Ruelz

Ruelz

Joined Member # 2417888
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I thought Mars was a pq4 so you could inhabit it. There are a couple problems with terraforming planets. First, you have to create an atmosphere that supports life, which on a barren rock would most likely require to BYOA (bring your own atmosphere). On larger worlds this would most likely require tons of material. The average human breaths about 11000 liters, 388 cubic feet, of air in a day. This includes the other gases as well, i.e. nitrogen. If you have 5 billion people on

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I thought Mars was a pq4 so you could inhabit it. There are a couple problems with terraforming planets. First, you have to create an atmosphere that supports life, which on a barren rock would most likely require to BYOA (bring your own atmosphere). On larger worlds this would most likely require tons of material. The average human breaths about 11000 liters, 388 cubic feet, of air in a day. This includes the other gases as well, i.e. nitrogen. If you have 5 billion people on

17 Replies 9,818 Views

It seams silly that when a new colony starts they have build the state of the art Factory. In reality they probably don't have the material to make such factories on hand and would have to get it from the planet. To process this material they would need a factory. Wait they don't have a factory yet. Wouldn't make since that a colony would start a simple factory to produce the equipment and materials for a more advanced factory? It takes for ever to colonize a new world once you have gone fa

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I just thought about this last night. When we talk about waiting for a sound signal to reach you being unrealistic is a passive sensor system. Kind of like submarines. You can wait and listen to hear another sub but this does not always work especialy if the other sub is running silent, or cloaked. This is the passive system. They can use an active system like sonar though which will find the target sub weather they are running silent or not. This reveals the originating subs position as w

18 Replies 21,806 Views

But the problem is, the sound is going at the speed of sound in a near-vacuum. Good point i guess it would be a little late at that point, but precombat you would be much closer. So in the long range scans you would be screwed, but detecting a cruiser before it unloads a volley of missles would be nice. I guess this may not even work though

18 Replies 21,806 Views

It's often said that in space, you can't hear yourself scream. True enough, more or less, but rather misleading. Recently, several SPACE.com readers wrote to ask how a B-flat emanating from a black hole could be detected from 250 million light-years away, as we reported earlier this month. The answer, along with related interesting facts, reveals that silence is in the ear of the beholder, and ears come in a variety of configurations. Sound can travel through space, because

18 Replies 21,806 Views

It's often said that in space, you can't hear yourself scream. True enough, more or less, but rather misleading. Recently, several SPACE.com readers wrote to ask how a B-flat emanating from a black hole could be detected from 250 million light-years away, as we reported earlier this month. The answer, along with related interesting facts, reveals that silence is in the ear of the beholder, and ears come in a variety of configurations. Sound can travel through space, because

18 Replies 21,806 Views

I am using a Dell D600 Latop with 1G of ram and the on-board video card. I am using third party drivers to tweak the card for most games I play since the on-board card is slow. The drivers I use allow me to display the available memory, and I have noticed as I play that it drops until the game becomes almost unplayable. All I do is save the game, which takes longer then normal but still saves, and then retart the game. This frees my memory up. I only have to do this every hour or so. It ha

55 Replies 50,948 Views