This is my error message ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at GalacticCivilizationsMapEditor.Editor.Update_map() at GalacticCivilizationsMapEditor.Editor.OnPaint(PaintEventArgs e) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean dispos
Booey1
I can generally tell at the 1 year mark whether or not I will win the game. Sometimes I can't tell until 1.5 or 2 years in, and sometimes I'm wrong. Mega events can really send the game off in unexpected directions when you least expect it. Ok then, so I think my question really is then: appart from mega events and limiting the colony rush how can you make late game more interesting/challenging? Thanks.
If you aren't actually getting the victory message at the end of your '2 years', then how do you truly know you've won? Well you don't KNOW you've won, but the challenge slips away and where as before you were struggling for survival after you're just going ship, tech and building shopping. You weren't specific on what type of diff you play on or what your other settings are so it is hard for me to gauge what kind of game
After playing GalCiv for a while now on different difficulty settings I've found that games only last about 100 turns or 2 years. By then you always know who's going to win. By then one of two things will have happened: 1. You're fighting a loosing battle against 1 or more AIs, which is straining your economy. 2. You're not and your economy is starting to boom. If you're in situation 1 you've pretty much lost, and in situation 2 you're walking and it's over.<b