Whoa, Brad, whoa, rebooting SC with brand new aliens would be playing with fire. Those of us who've been playing PC games for 30+ years have grown very fond of our early IPs. Mucking around with these too much will certainly bring flames of wrath scorching the forums to ash (sneering at you, Simcity). Bringing Paul and Fred on board or, at the very least, getting them to publicly endorse and praise any new game elements will gain you ENORMOUS credibility with us irasci
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Let me just reiterate how absolutely crucial rapid expansion is. I have got it down to a fine art, to the point where I can crush the AI even on incredible Sorry Cicadian, this is not meant as a criticism of your style but instead a criticism of game mechanics. Notice how most strategy game forums ma
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Here's a long idea on this topic from an old timer: Introduce different types of colony ships with differing costs and requirements to build: - Standard colony ships filled with citizens - Mining bases loaded with a factory and specialists - Military bases with modest defenses and troops - Research stations with labs and specialists, etc., etc ... These new colony ships each have their own prerequ
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