You could be correct, I wish I had saved a copy to replicate it and check. But I don't think it happened the next turn. Please keep an eye out for this if given the opportunity and see what happens, though I'm guessing it may be hard to duplicate the timing.
JonSarik
As head of the UP, I had selected Galactic Peace to vote on, and the vote succeeded. So even though there was a forced stop to hostilities (I was at war with the Yor), a Yor ship still managed to attack and destroy a starbase of mine. I wasn't given the option to retaliate because of the forced peace. I'm guessing the bug here is that the Yor ship was already assigned to attack the base as a path, and the AI was never told this was disallowed because of th
Thank you for explaining. I've been trying to look up combat mechanics with little success.
I did update, and ran the battle again. This time I survived, but still took some heavy damage. Still trying to make sense of this.
0.70. I thought I had the latest. [Edit] I don't see anything in the changelog of yesterday's patch addressing this bug though.
I ordered my Terran unit to attack one of Yor's, and he proceeded to wipe the floor with me. The issue is, he has beam weapons, and it went right threw my shields like they didn't exist. I had 32 kinetic attack with 48 shields to his 27 beam attack/27 shields: <img style="vertical-align: middle;" src="http://i12
Wow the trolls are dicks here. This game is definitely interesting. Will keep an eye out for some more demo footage before pulling the trigger.
[quote who="GFireflyE" reply="46" id="3444460"]However, I'm looking for the 'fixed rotational building placement' before I dive back in again[/quote] I never knew we had that ability to begin with (and subsequently lost)!
Will you release this already? I'd like to start playing this game again. My hiatus because of game-breaking bugs has lasted long enough!
This bug still exists in v1.5. Started a new game and also stuck behind the village.
In keeping with the title of the post, one thing I liked from Elemental that I'd like to see here is, for lack of a better description, a never-ending research tree. I found in most of my GCII games, I had long finished researching everything before the game ends, By being able to research certain items indefinitely (i.e., economy +5% or shields +10%) may be worthwhile.
[quote who="chuck1es" reply="128" id="3406335"] Quoting JonSarik, reply 127 Would Action Points work well in this scenario? Units having certain points that can be used for firing, movement, defense, flanking, etc. Fallout in Space![/quote] LOL! Hope you don't mean Fallout 3! But seriously, one option for ship building may be instead of hitting harder is to hit more often (speed).
Would Action Points work well in this scenario? Units having certain points that can be used for firing, movement, defense, flanking, etc.
Okay, we are now on v1.30 and this is still happening quite frequently. Can we get this addressed, please??
I too would love this to be adjusted again.
This is randomly happening to me also, and it is quite annoying. Still present in current release build of v1.00
In my plays, I wait until I find a tile with three available essences and then I plunk a fort down right on top. With Auras of Might, Grace, and Vitality (and Arcane Forge if you have a Scrying Pool) I can pop out some pretty powerful units, even late game. If you're playing aggressively (or being forced into wars by the AI) I'd say have as many forts as you have "fronts" so each can replenish your stacks. For example, one fort was plenty in a medium map as I had one stack going
So I occasionally have to deal with this annoying bug that only occurs if I'm City Build mode, and if I accidentally click on the second build button (the one on far bottom, second below the list of building options), my strategy map becomes stuck in city build mode. Everything is in isometric top-down mode and is very disorienting. Below is a screen shot of what my map looks like after. Haven't figured out, apart from reloading, how to get out of this view. <img src="
I can verify I have the same bug. Movement is used and units are at the end of their path when a game is restored (or at least for quick saves).
It seems that I can stack accessories with Henchmen after they are trained. Basically, I will design units with four accessories, and when they're trained those Accessories show up on their profile picture but not on their equipment list (but the values are there). I can then visit a store and purchase those same Accessories again and put them on and increase stats. Those new accessories (even if the same exact ones) will show up in their inventory and can be worn, also showing up o
Okay, now that I've played several games, I'm going to have to say I side with Kalin. I take it back. Gaining influence isn't difficult at all. There are plenty of prestigious resource locations on a balanced map. Current game (AI setting where they use full algorithms but no bonuses) I have an excess of 450 influence points and I'm owning the medium map against 4 AIs. So yeah, forget my original post. I should have taken the time to understand the
Sorry Kalin, my mistake. I confused embassies with Missionary Halls which are limited to one per faction. But you're right, I still wouldn't want all my towns to be embassies. Yes, Nayth, I too think we should have gain influence with certain events, like defeating enemies...or at least have the choice of Influence vs Gildar.
Kalin, embassies only give you one point of influence per turn. and you can only have one in your entire faction. That's just not practical. People will pick heroic because it can be faster (40 influence per quest is pretty fast). I'm just asking for an in-between option. So far, it's pretty extreme difference. It's not really playing as a custom race if by choosing Men I'm pretty much forced to choose Heroic also to use one of the benefits of basing my custom on Men
Yeah, it seems like that's the only way to go until Stardock changes up the game mechanic (fingers crossed). Unfortunately that either leaves things up to chance where I may rarely, if ever, have the chance to use Henchmen or I will need to spam Cntl+N until I find a suitable location (which I don't want to do). As for the embassy option, I looked into that and it isn't a building, but an upgrade of path of your town when you reach level 3 or 4. So that'