I stopped all military production, and left myself completely unguarded. I then threw all my money into research. I got my infrastructure in place, and then developed a ship that jumped about 20 generations in technological advancement. As the pirates numbers thinned, and war was once again possible, my ships were much larger then anyone elses, and had the defensive and offensive capability of an entire fleet in one ship. I also had incredibly fast troop transports tha
RogueIdea
My turn to weigh in here. I'm still goofing around with DA, and I have to say that I definately have found an interesting dynamic between not-enough and invincible level defenses. The other thing I found is that while the AI will never trade you weapon techs when you're at war (or maybe never, I've never gotten any), I'm always able to get all the defensive techs I want on the cheap. This saved me in one game as even a bit of light defense allowed my ships to survive more than
Agents aren't that big of a deal, I mostly ignore them (unless I've got one on one of my planets). Half the time I end up having a huge stable of agents because I seldom place them. I had a problem with agents once during the campaign, it seems that I couldn't research counter espi. tech (which allows you to build a building that makes your planet immune to agents), and the other 3 races must have all been using thier agents against me for the number of them that I had over my planets.
I have to say that DA grabbed me in an addicting way that DL never did. It wasn't that DL sucked, I did like it, it was cool, but...it just didn't grab me. DA has been a cronic problem with me getting to work late I can't seem to put it down.
Another thing I forgot to add: Better Intelligence Reports on ships. The Intel reports might be pure fluff, but this is the kind of fluff that you buy a whole cake for. In short, I really like it, and would love to see something where a mouse over could give you info, or maybe just a small menu somewhere that would give you a weapons layout, defense layout, and an engineering layout. I've built ships for no other reason than to see the name of the weapon that I mounted on it. I thin
It would be interesting to have weapons components that would only fit on larger hull sizes, like a railgun the scale of the MAC guns of the Halo universe. If they could hold massive single shot weapons.. that'd have an interesting effect on gameplay. On one hand, thats a helluva big bullet. On the other, it's a single gun, so you're hitting one target with it only. A ship with the weapon would be great at smacking big ships, but not so much at hitting the smaller ones
That's IMO silly: a gun is a gun wherever you put it. BR, Iztok Indeed, but it's the size of the gun that the divisor (or multiplier) is meant to represent. If you think in naval terms, a PT boat isn't going to mount even a single 16" gun of an Iowa-class battleship. However, it might mount a 40mm gun that could be a scaled down equivalent of the 16" gun. Heck, I might even believe that you could fit the right 127mm (5") gun on a PT
Kryo, would it be possible to unlock all the various ship templates in a mod? Similar to what you've done with the KHSM, but with the templates.
The concept about "you can mount as long as you have space" is not exactly a logical way to think about. Like in real life, three 5" guns is not the equivalent of one 15" gun. The problem here is that every ship class share the same technology. That's the main reason why defense get as more useless as the game goes, since as the tech advance the gap between raw damage and the amount a ship can mount get very small. IMO, the solution to this is not with th
I agree on the engine changes, that's made a big difference. That removed alot of moldy cheese from the game o.0 The campaign is outstanding. I never really got into the first GalCiv...I liked it, don't get me wrong, but I'd play it for a few days and just get bored with it. I'd go back and play for hours in the ship designer trying to re-create a ship I'd seen in a movie or something. As you can see by the number of posts in the show your ship designs area, I haven't had
Another thing about the combat system: Maybe I'm not thinking sci-fi enough with this one, but why not make some of the things available to military starbases available to ships? That way, like modern navies, certain ships would be dedicated to anti-air warfare for the whole fleet/battlegroup/task force. This could be, maybe, a defensive multiplier for the other ships in the fleet, allowing defenses to be pooled. Of course, you can't pool armor so ballistic weapons would take on a ne
Here's a few things off the top of my head: 1. Krynn campaign. I expected to see the Krynn at the end of the Drengin campaign, but of course I didn't. 2. More work on the combat system. The roving pirate bands that have huge attack and defense numbers keeps things interesting, however it does get to a point where defenses are fairly well useless and things become a battle of attrition; i.e. cheap expendable ships. Defenses should be cheaper, or more powerful or maybe both
Well, the mega event happened where a race gets +1 in each ability every turn, or something like that. Is that the one where the race finds a precursor artifact and will eventually become godlike?
