AvatarCenturion

AvatarCenturion

Joined Member # 2414613
1 Posts 21 Replies 21,300 Reputation

Having been here since the 2nd Beta, I tend to think that online play has come a long way. Being one of people who have that old comp I don't cross my fingers and slow everyone down, I just stay off. I like to play sins, but people complain about everything. Some examples are illum spam, seige frig. spam, advent overpowered, all of these things are things that the devs may have to look at and per harps re-evaluate, taking time away from fixing ICO. I tend to go on

41 Replies 112,758 Views

If you make starbases impervious to strike craft you have a indesturctable blob that can only be taken down by the structure destroying cruisers. A way to apply some defense is build your TEC hanger bays closer to the strabase. When the strikecraft return they get eaten by the defenses. Same with the Vassari, only their starbase moves so its a little more tricky.

12 Replies 3,076 Views

[quote who="Annatar11" reply="16" id="1997123"] One thing to keep players from bypassing the starbases would be to just add a "magnent ability" to them. When a ship jumps into a planet they are pulled a little closer to the starbase, this way you can't avoid it as easily. I thought of a kind of forced attack mechanic, but I don't think taking the decision to engage out of the player's hands is necessarily the best one. Might be fun for the starbase owner to watch sh

82 Replies 209,057 Views

I sense Karma in your future Anny. [e digicons]:P[/e] Anny has hit the nail on the head. The one suggestion that should be added is research options. The Starbases currently have their own research box, so why not add something similar to mines. For instance, add a larger sensor net, more explosive damage, or harder detection of phasic cloaks. You could also add some sort of mine control center as research option to allow you to

82 Replies 209,057 Views

One of the things that keep poping up is AI overmining. The Hard AI will mine grav. wells with a rather distressing number of mines. The other frustrating thing is some of the changes made to the ship AI. The ships will return to their original position after being issued a move command right? Let me offer up a scenario. A scout and a bunch of light frigs are moved to destroy a minefield. They then turn around before doing anything and crash

9 Replies 1,861 Views

[quote who="Smeghead2k6" reply="2" id="1995153"]What shields? *grumbles about barely visible shield meshes* I have noticed that you can't even see the shield meshes in standard black space without a mod, if you read this Ironclad please make them more visible or at least give players an easily accessible option to modify the visibility. That was probably of no help to you but it was a bump and I needed to get that off my chest. <b

3 Replies 2,239 Views

[quote who="FCN_Athena" reply="14" id="1994944"]Congratulations Stardock on the best strategy game not just of 2008, but of all time.[/quote] I second. This game is amazing. I wish I had the system to do it justice!

17 Replies 28,054 Views

GREAT JOB DEVS! [e digicons]5*[/e] This beta is AMAZING. The mines are spectacular, starbases are amazing. I haven't seen anything on this issueso sorry if this is useless information. The main thing I wanted to point out is that the Starbases of all of the races will activiate (and move in the case of the vassari) after they make it past 17%. It seems to only happen if there is an enemy in the engagment range while the starbase is being built. The Vassari ba

7 Replies 19,908 Views

[quote]Doubling the amount of squadrons you get with the Starbase hangar bay upgrade sounds about right. 4 squadrons would be on par with the other Starbase upgrades. The cost per squadron should be higher than building separate hangar bays of course.[/quote] Why not just have the option to add a hanger bay as an upgrade, and then pay for the squads? The first one is free. It becomes a little more expensive to pay for the squad each time. This way hang

19 Replies 5,908 Views

Ok so who remembers when carriers only had one squad of strike craft and the Advent had two. That was a major point of fighting. Now the race with the STIRKE CRAFT advantage is the bane of everyone's exisitance because it is furfulling its role? It was pointed out earlier that there are plenty of good posts on the website that conteract fighter and bomber spam. First it was Korsav Spam, then LRM Spam, then Illuminator Spam, now its Carrier Spam. The de

73 Replies 32,110 Views

Lol Annatar Remember the first Mulitplayer beta? [e digicons]:cylon:[/e] Now that the community has grown I wonder what results will appear for the beta of Entrenchment. I am excited[e digicons]XD[/e] , how about you?!

6 Replies 9,326 Views

The one thing that has annoyed me from the start is this business that John McCain and Sarah Palin are the canidates for change. The last eight years has demonstrated that the tickle down theory DOES NOT WORK. The Republican philosophy that the market can and will regulate itself is false. This was demonstrated by the WORST finanical meltdown in HISTORY. How can John McCain, who supported the Bailout plan ( by the way sisn't it classic republican philosophy to

40 Replies 132,969 Views

[quote]Don't feel left out - lot's of us *in* America don't understand.[/quote] Organized religion can be just as deadly as it is good. The only difference between Christianity and Scientology is that Christianity has been around longer. When you look at all religions in general they all do seem kinda funky. [quote]There is nothing wrong with people bringing there moral views into goverment. [/quote] When you have a governement offical

40 Replies 132,969 Views

[quote], but allegiance gain/loss is capped so shoving 10 broadcast centers worth of culture on a culture-less hostile planet won't make it drop any faster than shoving 3 centers worth.[/quote] Unless you play Advent. The Advent are basically cultural warriors. They can increase their total loyalty by 10%. I usually build a "cultural center" per system. I stack a bunch of Broadcast towers(4+) in a desert planet close to the center. I do this all late game, usually when I a

22 Replies 19,878 Views

No Phase Inhibitors do not stack. The AI and you as the player have to add more than one PJI if you seek to cover your entire planet's gravity well in the 700% phase jump penalty. After you build your PJI push the alt key the Purple ring shows its range.

12 Replies 9,513 Views