garion333

garion333

Joined Member # 2760956
0 Posts 34 Replies 134 Reputation

[quote who="Torynn" reply="10" id="1951968"]In fact the graphics remind me of 'Dragons Lair' and Dirk the Daring, which is not a compliment for a game being made 25 years later. (Look it up...)[/quote] This is a bit off topic, but I can't help but think Torynn doesn't know his audience here. I'd bet that just about everyone on this forum knows what Dragon's Lair is.

132 Replies 360,961 Views

I think they'd have to hire a bazillion new employees and find some way to cover the overhead of all the servers. Stardock have limited MP experience, so I don't know how well an MMO would go . . . especially one that "failed". I thought a Korean company was taking over . . . ?

32 Replies 80,317 Views

[quote who="Dark-Star" reply="15" id="1947190"]Zoomba, it's me Dark-Star! Good review, btw. I own an ASUS Radeon HD 4870 (512MB version) and I LOVE IT. Best card I've ever owned and it was well worth it. I play GRID a lot and the game runs all details on, 1920x1200 full 8xFSAA @ 80+fps. Most of my games I'm able to run at full details at 1920x1200. Only Crysis slow down at full detail, but if I take the detail level to HIGH the game is back to 60+ fps. Here are my s

29 Replies 126,755 Views

[quote who="NelsMonsterX" reply="5" id="1946095"]Quoting delad, reply 41) what's the ETA on D3 and 2) when is the beta? can't seem to find it on the site IGN says Q1 2009 for D3. I've heard nothing about a beta.[/quote] I believe they're already doing the beta, but you had to sign up for it months ago. It's not a public beta in the sense a preorder gets you in. And the game was pushed back a bazillion times to Q1 2009, as Nels said. Here's to hoping it doesn't get pushed

7 Replies 23,505 Views

[quote who="Megajames75" reply="3" id="1945192"]Isn't that in the battle view however, also, don't get me wrong I love the way the game looks, and I am sure the high end FPS is not quite what they ment, but how close do you think we can now zoom, smothly, from the cloth map?[/quote] Ooooooooohh, gotcha. No clue, but I would assume pretty close. At the very least something comparable to GalCiv and Sins, so pretty much all the way down. Perhaps we need to wait for some gameplay

132 Replies 360,961 Views

[quote who="LDiCesare" reply="6" id="1945315"]Yeah, but Elemental will require online activation, and likely through Impulse, which, currently, is a piece of software I would rather not talk about in order to remain polite. They both need copy protection, period.[/quote] I thought Stardock games only need activation for updates. [quote who="LDiCesare" reply="6" id="1945315"]Now MP can be better than SP, but it's not always the case and I wouldn't say it's 99%, far from it. For

61 Replies 114,517 Views

[quote]About the AI: Brad has coded a great ai in Galciv. However, if you look at what you can actually do in Galciv, you'll realise your tactical options are zero: Number of ships ans strength, which is wuite weak. Even in GC2 the rock-paper-scissors system is simplistic and laughable compared to Dom3's richness. . . . If Elemental offers a wide choice of spells, it's very likely that it will fail to make good use fo them on the tactical battlefield.[/quote] Again, I will preface by

61 Replies 114,517 Views

This was a fascintating argument between yall. I would love to chime in, but I haven't really played too much D3. I must say that some of the artwork in D3 is decent, but the sprites used for battles are simply atrocius. As you aren't forced to watch the battles that's fine, but for $50 I would expect just a little more effort on the graphical front. [quote who="Lavitage" reply="7" id="1944321"]-Elemental will almost certainly start out with the same kind of dismal AI as D3. I

61 Replies 114,517 Views

[quote who="vieuxchat" reply="8" id="1943473"]I made one, not really good, but not too ugly also And cervomix did one also.[/quote] Perfect. Works for me. Gracias! [quote who="Spartan" reply="9" id="1943503"] There is a thread for it and only two people have submitted something so far. I will make some after I see what assets Frogboy or his proxy is planning on sending me. I do not claim to be an artist however. In fact I claim zero artistic skill - please keep that in

444 Replies 1,866,845 Views

I'd more or less have to agree. The multiplayer has only been a huge deal because of its popularity over Live, while its multi on the pc is a pretty bland experience. I'm not a Halo hater, but I could care less about playing Halo 3. I beat Halo 2 at a friends house and wasn't interested in 3 just to find out what happened in the story. The game never grabbed me.

4 Replies 6,853 Views

I think I'd have to say V. I prefer III, but I come back to V more often because III gets entirely too repetitive to me. To be honest I think King's Bounty is a much better option. The game is simply fun . . . and new, so it'll look pretty. ;) Or pick up Disciples II. Or. Or. Or.

69 Replies 228,368 Views

[quote]The AI in GalCiv seems quite capable of handling user created techs in mods. There, each tech has hidden values (that influence how strongly an AI favour this tech, wants to trade it...) and the rest is analysed at runtime, if I'm not mistaken.[/quote] I'd have to agree. The integration of mods in GalCiv, since the mods are created within the scope and coding of the game itself, works pretty flawlessly. Since a key point of this game is the user generated content I woul

16 Replies 42,167 Views

[quote who="NTJedi" reply="6" id="1925970"] Question on Persistent Multiplayer... Will Multiplayer LAN also be available? I hope so.[/quote] "The game will come complete with several different multiplayer modes, including classic skirmish and a persistent universe mode that will allow players to develop long-term open campaigns." From the gamespy preview. I would assume this means standard multiplayer

17 Replies 55,195 Views