Let's try this so perhaps the pricing concept will sink in to even the fanboys. Ok, so company A (Stardock) sells a game for $40, sells some because their prior games didn't suck too bad (although Fallen Enchanterss sucked, IMO) I purchase said game because I enjoyed a few of their previous games. I get GC3, I play it a bit, it is so-so at best and I park it in my Steam library and go on to other things. I revisit it in another 6-12 months, read up on the DLC's buy a
Purdypog
[quote who="Frogboy" reply="263" id="3694507"] People really need to get over this concept of DLCs / expensions being "gouged". If you want people to do work, you have to pay them. It's as simple as that. GalCiv II came out in 2006 and was $39.99. GalCiv II Dark Avatar in 2007 and was $29.99. GalCiv II Twilight of the Arnor in 2008 and was $29.99. And if/when we make a GalCiv IV, there will be expansion packs and DLC for that.&
Hi Brad, I played probably 500 hrs Galactic Civ II and now have over 300 hours in Galactic Civ III. I also play endless space and Stellaris. Thus I think I have a pretty credible about of hours to comment on GC3. I like what you have done with Crusade although I am not particularly fond of how you priced and marketed the game. Gouging your loyal customers isn't a great idea IMO. Back to GC3. It is clear that you recognized what I disliked about the game
In the Steam guide section there is a nice article on how to dive into the files and change this sort of stuff. It takes a bit of practice but you will get the hang of it if you are careful. I used to change the stats in GC2 and it is pretty much done the same way. For me, I like a universe with more planets, more habitable planets and larger planets. This is all covered in that tutorial. One of the best things about Stardock is that they programmed these games t
As someone who has a few thousand hours in Civ5 I like the game - that much should be obvious. But, it is somewhat apples to oranges with a space game. Frankly, the real innovations I have seen are in Endless Legend and Stellaris/Paradox stuff. EL has the lovely art work, distinct civilizations, fabulous adjacency bonus(s), and the 3d landscape. Paradox hammered home the epic strategy slow to develop stuff. Anyway, I played GalCiv2 a bit more than 3, 3 is super
I thought I would reply on how I adjusted things since I enjoy playing a custom Yor race. After thinking about all the various options of adjusting I figured that my issue with the poor starting power of the Yor started with the Power Matrix (and subsequent Matrix). First, I thought about why I like the Hive so much - it's the raw production and the adjacency bonus of the manufacturing type. I went into the files and changed the Matrix to mimic the Hive. To do that
Unfortunately it is happening to me also (first the out of memory message) - although mine crashes on save not on end of turn. Very frustrating since it has never happened like this for years and years. I'm on Steam btw and am using the Community Update. UPDATE: I installed the program that increases memory usage from 2-4 mbs in the launch file and run from the desktop (rather then in Steam) and all seems to be good. Thx for the tips in the forums.
Thanks for the speedy reply Gaunathor. I wanted to change the type of mine output so that I could derive benefit from the asteroid mining when I was doing an all labs game. To speak more clearly, currently in an all labs game I can see no benefits coming in from the mines. I checked if it benefited ship building, social projects or research and it did not - (because I do all my ship and social projects using research focus). I had hoped that it would be possible
Hi there, I like to do all labs on GCII Ultimate but I have yet to figure out how to use the production from the asteroid mines. My guess is that there is a simple fix that I could do to make the output similar to the economic starbase production (mil/social/research) ones. Anyway if anyone can point me to a fix that would be great. Thanks kindly. Dave