Dread Lords in sandbox mode? As a possible update? THIS is why I love you, Stardock. =D
Lucian Gyiira
"So this is a human. Your skin looks delicious. I'm sure in time we'll meet for dinner." Yeah, the Drengin appear to enjoy enslaving their victims, then eating them. Or just eating them.
Nice pics. But some of the subtitles are wrong -- the "Enormous Tech Tree" one is beneath the Race Selection screenshot, for example. Still, they're all very nice.
Well, I read recently that scientists are reevaluating the possibilities of tidally locked planets orbiting red dwarves having life -- apparently it has something to do with weather systems regulating the temperature of the planet to a fair extent? Indeed, it'd be pretty hostile but not impossible for such a world to be inhabitable or even thriving with life.
*hums the Imperial March* "A long time into the future, in a galaxy not-so-far-away..." Bet it was better while you were watching it.
Oh, I didn't know you were independantly publishing, too. Does this mean I can buy it in the stores and not feel guilty? I bought GC1 in a store before I knew that you weren't getting a thing from it [I bought Altarian Prophecy via download, though]. I want Stardock to receive payment for the game so more can be made. =D Nice ad, by the way. ^^
It seems to me that the big distinction between Major and Minor races in GC2 is that you can PLAY as Major races but not as Minors. I still suggest a number of Minor Race options that can be set to determine just how aggressive and capable the Minors are -- from fodder to Major-save-the-playability. But then, I like variety in my galaxies and prefer everyone to have a fighting chance. I always hated the fodder Minors...
Unfortunately, I lack the Beta and at this point I don't think I'll be getting the beta, so...you can still set rival AIs to different moralities, I hope? If not, at the very least I'd hope one could do it for campaigns. My campaign series relies on the ability to alter rival moralities around a lot. I don't think Stardock'd ignore the interest that mirror-universes and whatnot could have in a normal game, but I figure that I should check anyway -- just in case.
Just being the Yor brings a negative penalty? O_o Does this have to do with the Yor being, uh...machines? Sort of an "organics don't completely trust inorganics, and vice versa" thing?
Well, whenever I hear the term "assimilation" I think of "cultural assimilation", where native/immigrating populations are assimilated into the main population of the society. Considering the era of GalCiv, it seems likely that such a thing would be far easier to accomplish via reeducation programs and such. And then there're the Thalan, who are a hivemind of insects, yes? I always imagined their assimilation into other cultures being via some form of forced disconnection from the hivemind --
would u still say America was a minor power? i think what alot of people are saying is that minor powers become majour ppowers but are still treated as minor powers And I'd certainly like to hear their suggestions as to how said races would become "Major". As far as I can tell, "Major race" in GC2 means "playable race"...
When the system allows for minors to do everything a major race can, why not make them all into major races and just have done with it? Because that'd require Stardock to pour resources into making 40 or so bland major races rather than nine highly unique majors and tons of cheap minors, lest you want to lose every other feature in the game? Be
Does that mean there'll still be a random quality Sol V? Or is that removed? I have no problems whatever you do, though it'd be neat to see Venus as a quality...like...2 planet or something. But having a quality 35 Sol V [yay for exaggeration] would be better... Of course, for all I know you're planning for Sol to be a four-planet system in the end...o.o
Personally, I absolutely adore Minor Races. The way I've always seen it, the Major races have story value -- they are important to the overall flow of the GalCiv universe plot, essentially. The Minor races are everyone else in the galaxy; the miscellaneous unnamed traders, the one-shot episode aliens, the upstarts which want to be important. The biggest problem I've always had is that the Minors just usually...suck, for lack of a better term. Most of them topple over easily, and those that don't
Lucky Jack, I think the "Mass Drivers" are actually more akin to railguns or coilguns. I believe I saw a screen of GC2 with the projectile attack power labelled "Gun". On topic, I do like the idea though I also agree with Ugleb about the testing necessary to balance it...^_^
Yes! As someone who prefers "fun" space scifi to "realistic" space scifi [as far as things spanning star systems go, anyway], I'll say that this is a primary reason I prefer the fun. That picture of Jupiter and the Earth though is scary -- it looks like Jupiter opened a mouth at its pole and is preparing to eat the Earth!
What about Minor Race AI? Assuming there'll be Minor Races, they likely won't be using the Major Race AI patterns. So why not give any custom nonplayable race the Minor Race AI? That would be quite good, unless Minor Races are also going to work on specific parameters [or perhaps a lack of them, in this case].
As do I, Star Pilot -- it is one of the great things about GC1, I think. But hey, I try to be cautious when I hand out ideas. Just in case what I assume is going to happen doesn't. ^^;
So, it wouldn't be possible to have sort of a way to choose which AI such a custom non-playing race would use? I always imagined there being a sort of "Race Thought Type" thing which you could select a standard race's AI to control it. Basically, uh, "Race Thought Type: Korx" would yield a custom race controlled by the Korx AI...or "Race Thought Type: Yor" would bring a custom race controlled by the Yor AI. Of course, this is assuming each civilization is go
Crap. Sorry, I read that wrong then. At least that's cleared up...
Way too much stuff to actually put in quotes You and I are thinking in totally different realities here apparently, and we'll probably never see eye-to-eye. My line of thought is along those of a "fun" scifi universe focusing more on interactions between races than keeping battles overly "realistic", since realistic b
Lucian Gyiira, I have one question for you. How do you figure a scout craft wouldn't be as manueverable in space as a 1 seater fighter craft? Remember, manueverability in space is a function of engine ratio (amount of thrust produced versus total mass). RL fighters gain maneuverability primarily through aero package. You can design a really fas
Why can't I mount these anti-ship bombs on a tiny hull FLT ship, like a scout ship? Surely that ship can carry more of the same weaponry as a bomber. And, it has room left over to mount the interceptors anti-fighter tech, to keep away pesky smaller fighters and interceptors. If we toss off the long term infrastruture of the scout ship, and go w
I was going to type this huge post detailing the Fightercraft's place in a starfleet, its uses, and what not to do with them...but AngleWyrm kinda showed a better idea than mine, so I won't. But I still have some ideas that expand the role of Fightercraft -- unfortunately, I'm unsure as to whether it would be too much micromanagement or not combined with the weapon differences. 1) Offensive and defensive roles for Fightercraft. Using fighters as a sort of qu
The two new races -- thanks to my great memory [never mind the fact I searched for them] -- are the insectoid hivemind Thalan and the bizarre-looking Iconians. The Iconians are not Precursors, but are from around the time of their existence. They created the Yor, who rebelled like in all our favorite Rise of the Robots-type novels and forced them into hiding. So, yeah, not entirely sure if that's quite correct, but it's as much as I know.