Tertullian

Tertullian

Joined Last seen Member # 1746066
0 Posts 1 Replies 3,616 Reputation

One thing I'd like to see done on the research side is to make it less deterministic and more random. In most games, including GC-2, you know the entire tech tree from the start and have exact knowledge of how long it will take to acquire a particular capability. Real life doesn't work that way! Sometimes there are research breakthroughs that weren't expected, other times the researchers go down a dry well and end up with nothing. It might also be interesting to explore po

36 Replies 37,491 Views

True, the physical universe dictates that the earth (or any planet) is miniscule in the big picture of the galaxy. But as the Warlord (or Peacenik) of my race, I need to see a strategic map that is useful for me to engage in my conquest (or pacification) of the known universe. Let those who oppose me in the galaxy beware. I have the GC III operational projection of the universe, and it is better than the competition! I also have 500 Rigellians operating as organic

7 Replies 23,431 Views

Age: 52 Started out on a Timex Sinclair 1000 playing some sort of a star trek-like game. Played through all of the classic TBS. Caught on to Stardock with GC1 and loved every minute.

91 Replies 211,787 Views

I agree this is a fairly minor thing which people can differ on. One very minor issue I have with the health bar, which OP alluded to is the fact that the health bar changes as soon as I click on an attack prior to the attack animation running and damage points showing up. More of a polish issue than anything else.

8 Replies 8,141 Views

I also dislike the idea of 1-tile cities. The cities become plain vanilla in their appearance...no variation, no difference. One of the cool things I like is the ability to build cities into different shapes. As a previous poster indicated, I also like building my capitol into a huge metropolis with all the special buildings. It adds (IMHO) character to the game. Seems to me like 1-tile cities dumbs down the game.

128 Replies 384,225 Views

Nice game so far and haven't crashed at all (yet) this version. Some suggestions: 1. After a combat sequence if the stack engaging in combat still has movement points left, please leave the stack focus on this stack. It is annoying when I am mentally engaged with a particular stack and perform an attack, that after the attack I am redirected to a different stack. 2. The number of items able to be equipped per champion is too few. I know there needs to be some li

1 Replies 2,251 Views

I wasn't interested in beta's and so my last exposure to EWOM was 1.1. Watched the progression of the betas though and was expecting improvement although my 1.1 experience wasn't too bad from the bug perspective. No OOM, few annoying bugs. Downloaded 1.2 and the annoying bugs seem to have multiplied like rabbits compared to 1.1. I don't see any noticeable performance improvements but haven't yet stressed the game (early in my first 1.2 game). But I have seen:

1 Replies 2,664 Views

Ok, this issue with the aging of children faster than adults is bothersome even though it doesn't really affect gameplay. But it is a distraction. Here's my idea: Age the adults at the same rate as the children. As a powerful channeler, I ought to have longevity. And there's no reason why this world must conform to our (earthly) standards of old age. Let everyone's normal lifespan be a couple of hundred years. And, add some spells of longevity. Let my channeler's normal lifesp

17 Replies 15,427 Views

OK, I rarely post on these fourms but will put my 2 cents worth in here. Frogboy, as you well know you screwed the pooch on this one. I feel bad for you personally, but this ought to become a textbook case of how not to do it. But I also respect you for taking responsibility. I for one still trust you and Stardock. You have built up a very nice reputation, slightly tarnished now but still mostly intact. I suspect another problem, which you didn't mention, is that expectations for this

323 Replies 1,271,351 Views

I have a new (1-month old) laptop with the *evil* Vista OS on it and experienced this problem. After playing around trying to figure it out, I found that when a lot of background processes are running (i.e., anti-virus scans the hard drive) the crackling happens. When the anti-virus is not scanning the hard drive, sound is great. So my advise is to see if there is anything in the background that is accessing the hard disk frequently. P.S., did I say that I hate Vista?

13 Replies 15,756 Views

Just downloaded DA 1.61.090 and am playing first game with this version. Still early into the game. I have noticed that when I design new ships, there is a stated maintenance cost>0 during the design process, but when I save the design the maintenance cost=0. Looking through all of the DA screens, it does appear that my ship maintenance cost are actually zero and my treasury does not get docked for any ship maintenance costs. Unless I'm missing a particular rule where

2 Replies 3,555 Views

OP--kindness begets kindness. Had you simply asked for the information you need instead of ranting, your problem may have been solved by now. Yet you have still failed to give anyone looking at this post key pieces of information needed to be able to help you. What specific game did you buy? Gal Civ I, Gal Civ II, or Dread Lords? Did the advise from Frogboy work: If it's GalCiv II (plain old GalCiv II) you just go to the downloads area and cl

37 Replies 38,409 Views

You need to balance your economy, production, and research. From your post you are focused on production and research, but are ignoring the economy. This is why you go broke so fast and the game seems to come to a screeching halt. Here are some tips--this build pattern is fairly reliable, but there are be better ones out there once you gain more experience. This gives a balanced planet, and assumes a PQ10+ planet: 1. Upon initial colonization, build 2 factories. 2. Buil

51 Replies 111,635 Views

Make sure that you update to the latest version. Looking through the wiki at specific game concepts would be good (the manual is not useful since the game has changed significantly since then). Part of the fun is "learning" some of the good techniques and strategies as you move up on the difficulty level. As far as the knobology and button pushing goes to get things done, the tutorials are probably your best bet...they aren't tooo long but are tedius and boring.

13 Replies 9,180 Views

Financing for ship upgrades is based on a capitalistic economic system--you get a discount on the upgrade price for cash up front. Otherwise you have different financing terms where a down payment is made, and then regular weekly payments for a certain number of months. Of course, financing charges add to the net cost of the upgrade. If you have a robust economy, ship upgrades won't bankrupt you unless you try to upgrade all ships in a class where you have large numbers to upgrade. Many

2 Replies 3,004 Views

For me tiny hulls are thowaways. Small ships are my bread and butter through to mid-game. After a few rounds of combat my veteran small ships have the hit points of a new medium or more. With weapons upgrades and operating in a pack they pretty easily take down smaller fleets of larger ships. I also use small ships as my planet defenders to put up a feasible defense against attack, as a reserve fighting force, and as an invasion preventer. Once mid-game hits, I focus m

65 Replies 26,788 Views

It depends upon your gameplay style. For a while preferred neutral myself. More recently I've become enamored of Evil--those moral choice bonuses are pretty appetizing as well as the new weapons. If memory serves me correct, discussion on the forums generally consideres neutral the most powerful, evil second, and good a distand third. I guess good guys really do finish last!

30 Replies 18,190 Views