FD19

FD19

Joined Member # 2012854
0 Posts 0 Replies 184 Reputation

Now that experience is being added, will there be an option to upgrade your ships? If not is it possible to transfer the experienced crew from an old ship to a new ship, maybe with an experience penatly or something? Seems like it would make sense because it's not the actual ship that is getting experience. What is everyones thoughts?

7 Replies 9,184 Views

Well after reading everyone comments I guess I can say that it makes sense to not start with weapons, especially with people hunting down colony ships with baby fighters. I do like the fact that options will be available at startup to allow for players to start at a higher technology so you could choose whatever route you wanted. My only final concern is that every game will be a race to get through the three techs to get to weapons to defend your fleet, but I guess wit

13 Replies 13,774 Views

Something else I've noticed is that if you are building a ship and stop it and change to building nothing then at a later date (could be years later) build a different ship, the new ship seems to take all of the original production to speed up the development of the new ship. Not sure if this is supposed to work this way or not.

3 Replies 4,099 Views

I think that each race should be able to start out with at least one weapon technology. Every game seems like a race to get a weapon tech, which requires researching 3 different techs, before you can build a single ship to defend yourself. As it stands, you HAVE to research weapons before shields because ships have no way to defend themselves. This would help to open strategies for starting a new game as well.

13 Replies 13,774 Views

I would also like to see special items in the tech trees. Possibly even requiring you to go down multiple paths of the tree before you could reasearch them. An example would be Shield Converters: Allows shields to be focused on the specific point of attack, double the shield value for the attack. Has a 30% chance of working against lasers, 50% chance against missles and does not work against ballistic weapons. And I like the idea of having shield types adding multi

6 Replies 5,965 Views

The hull size for my ships and theirs is the same. How can I tell what race bonuses I'm up against? Although it seems like double or triple the HP is a little extreme for a bonus. And I also noticed that sometimes the race would have some ships with 5 and some with 10HP or some with 10 or 15 HP so I'm not sure how a race bonus would work for that. Maybe it's time for a reinstall.

5 Replies 5,030 Views

Curious if I'm missing something or if this isn't supposed to be happening. After I finally research weapons and can make my first attacking ship (shouldn't some type of weapon technology come standard to each race) all of my small ships have only 5 hp. The attacking fleets of enemy small ships have 10 and sometimes even 15 hp. Am I missing a tech or something in ship design?

5 Replies 5,030 Views