Instrumentality

Instrumentality

Joined Member # 2679698
0 Posts 0 Replies 66 Reputation

This is a really excellent idea. In the late game, ~60% of my click load is directing the construction and distribution of constructors for dozens of starbases with a dozen modules each. This would dramatically streamline empire management, especially on huge galaxies where you're monitoring sooo many bases.

26 Replies 15,633 Views

[quote]2. When right clicking to set a destination for a ship, if it is 1.4 turns to get there, then at the end of the following turn it should select the ship and give me the remaining .6 turns with of movement. Right now almost every time I move I have to change the movement again so I don't waste my movement.[/quote] This is already in the game. Hit esc and it's one of the check-boxes, marked something like "Go to ships on auto-move with moves left over at end of turn". With this che

17 Replies 6,096 Views

1)As said above, military starbases just aren't useful on the bigger maps; maybe they could have their range of influence scaled with the map or maybe they could be made mobile one way or another, but it would be nice if they were more of a factor. 2)I like the idea above of evil races being able to break alliances at will, you shouldn't be able to trust an evil race because they "promised" that they're your friends. 3)Good ethics needs buffing, and evil probably does too; the morale bo

437 Replies 243,896 Views