Great but what about the Novalith? It's still ridiculously overpowered compared to the other two superweapons.
LobsterMobster
Cool, I'll keep an eye out. You might consider using Protoss voices from Starcraft... not that the Vasari and the Protoss are at all similar, of course. ;)
I like the voicework in Sins but after playing the Vasari for a few hours I got a little weary of Starscream and Gargamel hissing Phaaaaaaaaaaaaaaaaaaaase at me. I could just turn speech all the way down I guess, but they do occasionally give useful info. Is anyone looking into a mod to change the Vasari voices? Is that even possible?
In game, the engines look a little drab, considering what they're doing. Anyone know if there's any way to make the "engine" color glow?
Just harmless graphical misalignments.
Ever since the game first came out, there have been a couple of misalignments on some of the models, which is really unfortunate because there's nothing worse than thinking up a really cool ship design, only to find out you can't do it in the editor because one of the models has asymetrical hardpoints. I've been noting this with just about every patch release but it still persists, so I figured it's time I put a little more effort into it. I'm going to start posting clear demonstrations of the
There are still a number of hardpoint alignment problems in the game, including a number that the hull mod in the library seemed to fix in Dread Lords. Should I post screenshots of those I find? I've tried describing them but never get any solid feedback that yes, people are interested and yes, people are working on it. Also, a number of the new jewelry pieces seem to have alignment problems, defaulting on sharp angles or disconnected from hardpoint.
Not to beat a dead horse or sound ungrateful, but... any fixes to misaligned ship hardpoints?
I wanted the ship expansion too. Big meanie jerks voting No. That's right, 23% of you know who I'm talking about!