Remember when you are upgrading the farther away you are the longer it takes and your hull goes down to 1 hit point.
talon012754
I had an idea where if the speed of the ship is greter or average speed of ships in a fleet that beam weapons would riecieve a simulated damage boost since a speed advantage would mean that faster ship would control distance,thus a beam weapon causes more damage the closer you are,and the reverse for stand off missiles ,the ship with greater speed could keep fartherr away to fire missiles,meaning a reduced beam damage or slightly greaterdamage with mis
You like 90% of the game and 10% not and it is a no go for you?Obviously the reviewers had a difference of opinion about the UI issues and the not transparent game mechanics as to how it effects the overall value of the game.For me,having an AI that is actually a challenge is a lot of the draw of the game.I know I have enjoyed games when it might have been 80/20 or 70/30 approval.and a lot of the game mechanics are spelled out in the manual.Honestly,you can't play the game knowing that social pr
play it past normal.HaaHaaa! haaaa!Then come and tell us what pansies the Drengin are.Bwahahahaha!
How about experts and famous people. The Galactic Megastar Pelvis Arsley is going on tour. For a mere $$$ he will give concerts on your planet for 3 months.This will raise your approval rating by x%.good to neutral races will not suffer any alignment penalties .As mega stars go he is a modest and well behaved star. The weapons scientist Dr.Doom is going on a lecture tour.For $$$ he will lecture on your planet for 4 months raising your weapons research level.Dr.Doom has be
Tiny galaxy.Crippling difficulty.Thalan,Drengin,Iconowhatever there called.Lots of trading peaceful,holding my own in all categories except military.I had enough production to grind out large ships if I could just unlock the freakin hulls.Drengin had frigates,Me, Star fury and defenders.Me and the Thalan start squeezing the Drengin with influence starbases.He flips out after I read on the relations report that he knows what I am doing.Well he went through me like a hot knife through butter.<br/
Were these all on tiny maps?You have to consider that on a larger map you are probably less of a threat.Would be interesting if someone did a comparison of map size to aggression.If your playing on suicidal also you probably get to a position of seming weak faster since the aI gets an economic benefit which gives it faster growth out of the starting gate.
Yes just rename your file to a name which is already in the folder in the game.I have my own main theme which I composed which works like a charm,so I know it works.
never mind.loop freighters are smaller
bump
I don't htink currently they are different.would help out when playing with icons.
When things slow down it would be nice to have a drawing tool and text ability like civ4.This would help with strategy and posting AAR's.With the icons on I could get that war room feel,ya know.
Remember that what I proposed would only effect unaligned races.Those with same alignment would be free to trade as much as they wanted.This would apply to minor races as well,which would cut down the overflow of trade and slow it down some.
Well some people were complaining about the tech trading homogonizing the fighting part of the game.thought it might be a possible solution.
In general you have colonizing phase. Purchase and build colony ships and send them out to find colonys.Might have to buy scout ships on larger map. Put survey ship on auto survey. Colonize planets. If you find a resource build or buy constructor to occupy it with a starbase. Building phase. Build factory,farm on each world.Later specialize palnets depending upon tile specials. Research Universal Translator to talk to other races. Watch your approval ratin
Tech trade points would only restrict trading techs with races that do not have your same alignment. Example: Each race would star out with 100 base tech trade points. The farther away from alignment the higher cost of each trade in tech trade points. If alignment difference =0,then cost per trade is 0.No restriction. If alignment difference is 1 then cost per trade is 30 tech points.(100/30=3 possible techs to trade with 10 left over. If alignment diffe
I think they tweaked building speedy ships over long range,wonder if this had an effect.
I'm wondering why my freighters go out a ways and then angle toward the civilizations destination?Do they follow sector squares for their routes?
Social production bonus for communists? (cough, cough)Maybe a military bonus and a low rebellion rate.Definitely espionage.
Going to the research and home planet are in there on purpose so you can remember what you were doing from the time you saved.It does a lot of things on restarting a game that aren't necessarily bugs.
your freighters are invulnerable from attack permanently.
In a huge or gigantic galaxy with even 4 or five opponents this ain't happening.
Standoff Missile Tech. If you have faster speed than enemy ship,in real combat you would control the distance of your ship to the enemy if you had missiles with long range,you could utilize this to have an advantage.You could reflect this by giving a slight % damage increase to missiles or a lowering of ECM or antimissle effectiveness.Researching Standoff Missile Tech would unlock this increase. Ship Tactics-Beam Tech. Beam weapons.Because energy disperses over a distance a beam w