Spend a culture point to reduce the cost of leaders Build trade routes Sell uninteresting technology to everyone who will buy Join the Galactic Bazaar and sell my excess r