JonSarik

JonSarik

Joined Member # 2341613
0 Posts 1 Replies 8,240 Reputation

As head of the UP, I had selected Galactic Peace to vote on, and the vote succeeded. So even though there was a forced stop to hostilities (I was at war with the Yor), a Yor ship still managed to attack and destroy a starbase of mine. I wasn't given the option to retaliate because of the forced peace. I'm guessing the bug here is that the Yor ship was already assigned to attack the base as a path, and the AI was never told this was disallowed because of th

4 Replies 18,123 Views

I ordered my Terran unit to attack one of Yor's, and he proceeded to wipe the floor with me. The issue is, he has beam weapons, and it went right threw my shields like they didn't exist. I had 32 kinetic attack with 48 shields to his 27 beam attack/27 shields: <img style="vertical-align: middle;" src="http://i12

9 Replies 29,239 Views

In keeping with the title of the post, one thing I liked from Elemental that I'd like to see here is, for lack of a better description, a never-ending research tree. I found in most of my GCII games, I had long finished researching everything before the game ends, By being able to research certain items indefinitely (i.e., economy +5% or shields +10%) may be worthwhile.

11 Replies 36,415 Views

[quote who="chuck1es" reply="128" id="3406335"] Quoting JonSarik, reply 127 Would Action Points work well in this scenario? Units having certain points that can be used for firing, movement, defense, flanking, etc. Fallout in Space![/quote] LOL! Hope you don't mean Fallout 3! But seriously, one option for ship building may be instead of hitting harder is to hit more often (speed).

411 Replies 1,952,589 Views

In my plays, I wait until I find a tile with three available essences and then I plunk a fort down right on top. With Auras of Might, Grace, and Vitality (and Arcane Forge if you have a Scrying Pool) I can pop out some pretty powerful units, even late game. If you're playing aggressively (or being forced into wars by the AI) I'd say have as many forts as you have "fronts" so each can replenish your stacks. For example, one fort was plenty in a medium map as I had one stack going

6 Replies 5,752 Views

So I occasionally have to deal with this annoying bug that only occurs if I'm City Build mode, and if I accidentally click on the second build button (the one on far bottom, second below the list of building options), my strategy map becomes stuck in city build mode. Everything is in isometric top-down mode and is very disorienting. Below is a screen shot of what my map looks like after. Haven't figured out, apart from reloading, how to get out of this view. <img src="

0 Replies 8,955 Views

It seems that I can stack accessories with Henchmen after they are trained. Basically, I will design units with four accessories, and when they're trained those Accessories show up on their profile picture but not on their equipment list (but the values are there). I can then visit a store and purchase those same Accessories again and put them on and increase stats. Those new accessories (even if the same exact ones) will show up in their inventory and can be worn, also showing up o

0 Replies 5,855 Views

Okay, now that I've played several games, I'm going to have to say I side with Kalin. I take it back. Gaining influence isn't difficult at all. There are plenty of prestigious resource locations on a balanced map. Current game (AI setting where they use full algorithms but no bonuses) I have an excess of 450 influence points and I'm owning the medium map against 4 AIs. So yeah, forget my original post. I should have taken the time to understand the

22 Replies 76,387 Views

Sorry Kalin, my mistake. I confused embassies with Missionary Halls which are limited to one per faction. But you're right, I still wouldn't want all my towns to be embassies. Yes, Nayth, I too think we should have gain influence with certain events, like defeating enemies...or at least have the choice of Influence vs Gildar.

22 Replies 76,387 Views

Kalin, embassies only give you one point of influence per turn. and you can only have one in your entire faction. That's just not practical. People will pick heroic because it can be faster (40 influence per quest is pretty fast). I'm just asking for an in-between option. So far, it's pretty extreme difference. It's not really playing as a custom race if by choosing Men I'm pretty much forced to choose Heroic also to use one of the benefits of basing my custom on Men

22 Replies 76,387 Views

Yeah, it seems like that's the only way to go until Stardock changes up the game mechanic (fingers crossed). Unfortunately that either leaves things up to chance where I may rarely, if ever, have the chance to use Henchmen or I will need to spam Cntl+N until I find a suitable location (which I don't want to do). As for the embassy option, I looked into that and it isn't a building, but an upgrade of path of your town when you reach level 3 or 4. So that'

22 Replies 76,387 Views