Well you can use those +300% food tiles...as long as you're OK with using the rest of your planets tiles for morale stuff. I've done that before on the odd planet that has enough tiles to make it work. Not often however. Has anyone used the food distribution center? I've experimented with it, but I don't use it often myself.
RogueIdea
You know, it struck me while playing DA the last few days: We now have power plants to magnify industrial/military production... We've got food distribution centers to magnify food production... And we've got...wait, no, we don't have anything to magnify economic production--except for things like Economic Capitals. What's the shizzle on this? I can't imagine someone at SD didn't think of it, was it a balance issue?
How about allowing the effects of military starbases to assist ships defending a planet? I thought they did this already until I tried it...
Anything that makes repetitive tasks more automated is good. That reminded me. I'd like to see planet templates that I can create and use as a single-click way to get a planet started. Or maybe a planetary gov. kind of like the city manager in Civ. A 'production' planet would focus on production-improving improvements, and only build other improvments if it was necessary, i.e. a morale improvment if morale gets too low. Some ability to start a certai
How about a setting for the frequency and severity of the Mega Events? Another slider-type setting like the others used for setting up the universe. Better Intelligence Reports. Maybe have some info popup on mouse over, or maybe just have selectable category layouts for ships/star bases with lots and lots of systems. I'd also like to be able to enter in longer ship descriptions, but this is minor. How about a key that will take screen shots and save them in a specifi
During my most recent game, midway into the game the JK event happened and they got 10 of my colonies. One of those colonies was building the Eyes of the Universe wonder. It wasn't a big deal, I was going to start building it on a different colony since I knew the one that I started that the JK nabbed had it at the end of a pretty long build list. The only problem was that it didn't appear on the build list for any of my other colonies. I ended up having to retake that planet to get
I don't think this racial ability is unbalancing. It's great for creating races that should have a super powerful military, and makes those races that much tougher to fight. I give the custom AI Mandalorians the Super Warrior ability, I use it for my race, and I also had the Arceans in the same game. I wanted to experiment and see how things would shake out in universe with 3 races with Super Warrior. So far things have been interesting: the Mandalorians have dominated, but not nearly as muc
I play the ARceans a lot and find it comes in handy when I'm outgunned in a particular location, and as a means to avoid losses when I'm not. If I've got a powerful fleet I can often remove half the enemy ships before they get a chance to fire. If I've got a weaker fleet I can often still manage to get a ship or two before getting butchered. In short, I quite like it. I agree. I still build fairly balanced ships, maybe a bit heavy on off
I tried looking for an answer to this but didnt find it, so forgive me if its there, but when the peacekeepers showed up, they wiped EVERYTHING out that they could find, regardless if it was within the borders of my space, as the little pause screen said i was good if my ships were in my space. What happened? Hmmm...I don't know. When I got the PK event, they left alone unarmed ships so freighters were OK to move around, but massacared anything armed.
Does Galactic Privateer wonder works against Pirates (prevent Priates from attackign mini-freighters)? Yes.
I tend to turn off the victory options I've done. So if I've had an influence victory, I turn that off for the next game; a diplo victory I'll turn that off for the next game (in addition to influence) until I've had each victory type, then I just turn on what I like.
In my game Altarians and Arceans do. Others seem to want to finish their current research, before researching the cure. The problem is their current research takes up to 20 turns to complete (slowest tech, no tech trade, large uni game). I've noticed this too. The last time the plague hit one of my games, it was the Altarians that researched the cure first, followed by the terrans. And looking at the population, it seemed that a couple of the civs neve
I think the peacekeeper is among the coolest mega events. I haven't gotten it recently, but too bad they nerfed them. It would be cool to make them at a fairly standard power (and somewhat high combat power, say large hulls with Anti-Matter Torp-level weapons and midrange defenses, at least half of the attack power of the ship) just to see how it changes the dynamic of the game--esp. with alot of evil warmongering races. Can the devs add a 'non-nerfed mega events' checkbox to the inte
That's a bug? I thought that it was tied to leveling up. I guess that's why I didn't see it happen more consistantly. It's happened to both my ships and AI ships however, and it does seem to have some connection with getting your HP reduced to zero in a tie (which the ship recovering the HP will win according to the 1HP rule), and the winning ship levels up at the same time. Hope that helps.
Is there a random seed to mega-events? Can you go back to the last auto-save and avoid the event if you don't want to play through it? Yes, I did that once. I got the spy infestation mega event. I was so annoyed with it I reloaded the last autosave (mine is set for every 5 turns) so I didn't miss much and the event didn't happen again.
Again, even with Custom races my evil creations tend to get stomped, and the good races do very well due their tendency to hug each other and forge alliances. I concur. The Mandalorians I created I figured would be perfect for an alliance with the Drengin...but it never happens. While they seldom declare war on each other, they can't seem to stop themselves from declaring war on everyone else (although in my current game, the Drengin didn't declare wa
Basically, I've found that I can do more with fewer worlds that are happy, moderately well built up, have a higher population, and an empire with a stronger economy. Its not hard to conquer the AIs' planets when they only have 1 billion on them and are struggling to even put up some basic defenders. I don't play on Tough, I'm just cutting my teeth on Normal with a couple Intelligent opponents mixed in, but I have to agree with this. I colonize the highe
Very Strong: Krynn Mandalorians (Using Korath AI) Altarians Strong: Terran Alliance Iconian Refuge Unimpressive: Arceans Yor Early Loosers: Drengin For whatever reason, the Drengin in my games always end up on the losing end of the stick. In the game before my current one, the Drengin were the first civ to fall. In my current game they've kept up but only because I haven't gone to war with them, and oddly, the Drengin haven't
Over the weekend, I started my first game on Normal, with the Mandalorians set to 'Intelligent' and high CPU usage, and the Altarian Resistance set to bright. It didn't take long for the Mandalorians to become the de facto military power. It was obvious (later) that all of thier research had been dumped into weapons tech. After the initial colony rush, it didn't take long for the Mandalorians to declare war on my civ, as I was the runt of the bunch. I'd say within 10 turns they had d
So we're not talking about an internal matter, because in your example Lousiana's "we want to be part of France" movemnt would be funded by the French and supplied with arms by the French. That's a hostile act, period. Absolutely right. I doubt this would happen, but maybe each planet could have an 'Exclusive Economic Zone' (EEZ--this is a real world naval term for a coastal area that is considered part of the country that owns it, and could
I read in another post that the AI doesn't seem to operate right with tech trading off. I haven't tried it myself yet.
Listen guys...the AI is great, but I don't want Stardock creating The Matrix, ok? Thanks.
And what is the patch patching? Will it include the Subspace Anilator(sp) weapon? How about the Subspace Blaster that does more damage than Phasors VII?
I think there's a bug with negotiating peace with a minor race and trying to negotiate colonies out of the deal. I was at war with the Jagged Knife, and eventually I got tired of trying to track down thier last few colonies, so I just went to make peace with them, and maybe get a few extra of thier colonies out of the deal the way I would with major races. Every time I did it, the game crashed when I went to seal the deal. Eventually I just made peace and left the other options off th
Today was the first time I saw the Super Dominator corvettes, and the sheer number of them was crashing my game. I don't think this is because of a game issue, but rather just that I've got only 512MB of RAM and I'm playing on a noteboook PC. Anyway, the Drengin were on a pretty dopey intelligence setting so I created a large ship with lots of weapons and a bit of defense + the Super Warrior ability and declared war to take out all those corvettes. The game ran much smoother after tha