[quote]The AI do improve over time and if you keep playing they will change how they do things. It is a great idea and has worked well over the years the game has been out.[/quote] I have to be honest and say I have never seen this happen. The patches and upgrades have certainly changed things, nerfed others, etc but that is how all strategy games change over time. Give Stardock their due: they are committed game designers who accept feedback and incorporate it into new patches,
The Man in Black
Most maso players are now pretty much like Chipperoo (and yes, permission granted for the emoticon!) ;) Allow me to add my older strategy - you could bail out at any time to get the alliance victory as suggested. This was conceived for a maso cultural victory and applies equally to Chip's strategy. I play on ABUNDANT maps. Yep, abundant. Most maso guides call for rare, but I think you need the resources yourself, and you wont be warring with anyone - you'll win as long as you stay out o
Yep - it got me, mine's screwy too now. :(
lishment of supply depots or fuel dumps, which can be made within enemy borders - culture doesn't come into it. The only thing I can't resolve is the map size dilemma that Star Pilot mentions eg is scaling range to map size appropriate?
All looks OK to me Tech - problem at your end? :notsure:
Present.
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able to trace a supply line back through friendly/neutral territory before being able to attack an enemy - but what about fleets that are stranded by sudden changes in the map?
choose from (eg destroy capital, destabilise by 25%, poison water supply, blame race X for famine, whatever). You could still retain the old GC1 slider for those who wanted to do something, but not too involved.
t faster attack, priority attack, etc. etc. 4. Kind on unrelated, but what about "fighter bays" as a buildable add on for ships that increase their firepower?
iven to that when programming the GC2 Metaverse!
I appreciate that the powers at Stardock are not even thinking about the GC2 Metaverse at this stage, but I would like to get in early to provoke some thinking after my experiences playing GC over the past couple of years. Historically, the Metaverse design changed over that time and I think that created some significant consequences for the playing group. It would be nice if we could have a debate about these kind of issues so I thought I would start