Alright, I've had 2 seriously cool megaevents. 1. The Jagged Knife appears, and takes 3 planets from each civ and has the combined techs of all involved. The only odd thing was that...we were at peace even tho the event described as something of an insurrection or rebellion. 2. Pirate swarms. Swarms! They murdered all my trade routes, all my lightly defended starbases and decimated my fledgling military! Woohoo for good pirates! Or bad pirates! Or whatever! Anyway, I t
Hmmmm...I'm no expert and I'm not a wiz GC/DA player, but I've found that ships heavy on defense are very very useful. The best example I have was during the DA Campaign on the mission where you defend the Drengi homeworld. I was taking a beating. I couldn't field a single ship that could go toe to toe with the opposition, let alone opposing fleets. It was a battle of attrition and they were winning. Once they took down all my ships, waves of troop transports came in, etc. I knew I
In the DL campaign, one of the missions I built the GP and the DL keep trying to attack my freighters for a single turn. After that they got right torqued off and came and invaded just about all of my planets. I've never seen the AI get 'stuck' on attacking minifreighters other than that.
I like the way the engines are setup now in DA, ships make much more sense now. However, I would like to see this single change: Huge ships--no change. Large ships = [Engine] + 1. No change in cost or size. Medium ships = [Engine] + 2. No change in cost or size. Small ships = [Engine] + 3. No change in cost or size. Tiny ships = [Engine] +4. No change in cost or size. I think this would better represent the lumbering hulk of a larger ship verses a m
I wasn't able to buy SR2 via totalgaming.net (I tried about 5 times...doh!), so I went out and bought the retail box. Is there some way I can register with Stardock or Totalgaming.net so I have access to the download in case I lose the CD or whatever?
Hi stardock. I didn't remember the sales email, so I thought I'd post here. I went to purchase Star Rangers 2, and it gave me an error that the transaction couldn't be processed and no money was removed from my account. So I went back and fixed up what I thought was in error and tried again, same result. So I tried one last time, same result. So, I went to my banking website to check what might be wrong, and I see 3 charges on there from Stardock for $19.99 (the price of the game)!
I'm not a dev, so I wasn't involved with the pirate-nerfing. There were complaints on a regular basis though about how strong they used to be. Wow...I'd say "wow, are you kidding?" but I left my Captain Obvious outfit at work. What version of GC2 has un-nerfed pirates?
Another cool (and vexing trick) is if the pirates could steal your ships and make them a very powerful race to be reckoned with! Oh, that's a cool idea. If you lose combat, instead of getting your ship/fleet destroyed, they just get your ship. I like that. They could start off with a rag-tag fleet, and go after ships they can win against with
Is DA still on track for Feb07? Or will the beta be available for purchase again?
I've read that in DA the yellow and red planet tiles are only made available after the appropriate tech (e.g., soil enrichment) is researched. Seems like they're making alot of good changes in DA. I especially like the terraforming stuff so not all the planets can be colonized in the first year (or whatever) of play. Of all the stuff that bugs
My guess (and I don't know enough about your style to be sure) is that your problem is population. Even with lots of stock markets, you need high pop to really have a healthy economy. Well I'm not sure what my style is. I try to keep a high approval rating, usually 80s-90s. I tend to dilute my planets unless they are very opportune to speciali
Better yet, make their intensity like an option, much like you do with number of planets, stars, and anomalies. That way, players who like having pirates can choose to how severve a problem they will be. I wouldn't mind playing a few maps where they were set to "Overwhelming". Oooh, how CivIV! I like it <img src="http://images.stardock