bbc6rgf57ytty5yxyw5gt

bbc6rgf57ytty5yxyw5gt

Joined Member # 6758291
0 Posts 0 Replies 11,320 Reputation

I don't have the creators update and my hardware hasn't changed at all so I'd say it's something with the game. It's perfectly stable in single player. In multiplayer it's normally whoever isn't hosting crashes, also since the new update it crashes when the last Nexus is destroyed in multiplayer. At least before I could use the saves to resume a match. Each update is definitely making the game better but stability needs to be worked on.

20 Replies 292,711 Views

A very nitpicky thing to complain about but the description of the Harvester has a few typos. It says "Economy unit; move to a Generator to increase its base income by 15 Multiple Harvesters can enhance a region" while it should say "Economy unit; move to a Generator to increase it's base income by 15%. Multiple Harvesters can enhance a region" It's not really a big deal at all, it'd just make the descripti

1 Replies 10,549 Views

What size was it in km and what build quality were you using? I think 16GB of RAM isn't ideal for maps that are 81 and 96km. You could upload it and I could try to rebuild it for you, the map editor is fairly reliable for me. Sometimes a map can get broke to a point you just have to start over though.

12 Replies 48,131 Views

They were probably all 14 player max size maps which would slow down a lot of systems quite a bit. With lots of units it'd get very taxing for nearly all CPUs. They were originally seen in November so probably won't be seen again for a while, but maybe they'll appear again soon because of the Ryzen CPUs having more cores.

10 Replies 48,096 Views

For the benchmark the higher clocks are probably better, I'm not sure how much Ashes benefits from having more than 4 cores right now. There are only 3 vast maps right now that I know of. I would say the "6 core maps" just were not completed or are for a DLC. It probably wasn't intended for them to be in a release build.

10 Replies 48,096 Views

It was crashing the night the update came out and it would have been clean then. The day after then it was 50/50 if it'd work, alright for a while and then started crashing again. The last few hours I was making the mods it was fine then, it seems totally random. I doubt it's a result of anything I've done with the files, they worked fine before the update and now there's greater support for them. If I'm playing today I'll see how it goes, it was more apparent

7 Replies 9,289 Views

Details on the three mods. Unit Pack Link Adds buildable Brute MK1, Sentry, Sapper, Emergency Turret, Carving Turret, Micro Turret and a more advanced Quantum Relay to the PHC. Adds buildable Saboteur, different version of the Avatar, Serpentine Turret and a more advanced Quantum Archive to the Substrate. Unit Pack+Eng

26 Replies 223,286 Views

Seems to be crashing with and without. Sometimes I can go 2 times in a row without crashing or 5 crashing. It's only at this since the opt in so I doubt it's anything with my computer. Edit: Looks like it's ok now, after 6 crashes in a row it's sorted itself out for now, very strange though. Unfortunately it's still at it. It seems completely random if it crashes on startup or not, sometimes it's fine other times multiple crashes in a row, I can't t

7 Replies 9,289 Views

About 50% of the time Escalation crashes on startup with the new opt in, in DX12 with the -modding launch option. I have all files closed while starting and have been using this launch option all the time so it's something got to do with the new patch.

7 Replies 9,289 Views