i like the battle scars.... adds flavor...you know by rights a steep curve is to be No more...deceased...but chipped teeth, pneumonia... I'm looking forward to em all ! What would really give me a hoot is if they actually change the avatar and pic to reflect the war wounds.... and now that I realize there is an elixir via a conclave ...well there it is! A cure for the common ailment !
robpost3
Sweet ! Thanks!
underground! [e digicons]:w00t:[/e] .... you are really close to creating the bar for what you described: a world building/tactical/saga/thingy-a new genre !...I think you got a original engine that has the best of everything you tried to capture in the melding of all the games you mentioned, to me, it mixes two incredible diverse titles like Age of Wonders and Romance of the Three kingdoms with world building and setting it all in a world where your imagination can roam, th
makes sense...use up your essence and you useless as a channeler in essence [e digicons]:yes:[/e]
[e digicons]:fox:[/e] me too! hey, just down loaded AOW....sorta hard to get for me for some reason... [e digicons]:banhammer:[/e] neat unit traits wonder how all that pans out in combat ...like the fact that the units are deep, would love to see that in this game... I also want a slider for concentration of monsters as the map first spawns...machistic hard won every hex with a decent reason to cause me to either tend/look/talk/react/torch/maim would s
I never use default, ok sometimes...I tend to rename them and retire the unit immediatly...
I'm enchanted by it...ok small potatoes: can't sell weapons back or trade them between characters it seems, and a couple of other things...but I spent practically 3 hours last night in the world and the RPG aspect is just truly immersive...I got lost between my party exploring and the city growing, the terrain is grand and the world is alive, alive I say, it's ALIVE! [e digicons]:dur:[/e] ...They way it is depicted and the style is superb...The breadth and detail is stag