In the Star Trek universe many of the main factions (Federation, Klingon, Romulan) aren't at war but they still consider ships entering their space as hostile and this is definitely something I'd like to see included with a superior diplomacy and foreign relations system. You should have a number of options to limit your space to neighboring races like "open borders", "military restrictions", "trade ships only" and "closed borders" and ships that break that should be considered enemy
Breadshaped
[quote who="androshalforc" reply="42" id="3417421"] Quoting tid242, reply 30We haven't developed FTL travel yet, although if you follow the human speed trajectory we theoretically should by ~2038 (not that you'll be on a spaceship doing this by 2038, if i recall NASA is already working on this working on an experimental "engine" to prove that space folding/warping is possible here's one article although i thought it stated they were running experi
I would absolutely love to play a space combat simulator where the only sound I could hear came from my cockpit. For a turn-based strategy it would be a disaster I think. Since it's such a niche request, modding should be all that's required.
[quote who="Cikomyr" reply="3" id="3406206"] A single constructor should be needed to startup the starbase. Once it's been initiated, we should simply have it build by planetary production, with a penalty linked to the distance between planet and starbase.[/quote] Edit: Sorry I didn't read all the posts above me and someone already suggested this I was thinking about this and it could be like how freighters work. <
There should be a reward/risk component for class 0 planets I think if you are allowed to extract from them. Not every single one should be useful or profitable to mine. Maybe some could give large bonuses for a while but they might be extremely unprofitable financially.
Reminds me a lot of some of the Cylon ship designs in BSG, which is a great thing! Lots of jagged edges and ruthless mechanical-isms.