HAHA :HOT: I remember the space ponnies and the flying office buildings. If you weren't a beta tester you must think we're crazy. ;p
AvatarCenturion
There is an option to run the game at a higher resolution in the video menu. My comp is too slow to play everything on highest though...
This looks awesome.
Yeah, its pretty much what Retro said. Until then it will be sandbox and multiplayer.
What I find is that when the Pirate raiders come it is important to manage the battle and focus in on their light cruisers. I Shift+click to chain a bunch of ships together. That way even if ships start moving around I can hit them later. My first build tree involves 2-3 turrents 3 labs, 1 cap ship factory, 1 cap ship 6-9 light frigs, 2 scouts and 2 colony ships. Usually this goes up within the first 10-15 mins.
Annatar has been around since the beta tests. He should have a lot more. Kryo answers a lot of questions on IRC. No karma button there :P
This game does have tactics. It has been a little while since I played an I am sorry that you are running into noobish players. I came from the starcraft set up, where it was whoever had the most troops in the first 30 secs won. let me just pose this scenario. When a lot of people complain the devs go back and to tests and change things. However, through the game play that new fix causes a new problem(the infamous PJI Incidents of the Beta tests). This spam problem can be fixed by j
YES! but I need to know a week in advance so I can figure out when I could play.
Dare it be PINK SPACE PONNIES?! :HOT:
:HOT: I have said this a million times! YOU GUYS MADE A GREAT GAME, even during the betas! :D Conflagulations. :CONGRAT:
You guys go into this great detail about your fleets... All I do not even worry about adding ships in! With Advent 3 Halcyon Carriers and 15 Aeria Dron Hosts can kill just about anything with waves of fighters, including the Flacks. I clear Pirate bases with ease using the fleet listed above. Of course my units are all upgraded. I research up pretty quick.
THAT WAS SOO COOL! :CONGRAT: THis is the best one yet. :HOT:
*sigh* when ever i get on to play the game lags me out.... it is sad.
[quote]No big surprise there.[/quote] How could you not love this game?? SD and IC you have done an AMAZING job. :CONGRAT:
:SNIFF!: hmm it seems i am unalbe to get to the clan site
[quote]Every single strategy I have seen so far(besides maybe Dunov groups) has an easy and feasable counter.This game is very very ballanced.Dunov groups? Dunovs get shredded pretty fast in my experience. I think you can counter them pretty easily.Which makes it a perfectly balanced game. [/quote] Ahh you have no idea what I can do with those, or the Mauradars. Multianna can disable WHOLE fleests with just 2 :p Thank YOU! this is a much needed post.
[quote]Not all of us have the time for multiplayer. I would love to give the AI an advantage because I can rule any 1v1v1v1 with 3 hard AI's with relative ease now. [/quote] It is rather hard to figure out people to plat agains on ICO because people are rarley on. I encourage you to jump into the IRC channel and talk to some of the people to get a game going. Try setting the AI onto different levels as well. Make one a fortifer, one economics, one research, ect. I never liked
I would like to see a culture gauge telling you how much of the galaxy your culture controls and how long it would take to win a culture victory. :CONGRAT:
YEA go Space Whale! :HOT:
I think that a culture meter needs to be added...
[quote]Comparatively, while advent are powerful, they don't really have a game ender. [/quote] Advent don't really need one. They are powerful enough. Their cheap supply (disiple vesels) and abilities (1.5 damage per sec in a certain zone with crusadiers) Make them Extreemly powerful. Add a game ender weapon that would directly affect enemy planet health and then they are a garentted win. All the races have stong and weak points, you just have to figure them out. :HOT:
[quote]it might collapse... [/quote] :SURPRISED:
Sins of a Solar Empire is a totally new type of games that is simple amazing! Sins is definatly a game that time has no meaning for. It is an amazing game with a great community, game depth and graphics are mouth wateringly good, and the Developers talk to us! :D [quote]'Live a little and indulge yourself' or 'Decadency is good for the soul' [/quote] ^^^ that too! :HOT:
This is probably FAR off, but a targeting system that would let you Target engines, weapons or hull. Hegeonia (sp) did a good job of this.
[quote]Should only take 3 to 4 hours, unless you want a long drawn out war that can go into wee hours in the morning. [/quote] AHh its too late. :SNIFF!: There needs to be a 8:00 (EST) one! :HOT: