OK, great. It didn't make sense to me that I would have those ships but not the tech to build more.
JediMastr
OK, I have a question about the mod b/c I am not sure whether this is how it works or whether I've screwed up the installation somehow, but when I start the game it gives me the standard scout ship, miner and one colony vessel. However, I apparently don't have the tech to build more of any of those ships b/c they don't appear on my ship build list. do I need to research something in particular or should they already be there? I know that sounds like a stupid question but I'll risk it :) <
WOW, awesome mod. Very well done. Metaverse compatibility would be the cherry on top, but as it stands, a great job!
[quote]JediMastr, your account has been activated. Thanks[/quote] Thanks, I'm in now.
OK, I re-registered under the name Jedimastr. Am awaiting activation. Thanks.
[quote]All have been activated. Please try to log in.Thanks[/quote] I'm STILL not activated. I don't understand why not and why this is such a hassle. Why make it so difficult?
Same problem for me as well. However, I switched the server to US-1 and it updated the GalCiv program, but not the TA expansion. Same error code. I assume it's a temporary glitch.
MKPATT has not been activated. Registered weeks ago.
I have a question about the Map Editor that will be part of TA. I've been playing around with and and it's an awesome addtion to the game. Since I will have all three editions (DL/DA/TA) will the editors work with all versions of the game - or just TA? Keep up the fine work. JediMastr
I'm still not activated. Logon was mkpatt. Signed up weeks ago.
My username on that board is mkpatt. I haven't been able to login at all. thanks. [quote]Hey JediMaster - everyone's been activated but i don't see the name JediMaster - let me know what you used and i'll check it out again to make sur you are there, additionally, try to log in anyways, some peopel are getting the confirmation email blocked by spam protection [/quote]
I tried re-registering and still haven't been activated. What is the problem?
Didn't work for me. The server still doesn't recognize my login and I am pasting it in directly from the e-mail I received back from the site. What gives?
I'm in the same situation and registered on the site several weeks ago and never got activated - despite several requests. I've pretty much given up.
I don't know about anybody else, but I still have invisible constructors. I only mention it because it is listed on the fixed bug list.
I registered a week ago and still haven't been activated. how do i get activated?
OK, I'll give that a try because you're right, the mods folder is Galciv2\mods. I'll let you know how it goes. Thanks! :)
Recently when I was trying to use a mod in DA I found the program cannot see the mod folders. There are actually mods in the mods folder that don't appear on the menu when the use mods box is checked. The program also won't let me change the mods folder and I can't seem to get it to see even the "Example" mod that came with the program. This is quirky because it works when I play DL, but not in DA. I tried an complete reinstall of the game but to no avail. Any ideas would be appreciated.<br
I do also. I have designed several races and used templates to adjust others to my liking. I'm disappointed I haven't been able to get Sentient Data Network to work with the Metaverse, but otherwise, I really like the feature of designing my own races and opponents. Adds endless variety to the game. Frankly, not since Alpha Centauri has my investment in a strategy game paid off so well. :) [quote]I always play a custom races, because I love fiddling around with the bonuses and suc
As of today, December 22, 2007, I still have a problem with invisible constructors. Using the latest Beta 3 release. The constructors are actually there, but no ship graphic. I assume this is a recuring problem that will be fixed before the final version of TA is released. TA is the only version I have this problem with.
Warlock Lord is honored to be a member of the mighty Kzinti Empire!
I'm getting the Fleet movement problem as well. However, I also have another issue - it seems whenever I set a destination for a ship, it will run into a planet or other object and then just stop, instead of going around it, like the ships used to do. So, I'm constantly getting the message that a ship doesn't have a colony module, but the destination for that ship wasn't supposed to be a planet. Very odd.
January is the better release date - for all the reasons stated! Since I've already pre-ordered the game, the enhancements that are going to be added add value to my purchase. Do it!
This might be the case, because it took me a couple of weeks to play this game and in that time I may have applied several beta updates while that game was pending. OK, thanks for the information.
I seem to be having a problem with uploading results to the metaverse. When I try I get an error [16] that says the program couldn't upload my results. I'm running DA beta 4 so maybe that's the probm. If so, I gues I can live with it until the final version, but if not, could I get some assistance? Thanks!